userIan Hendersoncancel

6,797 Commits over 1,096 Days - 0.26cph!

23 Days Ago
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24 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
26 Days Ago
- Medical tool setup - Global mask support
26 Days Ago
Add mask support for grenades
26 Days Ago
muzzle_flash_optimisations -> main
26 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
26 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
26 Days Ago
nan_waterheight_fix -> main
27 Days Ago
Fix NaN values sometimes being generated for water level
27 Days Ago
quick_join_fix -> main
27 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
27 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
27 Days Ago
Fix the quick join menu not showing any entries
27 Days Ago
flexbox_outofrange_nre -> main
27 Days Ago
Fix Flexbox Out of Range error
27 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
27 Days Ago
Add in a stir status panel showing if we are currently stirred or not
27 Days Ago
main -> biofuel_generator
27 Days Ago
country_selection_refresh -> main
27 Days Ago
Better ui again (v3.5?)
27 Days Ago
- v3 country selection screen - Better handling for automatic country finding
28 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
28 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
28 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
28 Days Ago
c4_client_prediction -> main
28 Days Ago
Missing files
28 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
28 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
28 Days Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
28 Days Ago
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
29 Days Ago
grenade_client_prediction -> main
29 Days Ago
- Fix complex on throw result - Compile fixes
29 Days Ago
main -> grenade_client_prediction
29 Days Ago
report_player_bots_fix -> main
29 Days Ago
Stop bots showing up in the report player window
29 Days Ago
server_browser_filter_fix -> main
29 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
30 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
30 Days Ago
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30 Days Ago
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30 Days Ago
+ profiling
30 Days Ago
Dont call TryGetComponent 16 times a second
30 Days Ago
- Minor code cleanup - Codegen
30 Days Ago
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30 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
30 Days Ago
main -> grenade_client_prediction
33 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
33 Days Ago
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33 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
34 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade