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6,950 Commits over 1,127 Days - 0.26cph!

30 Days Ago
Fix crazy DOF
30 Days Ago
Fix pt boat rear turret viewmodel
30 Days Ago
cannon_test_fix -> main
30 Days Ago
Fix mountable tests not working with BaseMountedWeapon rewrite
30 Days Ago
30 Days Ago
pt_boat_turret_rewrite -> turret_viewmodel
30 Days Ago
pt_boat_turret_rewrite -> main
30 Days Ago
Ensure the empt flag works
30 Days Ago
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
30 Days Ago
vending_ui_fixes -> main
30 Days Ago
Fix 'add sell order' exceeding stack size
30 Days Ago
Fix always showing 1x when hovering over things in the vending ui
30 Days Ago
boomerang_damage_fix -> main
30 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
31 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
31 Days Ago
pt_boat_turret_rewrite -> main
31 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
31 Days Ago
main -> pt_boat_turret_rewrite
31 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
31 Days Ago
Cherrypick 166476 -> turret_viewmodels
31 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
31 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
31 Days Ago
biofuel_generator_pool_fix -> main
31 Days Ago
Fix biofuel generator pooling bug
31 Days Ago
Fix incorrect shot settings
31 Days Ago
Minor shadow changes/fixes
31 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
32 Days Ago
More prefab changes to support grids with no fixed size elements
32 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
32 Days Ago
Merge fixes
32 Days Ago
main -> character_customisation
32 Days Ago
Swap over to new vertical design
32 Days Ago
- Vingette - Minor adjustments/cleanup
33 Days Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
33 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
33 Days Ago
- More RRP support - Really lightened the scene
33 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
33 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
33 Days Ago
biofuel_idle_fix -> main
33 Days Ago
Only consume electricity when actively generating fuel
33 Days Ago
restore_multiline_console -> main
33 Days Ago
Bring back multiline input support to the console
33 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
33 Days Ago
Missed files
37 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
37 Days Ago
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close
37 Days Ago
Dont move any of the panels around when in rotate/orbit mode - just fade out
37 Days Ago
Ensure we can access the character customiser without a /demos folder
37 Days Ago
main -> character_customisation