userIan Hendersoncancel

3,671 Commits over 639 Days - 0.24cph!

19 Days Ago
Experiment with async menu loading when going back to main menu on disconnect.
20 Days Ago
Fixed issues opening menu
20 Days Ago
Missed files
20 Days Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
20 Days Ago
Ensure they are both set to off
20 Days Ago
More dumb fixes
20 Days Ago
Fixes for the crafted item and new item blur backgrounds
20 Days Ago
Use Application integration instead of my rubbish pipeline for those notifications
20 Days Ago
Fixed NRE when connecting to a server
20 Days Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
20 Days Ago
Hook up twitch drop data on the clientside
20 Days Ago
Wire up 'latest changeset' data on the clientside manifest
20 Days Ago
Remove UI window and fix escape captures
20 Days Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
20 Days Ago
Allow UI_Window base implementations
20 Days Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
20 Days Ago
Further session page and connection modal changes
21 Days Ago
▌▆▊▇▅▉▇█▍▍▆_▅_▄▆▅▇█▆_▋▌█ -> ▌▆▍▊
21 Days Ago
▆▍▍▅▊ ▊▍▍▌▉█ ▇▇▋█▋▄▉▊ █▇▊ ▄ ▉▉▍▉▅▅
21 Days Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
21 Days Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
21 Days Ago
snap_deployables -> main
21 Days Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
21 Days Ago
Setup new menu option for deployable snapping modes
21 Days Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
21 Days Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
21 Days Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
21 Days Ago
Deployables of the same type will now snap together: Eg walls will snap together
21 Days Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
22 Days Ago
More comments and minor code changes
22 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
22 Days Ago
snap_deployables -> main
22 Days Ago
More minor adjustments with placement code
22 Days Ago
Fix items like planters and furnaces from not snapping
22 Days Ago
Don't bother with any padding, the calculations seem to be perfect
22 Days Ago
Can't static the directions array, use a pooled list instead
24 Days Ago
Nicer fade ramp on store items
24 Days Ago
Change overlay base to use new sliced downwards gradient
24 Days Ago
snap_deployables -> main
24 Days Ago
Compile fix
24 Days Ago
Allow rotating with R when wall snapping
24 Days Ago
Cleanup
24 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
24 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
24 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
24 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
25 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
25 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
25 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
25 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions