userIan Hendersoncancel

6,362 Commits over 1,066 Days - 0.25cph!

39 Days Ago
Stop the racked balls clipping into each other
39 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
39 Days Ago
Remove WIP text on the pooltable
50 Days Ago
game_room_dlc -> main
50 Days Ago
Cleanup spline movement a bit
50 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
50 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
50 Days Ago
Fix pooltabel groundwatch not working
51 Days Ago
game_room_dlc -> main
51 Days Ago
Compile fixes
51 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
51 Days Ago
pool: - sound effect on mounting
51 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
51 Days Ago
pool: Ensure we cant move after hitting the ball
51 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
51 Days Ago
- play confetti effect on win
51 Days Ago
game_room_dlc -> main
51 Days Ago
Fix hit animation not working
51 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
52 Days Ago
game_room_dlc -> main
52 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
52 Days Ago
Fix cue not staying in our right hand
53 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
53 Days Ago
Better subsystem blending values
53 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
53 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
53 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
53 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
53 Days Ago
main -> game_room_dlc
53 Days Ago
syncvar_initialiser_support
53 Days Ago
Fix a few NREs called by the new initialiser support
53 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
53 Days Ago
obfuscation_analyzer -> main
53 Days Ago
main -> game_room_dlc
53 Days Ago
main -> obfuscation_analyser
53 Days Ago
Missing DLL
53 Days Ago
Swap out Source Generator analyser for Code Analyzer version
56 Days Ago
game_room_dlc -> main
56 Days Ago
Fix dodgy prevent building area
56 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
56 Days Ago
Add decay to the pooltable
56 Days Ago
Destroy pool table when ground is missing
56 Days Ago
Fix broken top collider
56 Days Ago
Remove old pooltable models (will prevent read/write nre)
56 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
56 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
57 Days Ago
game_room_dlc -> main (missed files)
57 Days Ago
game_room_dlc -> main
57 Days Ago
Revert PlayerAnimation controller - merge issues
57 Days Ago
Codegen