4,623 Commits over 731 Days - 0.26cph!
    
    
    
        
            
            
            
                
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                Check for storage adaptor too
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect pickup message
                
                
                
                
             
         
        
            
            
            
                
                Fix wall cabinet being able to be picked up when locked
                
                
                
                
             
         
        
            
            
            
                
                Fix label TC auth not working properly when the player has no building priv
                
                
                
                
             
         
        
            
            
            
                
                Add ability to get the slots required for a vending transaction
More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
                
                
                
                
             
         
        
            
            
            
                
                main -> full_drone_marketplace_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix bag labels not recognising sleeping players
                
                
                
                
             
         
        
            
            
            
                
                Ensure bag label updates if you quickly swap between different bags
                
                
                
                
             
         
        
            
            
            
                
                Ensure the whole final mesh's vertex's are included, this seems to be the right approach
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect vertex sum calculation
Would cause StringLight batching to try and use short index space rather than standard int space.
                
                
                
                
             
         
        
            
            
            
                
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                Fix Chandelier groundwatch not working when it moves away too far from its origin
                
                
                
                
             
         
        
        
            
            
            
                
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                Can no longer loot the input side of dropboxes from the other side
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scrap hei gibs read/write after they were reverted by a previous change
                
                
                
                
             
         
        
            
            
            
                
                Let's get ParrelSync to work with Rust:
Symlink CFG
Symlink Texture Bundles
                
                
                
                
             
         
        
            
            
            
                
                Setup ParrelSync
Lean up the implementation - remove a bunch of unneeded stuff
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it
Dont do team member updates, instead just update any players bags who joins or leaves a team
Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
                
                
                
                
             
         
        
            
            
            
                
                Ensure for connection is valid before trying to save
                
                
                
                
             
         
        
            
            
            
                
                Fix any extra issues with auth (should've been using CanBuild)
                
                
                
                
             
         
        
            
            
            
                
                try/catch our save method
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Ensure labels work for offline members as well (of course they should)
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure team member name is valid before trying to load it
                
                
                
                
             
         
        
            
            
            
                
                Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell
Display a message to the user if the drone marketplace is full before attempting to do the transaction
                
                
                
                
             
         
        
            
            
            
                
                team_bag_label_fixes -> main
                
                
                
                
             
         
        
            
            
            
                
                Rewrite team bag labels to just use save/load rather than bothering with RPC
Refresh all team bags when someone joins or leaves the team
Ensure building priv and hammer are required (this was stomped somewhere)
                
                
                
                
             
         
        
            
            
            
                
                gunshot_network_range_improvements -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure the AK variants have the same sound range as the base ak
                
                
                
                
             
         
        
        
            
            
            
                
                If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
                
                
                
                
             
         
        
            
            
            
                
                head_lookdown_debug -> main
                
                
                
                
             
         
        
            
            
            
                
                Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
                
                
                
                
             
         
        
            
            
            
                
                decor_lighting_dlc -> main
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the table lamp
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the Mannequin
                
                
                
                
             
         
        
            
            
            
                
                Added snapping to the spotlight
                
                
                
                
             
         
        
            
            
            
                
                Added snapping support to the two types of beanbag
                
                
                
                
             
         
        
            
            
            
                
                Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away