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4,783 Commits over 762 Days - 0.26cph!

22 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
22 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
23 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
23 Days Ago
23 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
23 Days Ago
Rear turret Viewmodel test WIP
23 Days Ago
More cleanup, dont use the packing queue for reloading
23 Days Ago
Run ai loop faster
23 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
23 Days Ago
Fix some broken flex stuff in the boat building hud prefab
23 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
23 Days Ago
Missed files
23 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
23 Days Ago
Add more playables null checks
23 Days Ago
Fixed protobuf
23 Days Ago
main -> naval_update
23 Days Ago
wallpaper_viewmodel_fix -> main
23 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
26 Days Ago
console_vehicle_ui -> main
26 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
26 Days Ago
Fix search not working properly for the vehicles console tab
26 Days Ago
console_vehicle_ui -> main
26 Days Ago
Remove Amazon import??? IDE's fault.
26 Days Ago
console_vehicle_ui -> main
26 Days Ago
console_vehicle_ui -> main
26 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
26 Days Ago
Forgot trains - Sorry Bill!
26 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
26 Days Ago
Can detect spawn names via ItemModEntityReference
26 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
26 Days Ago
building_planner_viewmodel -> main
26 Days Ago
Remove the animation on build
26 Days Ago
Eye following view (if you want it)
26 Days Ago
Test branch for alex
26 Days Ago
playables_fixes_2 -> naval_update
26 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
26 Days Ago
Add null protection to all exposed methods referencing the playable controller
26 Days Ago
naval_update -> pt_boat_2
26 Days Ago
Fix rear turret clipping on the ptboat
26 Days Ago
Compass reference is broken here too for some reason
26 Days Ago
Fix lost compass reference
26 Days Ago
pt_boat_2 -> naval_update
26 Days Ago
Ensuire AI is saved
26 Days Ago
naval_update -> pt_boat_2
27 Days Ago
Run anims on place/block change
27 Days Ago
Final gen
27 Days Ago
rpc_improvements -> main
27 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
27 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
28 Days Ago
scientist_boat_fixes_3 -> naval_update