userIan Hendersoncancel

6,218 Commits over 1,004 Days - 0.26cph!

37 Days Ago
- More crappy UI - Animator changes
37 Days Ago
Minor 3p animation fixes
37 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
37 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
37 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
37 Days Ago
Fix paintable sign inserts not being covered in raid windows
38 Days Ago
Step left/right blends - dont work how I want yet
38 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
38 Days Ago
Somewat better spline movement
38 Days Ago
WIP 3p and vm anim work
38 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
38 Days Ago
Swap to a 1d blend instead, we don't need the y value
39 Days Ago
Dont wipe the mountable wipe anchor on the client
39 Days Ago
Fixed pooltable not being placeable
39 Days Ago
More compile fixes
39 Days Ago
rename PoolTable to Pooltable so Unity behaves
39 Days Ago
game_room_dlc -> game_room_dlc/pool
39 Days Ago
Serializer fix Codegen
39 Days Ago
main -> game_room_dlc
39 Days Ago
softcore_tc_stack_fix -> main
39 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
39 Days Ago
demo_comptatbility_editor_fix -> main
39 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
40 Days Ago
Same thing for the second entry way
40 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
40 Days Ago
Fix last played gamemode being retained on the client
40 Days Ago
raiding_countdown_fix -> main
40 Days Ago
raid_window_fixes -> main
40 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
40 Days Ago
raid_window_fixes -> main
40 Days Ago
Fixed a loophole allowing frame insert items to be damaged
40 Days Ago
Null guard raid status window
40 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
40 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
40 Days Ago
WIP new 3p anims setup
41 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
41 Days Ago
pooltable -> pool
41 Days Ago
game_room_dlc -> game_room_dlc/pooltable
41 Days Ago
main -> game_room_dlc
41 Days Ago
softcore_updates_jul_26 -> main
41 Days Ago
raid_window -> softcore_updates_jul_26
41 Days Ago
Minor map ui improvements
41 Days Ago
softcore_updates_jul_26 -> main
41 Days Ago
raid_window -> softcore_updates_jul_26
41 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
41 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
43 Days Ago
raid_window -> softcore_updates_jul_26
43 Days Ago
Swap raidStatusSet to be lazy loaded instead
43 Days Ago
Batch tc network updates over a few frames instead
43 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on