userIan Hendersoncancel

6,256 Commits over 1,035 Days - 0.25cph!

44 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
44 Days Ago
Better blue team colour
44 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
44 Days Ago
Remove old icon
44 Days Ago
Fix busted 3p cue position/rotation
44 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
44 Days Ago
Change ... to say PROCESSING TURN in pool table status
44 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
44 Days Ago
game_room_dlc -> game_room_dlc/pool
45 Days Ago
Check socket base instead
45 Days Ago
Only send snapping mode information provided we have a snappable object
45 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
45 Days Ago
3p pool cue sticks to hand bone
45 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
45 Days Ago
Additional checks
45 Days Ago
Show pool power bar on the ui
45 Days Ago
New, decently cleaned up test pool ui
45 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
45 Days Ago
Missed files
45 Days Ago
- Codegen
45 Days Ago
pool -> game_room_dlc
45 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
45 Days Ago
Use player id 0 to as an error fallback
45 Days Ago
Add substeps to the pool physics system for better performance at low fps
45 Days Ago
More compile fixes
45 Days Ago
Serializer fix
45 Days Ago
Compile errors
46 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
46 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
46 Days Ago
Fix raid window widget showing the wrong time
46 Days Ago
Add gather rate and raid window details to the softcore changelog section
46 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
46 Days Ago
main -> game_room_dlc
46 Days Ago
- More shot animation work - More debugging
46 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
46 Days Ago
auto close the pool table dialog if you die
49 Days Ago
- More toast work - Custom dismount position setup - More test UI
49 Days Ago
raidwindow_paintable_sign_fix -> main
49 Days Ago
- More crappy UI - Animator changes
49 Days Ago
Minor 3p animation fixes
49 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
49 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
49 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
49 Days Ago
Fix paintable sign inserts not being covered in raid windows
50 Days Ago
Step left/right blends - dont work how I want yet
50 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
50 Days Ago
Somewat better spline movement
50 Days Ago
WIP 3p and vm anim work
50 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
50 Days Ago
Swap to a 1d blend instead, we don't need the y value