userIan Hendersoncancel

6,753 Commits over 1,096 Days - 0.26cph!

27 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
27 Days Ago
main -> grenade_client_prediction
30 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
30 Days Ago
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30 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
31 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
31 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
31 Days Ago
- Basic script setup - Initial IO power input
31 Days Ago
main -> grenade_client_prediction
31 Days Ago
main -> biofuel_generator
31 Days Ago
Hide the panels a little bit if you are orbiting around the character
31 Days Ago
Move the expand button over to the right
31 Days Ago
Client caches rendered icons before joining
31 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
31 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
31 Days Ago
Better spotlight setup
31 Days Ago
-Reduce portrait background opacity - New cancel colour
32 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
32 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
32 Days Ago
- Desaturate unselected slots - Fix dust not showing
32 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
32 Days Ago
- UI tweaks
32 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
33 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
33 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
33 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
33 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
34 Days Ago
main -> grenade_client_prediction
36 Days Ago
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36 Days Ago
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36 Days Ago
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37 Days Ago
- Fix rendered icons not using the same cubemap
37 Days Ago
Fixed super tight fov on character creator
37 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
37 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
37 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
37 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
37 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
38 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
38 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
38 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
38 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
38 Days Ago
main -> character_customisation
38 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
38 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
38 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
38 Days Ago
Missing files
39 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
39 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
39 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth