userIan Hendersoncancel

6,838 Commits over 1,096 Days - 0.26cph!

28 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
28 Days Ago
Indicator + light notify LOD
28 Days Ago
Tech tree fixes
28 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
28 Days Ago
- Description - Crafting costs - Tech tree
28 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
28 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
28 Days Ago
Reduce power consumption
28 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
28 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
28 Days Ago
Better flies
28 Days Ago
Hide the spoon in the guide prefab
28 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
28 Days Ago
main -> biofuel_generator
28 Days Ago
pool_cue_quality_fix_2 -> main
28 Days Ago
Fix pool cue quality breaking in first person when swapping between different cues
28 Days Ago
Fix fire arrow sticking onto the 3p bow for other players
28 Days Ago
fire_arrow_3p_fix -> main
28 Days Ago
Codegen
29 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
29 Days Ago
Missed files
29 Days Ago
Network++
29 Days Ago
Codegen
29 Days Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
29 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
29 Days Ago
Merge conflicts
29 Days Ago
main -> character_customisation
29 Days Ago
Fix fractional reloads not working properly (mini crossbow)
29 Days Ago
Remove unneeded test
29 Days Ago
▉ █▌▇▇ ▇▇▊▋▋▍▋▅▇▉█▋▍▇▅█▍▄█▅▋▍▉ ▍▋█▇▉▇ ▉▉▊▍ █▄▄▅▊▅█▊▉▊▇▅▇▄▋ ▇▇▊ ▇▇▆▊█▋▋▄ ▆▉▆▌▋▄▋▋
29 Days Ago
▄▅▅▅▍█▌▅▊▇▅▍█▌▌▌▇▆▇▋▇▋▍▅▄▅▄▍▊▍▅▄▅▇▆█▌ ▇▆ █▆▌▄
29 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
29 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
29 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
29 Days Ago
- Ensure you need to be super close to the generator to be able to stir
29 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
29 Days Ago
main -> biofuel_generator
29 Days Ago
computer_station_device_adder_fix -> main
29 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
29 Days Ago
▄ ▊▌▄ ▍▄█▇█▆ ▄▍▍▅ ▇▄ ▆▅▅▋
29 Days Ago
▉ ▇▅▌█▅▍▌▇▌▆▅▆▊▊█▋▉▅▇▉█▉▊▋▋▍▆▉▆▉▍▇█▋▋▊▍▉▌▉▉▌ ▇▊ ▇▅▅▍
29 Days Ago
▄ ▄█▊▄▆▉ ▇▆█▉█▉ ▅▍▋▇▍▄▍█ ▆▇▇▊▅▄▊ ▇█▅▋ ▍▇█▊▋▇▇▆ ▋▆▆ ▆▅█▋▅▌▆▍▌▍▅▋▌ ▋▅ ▄▍ ▆▌▄▋▇▌█ ▅▋▆▍▄ ▉▋▆ ▆▍▅▅▅▇▌▋ ▄█▇▋▋▊▉▍▊▇ █▄ ▍▅▉▍ ▇▄▊█ ▊▆ ▍▆▅▍ ▉▌▉▍▌▉▇▄▍ ▆▍ ▄▊
30 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
32 Days Ago
- Medical tool setup - Global mask support
32 Days Ago
Add mask support for grenades
32 Days Ago
muzzle_flash_optimisations -> main
32 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
32 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
32 Days Ago
nan_waterheight_fix -> main
33 Days Ago
Fix NaN values sometimes being generated for water level