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5,995 Commits over 974 Days - 0.26cph!

36 Days Ago
Can now walk around the pool table when mounted
36 Days Ago
Sync pool mountable locations over the net
36 Days Ago
Fixed dumb 3am bug I couldn't see
37 Days Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
37 Days Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
37 Days Ago
Remove dodgy null check
37 Days Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
37 Days Ago
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
37 Days Ago
Fix list clear NRE
37 Days Ago
Stop groundwatch killing the table as well
37 Days Ago
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
37 Days Ago
- Allow player to play against themselves - Temp patch for viewmodel issues
39 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
39 Days Ago
Ensure mountable is killed (again)
40 Days Ago
Codegen
40 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
40 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
40 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
40 Days Ago
Fix pool cue viewmodel not spawning
40 Days Ago
- Manifest - Force mount the pool table mountable on use
40 Days Ago
Remove remaining game logic from pool table
40 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
40 Days Ago
Id and NRE fixes
40 Days Ago
- Spawn player mountable when interacting with the table - Spawn pool cue viewmodel - Setup basic game detection (cue ball, eight ball etc)
41 Days Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
41 Days Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
41 Days Ago
Better bounds
41 Days Ago
Codegen
41 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
41 Days Ago
Added ball rolling
41 Days Ago
missed file
41 Days Ago
Add drag to the pool ball velocity
41 Days Ago
Only run physics updates if any of the balls have velocity
41 Days Ago
Hide ball when pocketed
42 Days Ago
- Add walls to the pool physics simulation
42 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
42 Days Ago
Fix busted deploy volume
42 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
42 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
42 Days Ago
train_cinematic_improvements -> main
42 Days Ago
Bunch of commands to control locomotives with console commands
42 Days Ago
Add train control to the timeline
42 Days Ago
main -> game_room_dlc
42 Days Ago
Pool table deployable
43 Days Ago
network_profiler_improvements_3 -> main
46 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
46 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
46 Days Ago
Revert previous changes
46 Days Ago
main -> twitchdropsrenderer
46 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab