userIan Hendersoncancel

5,738 Commits over 913 Days - 0.26cph!

36 Days Ago
Re-enable engine ui2
36 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
36 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
36 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
36 Days Ago
snake 256m -> 128m
36 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
36 Days Ago
grenade_molotov 256m -> 128m
36 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
36 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
36 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
36 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
36 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
36 Days Ago
Various final fixes with console input and autocomplete fuckery
37 Days Ago
Fix top level padding
37 Days Ago
Fix a bunch of borked server compiles
37 Days Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
37 Days Ago
Gracefully close the autocomplete window if we click off the search input field
37 Days Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
37 Days Ago
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
37 Days Ago
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
37 Days Ago
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
37 Days Ago
- Fix misaligned header spacing - Update culling groups
37 Days Ago
Clear out a huge amount of bloat
37 Days Ago
Mark TMP text as dynamic for command list entries
37 Days Ago
Fix broken text scaling after animating the command list
37 Days Ago
Missed files
37 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
37 Days Ago
Change the button colour in command list if its been changed from the default value
37 Days Ago
Setup correct anchors for console output
37 Days Ago
Setup tooltips for each of the commands
37 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
42 Days Ago
main -> new_console-ui
42 Days Ago
Compile fix
42 Days Ago
new_console-ui/commandlist -> new_console-ui
42 Days Ago
new_console-ui -> new_console-ui/commandlist
42 Days Ago
Swap to using on toggle changed for animation play
42 Days Ago
Fix nre with new command list ref
42 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
42 Days Ago
sendmodelstate_optimization -> main
43 Days Ago
Added a button to toggle open/closed the command list
43 Days Ago
Fix command.GetOverride() NRE when populating the command list
44 Days Ago
Add highlighted search through the convars (just like settings search)
44 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
47 Days Ago
- Dont apply secure filter in history - not required
47 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
47 Days Ago
Fix inconsistent results NRE
47 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
47 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
47 Days Ago
- Command list - Command button setup - Flex scroll setup
48 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)