userIan Hendersoncancel

6,236 Commits over 1,035 Days - 0.25cph!

36 Days Ago
pool -> game_room_dlc
36 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
36 Days Ago
Use player id 0 to as an error fallback
36 Days Ago
Add substeps to the pool physics system for better performance at low fps
36 Days Ago
More compile fixes
36 Days Ago
Serializer fix
36 Days Ago
Compile errors
36 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
36 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
36 Days Ago
Fix raid window widget showing the wrong time
36 Days Ago
Add gather rate and raid window details to the softcore changelog section
37 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
37 Days Ago
main -> game_room_dlc
37 Days Ago
- More shot animation work - More debugging
37 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
37 Days Ago
auto close the pool table dialog if you die
40 Days Ago
- More toast work - Custom dismount position setup - More test UI
40 Days Ago
raidwindow_paintable_sign_fix -> main
40 Days Ago
- More crappy UI - Animator changes
40 Days Ago
Minor 3p animation fixes
40 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
40 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
40 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
40 Days Ago
Fix paintable sign inserts not being covered in raid windows
41 Days Ago
Step left/right blends - dont work how I want yet
41 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
41 Days Ago
Somewat better spline movement
41 Days Ago
WIP 3p and vm anim work
41 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
41 Days Ago
Swap to a 1d blend instead, we don't need the y value
42 Days Ago
Dont wipe the mountable wipe anchor on the client
42 Days Ago
Fixed pooltable not being placeable
42 Days Ago
More compile fixes
42 Days Ago
rename PoolTable to Pooltable so Unity behaves
42 Days Ago
game_room_dlc -> game_room_dlc/pool
42 Days Ago
Serializer fix Codegen
42 Days Ago
main -> game_room_dlc
42 Days Ago
softcore_tc_stack_fix -> main
42 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
42 Days Ago
demo_comptatbility_editor_fix -> main
42 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
43 Days Ago
Same thing for the second entry way
43 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
43 Days Ago
Fix last played gamemode being retained on the client
43 Days Ago
raiding_countdown_fix -> main
43 Days Ago
raid_window_fixes -> main
43 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
43 Days Ago
raid_window_fixes -> main
43 Days Ago
Fixed a loophole allowing frame insert items to be damaged
43 Days Ago
Null guard raid status window