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3,668 Commits over 639 Days - 0.24cph!

52 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
52 Days Ago
pooling_test_command -> main
52 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
52 Days Ago
pooling_test_command -> main
52 Days Ago
Wrap whole thing in client block instead
52 Days Ago
Compile error
52 Days Ago
pooling_test_command -> main
52 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
52 Days Ago
vine_pooling_nre -> main
52 Days Ago
Ensure vine renderer is not null
52 Days Ago
vine_swing_dismount_fix -> main
52 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
52 Days Ago
sticky_vines_fix -> main
52 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
52 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
52 Days Ago
simple_snow_usage -> main
52 Days Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
52 Days Ago
beeswarm_rename -> main
52 Days Ago
Rename Beeswarm to Bee Swarm Localisation
52 Days Ago
jungle_floor_cube_fix -> main
52 Days Ago
Ensure shadow is using the right model
52 Days Ago
simple_snow_usage -> main
52 Days Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
52 Days Ago
better_beehive_ui-> main
52 Days Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
52 Days Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
52 Days Ago
better_bike_fuel_interaction -> main
52 Days Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
53 Days Ago
jungle_floor_cube_fix -> main
53 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
53 Days Ago
Prefab changes
53 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
53 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
53 Days Ago
Fixed more strange spacing on larger sets of server listings
53 Days Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
53 Days Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
53 Days Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
53 Days Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
54 Days Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
54 Days Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
54 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
54 Days Ago
Turn down bootstrap image opacity
54 Days Ago
Remove flex transition from page animations
54 Days Ago
Headers
54 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
55 Days Ago
Custom unpress siblings setup Works with options settings
55 Days Ago
Hook settings menu into new main menu
55 Days Ago
SyncVars -> Aux3
55 Days Ago
Try to ensure editor weaving process isn't running on build
55 Days Ago
patrol_helicopter_rotation_fixes -> main