userIan Hendersoncancel

6,295 Commits over 1,035 Days - 0.25cph!

44 Days Ago
Split pool table into client + server files to cut down on the bloat
44 Days Ago
Fix a ton of movement lag issues
44 Days Ago
Further lower the pooltable
44 Days Ago
- Add mouse instructions to the ui - Minor ui changes
44 Days Ago
Fix pool balls not rolling when they get slow enough
44 Days Ago
Stop dismounting from the pooltable ending up killing you
44 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
44 Days Ago
Fix darts game board breaking aux1 builds
44 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
44 Days Ago
Stop pooltable floating
44 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
45 Days Ago
- Manifest - Demo compat
45 Days Ago
main -> game_room_dlc
45 Days Ago
Codgen
45 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
45 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
45 Days Ago
metabolism_fixes -> main
45 Days Ago
Only advance the baseline when we report a change
45 Days Ago
Code cleanup
45 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
48 Days Ago
Codegen
48 Days Ago
Fix raid window convars not persisting after restart
48 Days Ago
Try doing it in post load
49 Days Ago
correct comment
49 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
49 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
49 Days Ago
keep a dropped key around for an hour rather than 5 minutes
49 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
49 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
50 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
50 Days Ago
game_room_dlc -> game_room_dlc/pool
50 Days Ago
Broken codegen fix 2
50 Days Ago
Fixed broken codegen
50 Days Ago
Fixed console system
50 Days Ago
pool -> game_room_dlc
50 Days Ago
game_room_dlc/pool -> game_room_dlc
50 Days Ago
Missed files
50 Days Ago
Debug commands to change pool table state
50 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
50 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
50 Days Ago
Better blue team colour
50 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
50 Days Ago
Remove old icon
50 Days Ago
Fix busted 3p cue position/rotation
50 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
50 Days Ago
Change ... to say PROCESSING TURN in pool table status
50 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
50 Days Ago
game_room_dlc -> game_room_dlc/pool
51 Days Ago
Check socket base instead
51 Days Ago
Only send snapping mode information provided we have a snappable object