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6,878 Commits over 1,096 Days - 0.26cph!

31 Days Ago
Indicator lights listen to their being disabled
32 Days Ago
biofuel_generator -> main
32 Days Ago
fix wacky hand rotation
32 Days Ago
main -> biofuel_generator
32 Days Ago
syncvar_parallel_save_fix -> main
32 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
32 Days Ago
- eye centre fix
32 Days Ago
Add stir lock convar
32 Days Ago
Better colliders
32 Days Ago
biofuel_generator -> main
32 Days Ago
biofuel_generator -> main
32 Days Ago
Compile errors
32 Days Ago
main -> biofuel_generator
32 Days Ago
throwable_prediction_fixes -> main
32 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
32 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
33 Days Ago
mountable_weapon_zoo -> main
33 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
33 Days Ago
throwable_prediction_fixes -> main
33 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
33 Days Ago
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
33 Days Ago
Stop character creator windows moving when orbiting around
33 Days Ago
Smoother crossfades
33 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
33 Days Ago
Dont use none as a category
33 Days Ago
Start with 'none' and have a full body camera
33 Days Ago
Do the walk out animation first rather than the ground pose
33 Days Ago
Fix errors
33 Days Ago
Dung gives 1 fuel
33 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
33 Days Ago
Fix dismount not removing the stir bar
33 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
33 Days Ago
Fix biofuel generator flag collision
33 Days Ago
- Manifest fixes
33 Days Ago
- Remove broken test stir - Swap to idle
33 Days Ago
Some more fly work
33 Days Ago
Add some more text to the screen in the biofuel generator
34 Days Ago
Open/close sounds
34 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
34 Days Ago
Fix the deployment being the wrong way around
34 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
34 Days Ago
Indicator + light notify LOD
34 Days Ago
Tech tree fixes
34 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
34 Days Ago
- Description - Crafting costs - Tech tree
34 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
34 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
34 Days Ago
Reduce power consumption
34 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
34 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods