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6,126 Commits over 1,004 Days - 0.25cph!

27 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
29 Days Ago
oxygen_ui_flicker_fix -> main
29 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
30 Days Ago
Fix oxygen ui flickering on/off
30 Days Ago
stats_blurry_clock_fix -> main
30 Days Ago
Fix a big blurry clock
30 Days Ago
main -> game_room_dlc
30 Days Ago
force runtime lookups to rebuild from the updated asset
30 Days Ago
demo_compatability_layer -> main
30 Days Ago
Empty compat file so it gets included in builds
30 Days Ago
vending_stats_text_fix -> main
30 Days Ago
Stop the text going blurry in the vending stats page
30 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
30 Days Ago
main -> demo_compatability_layer
30 Days Ago
camera_flash_fixes -> main
30 Days Ago
Compile errors
31 Days Ago
Play a sound when you toggle the flash mode on the camera
31 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
31 Days Ago
Fixed camera flash being off to the right
31 Days Ago
snapping_fixes -> main
31 Days Ago
Fix issues with vertical barrel snapping
31 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
31 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
31 Days Ago
autofind_deployable_snapping -> main
31 Days Ago
Mark auto snap as experimental
32 Days Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
32 Days Ago
main -> autofind_deployable_snapping
32 Days Ago
secondary_connection_voices_fix -> main
32 Days Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
32 Days Ago
steam_retry_button_fix -> main
32 Days Ago
Allow the 'retry' button to be pressed indefinitely
32 Days Ago
steam_retry_button_fix -> main
32 Days Ago
Fix retry steam button not working
32 Days Ago
protocol_update -> main
32 Days Ago
Protocol++
33 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
33 Days Ago
main -> demo_compatability_layer
33 Days Ago
jesus_animation_fix -> main
33 Days Ago
Use small delta changes for water level model state rather than exacts with ==
33 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
34 Days Ago
Further cleanup, boolean gating for lookup creating
34 Days Ago
Compile fix
34 Days Ago
Cleanup, rewrites
34 Days Ago
main -> demo_compatability_layer
34 Days Ago
update_metabolism_network_optimization -> main
36 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
37 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
38 Days Ago
Protos CodeGen
38 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
38 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header