userIan Hendersoncancel

2,543 Commits over 517 Days - 0.20cph!

17 Days Ago
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17 Days Ago
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18 Days Ago
Add a tip telling you what to do if you're attacked by bees
18 Days Ago
show hit notifications when your bee swarm damages someone
18 Days Ago
impact_details_variety -> main
18 Days Ago
Improved blunt wood decal
18 Days Ago
bee_owners -> main
18 Days Ago
Restore stomped code changes
18 Days Ago
Merge issues
18 Days Ago
main -> bee_owners
18 Days Ago
more crappy volume changes
18 Days Ago
Remove sprinkler ddraw
18 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
18 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
18 Days Ago
Fix errors with deploy guides that dont have volume renderers
18 Days Ago
Support cone shapes
18 Days Ago
impact_details_variety -> main
18 Days Ago
compile fixes
21 Days Ago
Shader and colour refinements. Added hemisphere support
21 Days Ago
Setup a scrolling diagonal material
21 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
21 Days Ago
Moved the code into deploy guide renderer instead
21 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range
21 Days Ago
some more minor dirt adjustments
21 Days Ago
Make slashes cause smaller decals than blunt, cause that makes sense
21 Days Ago
Blunt effects now support non uniform scaling (skew)
21 Days Ago
Added random rotation modifer to all bullet decals
21 Days Ago
Ensure all stab effects have rotation modifers on them
21 Days Ago
Further refinements to slash effects
21 Days Ago
Fixed metal ore scale issues
21 Days Ago
First set of refinements to the rest of the slash details
21 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
21 Days Ago
Fix master swarms not killing themselves after a period of time without a target
22 Days Ago
Porabola utils Incase I want to use it
22 Days Ago
Initial crappy curving logic
22 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
22 Days Ago
Adjusted bounding box again
22 Days Ago
- increased speed - debug command - codegen
22 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
22 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
22 Days Ago
- Reduce bounds - Add comments
22 Days Ago
Some attack hit 2 effects
22 Days Ago
Setup attack hit 2 properly
22 Days Ago
Can now melee things with the boomerang on left click
22 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
22 Days Ago
Added crappy hit effect
22 Days Ago
Non Stackable
22 Days Ago
Boomerang now kills itself on damage
23 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
23 Days Ago
bee_water_splash -> main