userIan Hendersoncancel

6,363 Commits over 1,066 Days - 0.25cph!

42 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
42 Days Ago
Stop the racked balls clipping into each other
42 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
42 Days Ago
Remove WIP text on the pooltable
53 Days Ago
game_room_dlc -> main
53 Days Ago
Cleanup spline movement a bit
53 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
53 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
53 Days Ago
Fix pooltabel groundwatch not working
54 Days Ago
game_room_dlc -> main
54 Days Ago
Compile fixes
54 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
54 Days Ago
pool: - sound effect on mounting
54 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
54 Days Ago
pool: Ensure we cant move after hitting the ball
54 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
54 Days Ago
- play confetti effect on win
54 Days Ago
game_room_dlc -> main
54 Days Ago
Fix hit animation not working
54 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
55 Days Ago
game_room_dlc -> main
55 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
55 Days Ago
Fix cue not staying in our right hand
56 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
56 Days Ago
Better subsystem blending values
56 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
56 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
56 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
56 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
56 Days Ago
main -> game_room_dlc
56 Days Ago
syncvar_initialiser_support
56 Days Ago
Fix a few NREs called by the new initialiser support
56 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
56 Days Ago
obfuscation_analyzer -> main
56 Days Ago
main -> game_room_dlc
56 Days Ago
main -> obfuscation_analyser
56 Days Ago
Missing DLL
56 Days Ago
Swap out Source Generator analyser for Code Analyzer version
59 Days Ago
game_room_dlc -> main
59 Days Ago
Fix dodgy prevent building area
59 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
59 Days Ago
Add decay to the pooltable
59 Days Ago
Destroy pool table when ground is missing
59 Days Ago
Fix broken top collider
59 Days Ago
Remove old pooltable models (will prevent read/write nre)
59 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
59 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
60 Days Ago
game_room_dlc -> main (missed files)
60 Days Ago
game_room_dlc -> main
2 Months Ago
Revert PlayerAnimation controller - merge issues