2,543 Commits over 517 Days - 0.20cph!
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Add a tip telling you what to do if you're attacked by bees
show hit notifications when your bee swarm damages someone
impact_details_variety -> main
Improved blunt wood decal
Restore stomped code changes
more crappy volume changes
- show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
- Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
Fix errors with deploy guides that dont have volume renderers
impact_details_variety -> main
Shader and colour refinements. Added hemisphere support
Setup a scrolling diagonal material
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
Moved the code into deploy guide renderer instead
When placing a sprinkler, a sphere will now be visible indicating its range
some more minor dirt adjustments
Make slashes cause smaller decals than blunt, cause that makes sense
Blunt effects now support non uniform scaling (skew)
Added random rotation modifer to all bullet decals
Ensure all stab effects have rotation modifers on them
Further refinements to slash effects
Fixed metal ore scale issues
First set of refinements to the rest of the slash details
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale
https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
Fix master swarms not killing themselves after a period of time without a target
Porabola utils Incase I want to use it
Initial crappy curving logic
- save thrown from position
- handle save till return
- setup shared stuff (used for prediction later)
- code cleanup
Adjusted bounding box again
- increased speed
- debug command
- codegen
Impact effects now working on hit. Just search for the nearest bone and use that
More progress towards thrown boomerang generating effects. Correct material is now grabbed
- Reduce bounds
- Add comments
Some attack hit 2 effects
Setup attack hit 2 properly
Can now melee things with the boomerang on left click
Fixed beehive nucleus grades not being registered properly on vendor listings
Boomerang now kills itself on damage
Proposed fix for the bees throwing random occasional fire from sub emitters