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6,542 Commits over 1,066 Days - 0.26cph!

42 Days Ago
game_room_dlc -> main
42 Days Ago
new_pool_ui -> game_room_dlc
42 Days Ago
codegen
42 Days Ago
add a show tooltips convar and set it to default
42 Days Ago
Fix striped balls having weird shades
42 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
42 Days Ago
rename_test_warning -> main
42 Days Ago
Show an minor inspector warning if an item has been renamed recently
42 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
42 Days Ago
demo_compat_fix_2 -> main
42 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
42 Days Ago
game_room_dlc -> new_pool_ui
42 Days Ago
main -> game_room_dlc
43 Days Ago
Add some better tooltips depending on what you pot
43 Days Ago
Minor colour changes
43 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
43 Days Ago
Poolball Shadows, highlights, stripes etc
43 Days Ago
More WIP
43 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
43 Days Ago
arrow_late_loading_fix -> main
43 Days Ago
main -> game_room_dlc
43 Days Ago
game_room_dlc -> new_pool_ui
43 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
43 Days Ago
syncvar_ornateframe_initialiser_fix -> main
43 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
44 Days Ago
game_room_dlc -> main
44 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
44 Days Ago
game_room_dlc -> main
44 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
44 Days Ago
In a gamer over state allow anyone to reset the pool game
44 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
44 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
44 Days Ago
WIP: new avatar masks new top bar
44 Days Ago
game_room_dlc -> new_pool_ui
44 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
44 Days Ago
pool: add more profiling everywhere
45 Days Ago
More minor work
45 Days Ago
Initial setup
45 Days Ago
main -> game_room_dlc
45 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
45 Days Ago
game_room_dlc -> main
45 Days Ago
Ensure cue ball starts on the line is should
45 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
45 Days Ago
Stop the racked balls clipping into each other
45 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
45 Days Ago
Remove WIP text on the pooltable
56 Days Ago
game_room_dlc -> main
56 Days Ago
Cleanup spline movement a bit
56 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
56 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes