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5,269 Commits over 823 Days - 0.27cph!

3 Months Ago
Swap over to roboto mono
3 Months Ago
Better autocomplete styling
3 Months Ago
New autocomplete system - still needs some work
3 Months Ago
Entered commands always generate a new timestamp
3 Months Ago
Put console command input box at the very bottom of the window
3 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
3 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
3 Months Ago
Developer tools tab init fix Console UI NRE fix
3 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
3 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
3 Months Ago
Added HasConsoleInput()
3 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
3 Months Ago
Ensure input is displayed brighter than logs
3 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
3 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
3 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
3 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
3 Months Ago
Fix console not working on first open (eg youd open it to a blank screen)
3 Months Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
3 Months Ago
Setup correct warning colour
3 Months Ago
- Setup virtual flex - Got something printing, buffer is working
3 Months Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
3 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
3 Months Ago
Add a network graph
3 Months Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
3 Months Ago
compile error
3 Months Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
3 Months Ago
Setup data structures to store more detailed packet information, this will be stored and handled locally rather than being sent off for analytics. Data will be stored in a big ass circular buffer that we can then sort through to do the analytics. These include: - Basic data we stored before (byte size, type, etc) - Associated entity with the packet - Optional full packet data - Timestamp
3 Months Ago
More NRE fixes - lods were swapping before seat ref was established
3 Months Ago
3 Months Ago
- Setup system to enable/disable leg animator on LOD - Setup on PT Boat Rear turrets so that the expensive leg animators will only be enabled when up close
3 Months Ago
Legs animator: - Re-eneable leg animator on pt boat walk around turrets - Allow foot gluing to work lower down under the foot position, this combats the higher waves Tested the static and regular ballista on a few terrain types. Responded fine to the changes.
3 Months Ago
turret_head_animations -> naval_update
3 Months Ago
Another compile fix
3 Months Ago
Fixed compile errors
3 Months Ago
turret_head_animations -> naval_update
3 Months Ago
Stop the reload animations of a turret if you hop off
3 Months Ago
Fix some issues with my one shot cancellation
3 Months Ago
Stop current player one shot if mounting or dismounting
3 Months Ago
Made front turret way smoother to look around with
3 Months Ago
naval_update -> turret_head_animations
3 Months Ago
multi_drop_nre_fix -> main
3 Months Ago
add printouts
3 Months Ago
- Setup a method to emulate the twitch drop crash from before - Codegen
3 Months Ago
Wrap the whole menu init sequence in a try/catch
3 Months Ago
Stop a null drop NRE bricking the whole Bootstrap sequence
3 Months Ago
3 Months Ago
- Apply root motion (not needed but helps rule things out) - Setup correct reload time on the front turrets
3 Months Ago
Reorient the front point pivot
3 Months Ago
Fixed position offset on the front turret