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6,021 Commits over 974 Days - 0.26cph!

35 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
35 Days Ago
binoculars_ultrawide_fixes -> main
35 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
35 Days Ago
main -> PlayerRigUpdate2
36 Days Ago
disable_ping_estimation_again -> main
36 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
36 Days Ago
main -> custom_;loadingmessages_newlines
36 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
36 Days Ago
cargo_map_marker_fix_2 -> main
36 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
36 Days Ago
main -> game_room_dlc
37 Days Ago
game_room_dlc_pool -> game_room_dlc
37 Days Ago
compile errors
37 Days Ago
Fix mountable floating issues
37 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
37 Days Ago
Enable legs renderer on pool table mountable
38 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
38 Days Ago
Initial UI setup
38 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
38 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
38 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
38 Days Ago
Reset the game when the 8 ball is pocketed before its due
38 Days Ago
Add support for raycasting inside the pool physics engine
39 Days Ago
- Show cue - Add line renderer to show where you're aiming
39 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
39 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
39 Days Ago
Can now walk around the pool table when mounted
39 Days Ago
Sync pool mountable locations over the net
39 Days Ago
Fixed dumb 3am bug I couldn't see
40 Days Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
40 Days Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
40 Days Ago
Remove dodgy null check
40 Days Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
40 Days Ago
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
40 Days Ago
Fix list clear NRE
40 Days Ago
Stop groundwatch killing the table as well
40 Days Ago
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
40 Days Ago
- Allow player to play against themselves - Temp patch for viewmodel issues
42 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
42 Days Ago
Ensure mountable is killed (again)
43 Days Ago
Codegen
43 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
43 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
43 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
43 Days Ago
Fix pool cue viewmodel not spawning
43 Days Ago
- Manifest - Force mount the pool table mountable on use
43 Days Ago
Remove remaining game logic from pool table
43 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
43 Days Ago
Id and NRE fixes
43 Days Ago
- Spawn player mountable when interacting with the table - Spawn pool cue viewmodel - Setup basic game detection (cue ball, eight ball etc)