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3,000 Commits over 578 Days - 0.22cph!

20 Days Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
20 Days Ago
boomerang -> jungle_update
20 Days Ago
Don't make the vine point at the end destination anymore - confusing
20 Days Ago
Missing change
20 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
20 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
20 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
20 Days Ago
Better end uvs
20 Days Ago
Texels per unit system (for uvs)
20 Days Ago
vine_animation_setup -> jungle_update
20 Days Ago
Failsafe for descend prediction, stops its playing twice
20 Days Ago
Remove idle exit time for snapper animation start
20 Days Ago
vine_animation_setu -> jungle_update
20 Days Ago
Predict a correct vine descent - player descent animation in a better place
20 Days Ago
vine_animation_setup -> jungle_update
20 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
20 Days Ago
jungle_update -> vine_animation_setup
20 Days Ago
3d_renderer_caps -> jungle_update
20 Days Ago
Disable 3d renderer again
20 Days Ago
Fixed cap normals rendering insideout (flipped winding direction check)
20 Days Ago
Adjust cap triangles winding order based on direction
20 Days Ago
Cap methods properly map the UVs (adding it to the correct list)
20 Days Ago
3d_renderer_uv_fix -> jungle_update
20 Days Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
20 Days Ago
vine_animation_Setup -> jungle_update
20 Days Ago
Fix broken blend tree name
25 Days Ago
jungle_update -> Aux3
25 Days Ago
vine_animation_setup -> jungle_update
25 Days Ago
Added 3p vine and vine descend animations
25 Days Ago
add vine 1st person decent animation
25 Days Ago
3p_remove_curve -> jungle_update
25 Days Ago
Fix vine turning off mid way through the movement
25 Days Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
25 Days Ago
vine_renderer_descent_fix -> jungle_update
25 Days Ago
Fix vine visual not resetting properly after descent
25 Days Ago
vine_visuals_line_up_fix -> jungle_update
25 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
25 Days Ago
jungle_update -> Aux3
25 Days Ago
vine_visuals_render_fix -> jungle_update
25 Days Ago
Possible fix for vines not rendering until within interact range
26 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
26 Days Ago
compile error
26 Days Ago
vine_3d_renderer -> jungle_update
26 Days Ago
UV support
26 Days Ago
vine_3d_renderer -> jungle_update
26 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
26 Days Ago
Force vine visual to stay on 2d rendering only
26 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
26 Days Ago
Fix LOD flickering issue again
26 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly