userIan Hendersoncancel

6,693 Commits over 1,066 Days - 0.26cph!

28 Days Ago
Double radiation output of sprinklers with radwater
28 Days Ago
main -> radwater_buff_2
28 Days Ago
main -> character_customisation
32 Days Ago
pool_ball_moving_fix -> main
32 Days Ago
Fix pool ball velocity creeping into the next shot
32 Days Ago
New preview positions - way better
32 Days Ago
Fix dof being too shallow all the time
32 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
32 Days Ago
Missed files
32 Days Ago
Fix head icons being behind the player
32 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
32 Days Ago
Better preview angles
32 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
32 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
32 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
33 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
33 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
33 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
33 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
33 Days Ago
main -> character_customisation
34 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
34 Days Ago
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35 Days Ago
Codegen
35 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
35 Days Ago
radwater_buff_2 -> main
35 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
35 Days Ago
session_modal_overflow_fix -> main
35 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
35 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
35 Days Ago
Merge conflicts
35 Days Ago
main -> character_customisation
38 Days Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
38 Days Ago
Add new animations to the character creator
39 Days Ago
- Missing files
39 Days Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
39 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
39 Days Ago
Fix categories not working properly
40 Days Ago
Look for COl when skipping meshes in building block highlights/upgrade
40 Days Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason