userIan Hendersoncancel

2,810 Commits over 548 Days - 0.21cph!

16 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
16 Days Ago
Vine ddraw debug stuff
16 Days Ago
Setup LOD on vine line renderer
16 Days Ago
Clamp max vine length
16 Days Ago
Fixed vine renderers not spawning on proc gen
16 Days Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
16 Days Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
16 Days Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
16 Days Ago
bear_rug_deploy -> main
16 Days Ago
Apply the same recent rug deployment improvements to the bear rug
16 Days Ago
main -> bear_rug_deploy
16 Days Ago
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16 Days Ago
client_projectile_improvements_eyeclipping -> main
16 Days Ago
projectile_improvements_orientation -> main
19 Days Ago
Allow setting a custom initial orientation for projectiles
19 Days Ago
Adjusted base clip distance
19 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
19 Days Ago
Add convars to control camera clip buffer time and if enabled
19 Days Ago
Missing file
20 Days Ago
Reduce buffer time
20 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
20 Days Ago
Fixed errors with handling has clothing under checks
20 Days Ago
- Rename scripts - Setup wood armor pants
20 Days Ago
Missed files
20 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
20 Days Ago
main -> conditional_armor_meshes
20 Days Ago
Add some lerping
20 Days Ago
Rough direction pointing code
20 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
20 Days Ago
Find furthest away destination point and set the length via that
20 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
20 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
20 Days Ago
Add some extra length to loosen the rope
20 Days Ago
Swap vine over to using fake physics rope instead
20 Days Ago
add line renderer caps
20 Days Ago
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21 Days Ago
bee_analytics_fix -> main
21 Days Ago
Cleanup
21 Days Ago
- Compile Errors - Codegen
21 Days Ago
Attempted fix for bee analytics not working clientside
21 Days Ago
range_visuals_reconnect_fix -> main
21 Days Ago
Fix range visuals not working after a disconnect and reconnect
21 Days Ago
jungle_update -> Aux3
21 Days Ago
boomerang -> jungle_update
22 Days Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
22 Days Ago
Extra comments
22 Days Ago
Setup crossbow with new blend tree event script
22 Days Ago
New blend tree event submission script
22 Days Ago
Animation events will now replay states if the show ammo states are used