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2,596 Commits over 548 Days - 0.20cph!

46 Days Ago
- Missed file settings - Lootpanel changes
46 Days Ago
Some minor optimisation to Tree addition spawning
46 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
46 Days Ago
- Setup proper despawn rarities - Remove from loot tables
46 Days Ago
cookingv2 -> bees
46 Days Ago
main -> cookingv2
49 Days Ago
editor_losdraw_convars -> main
49 Days Ago
Codegen
49 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
49 Days Ago
cookingv2 -> bees
49 Days Ago
Added IO line support
49 Days Ago
- Fixed door controller - Broke lock
49 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
49 Days Ago
Ensure open/close door takes priority
49 Days Ago
Fixed bug preventing open/close option being replaced by pickup
49 Days Ago
Added sounds
50 Days Ago
Added pickup/repair
50 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
50 Days Ago
Missing files
50 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
50 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
50 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
50 Days Ago
Standard 300 open/close now working
51 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
51 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
51 Days Ago
Apply root motion
51 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
51 Days Ago
Reduced cook time to 1 second
51 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
51 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
51 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
51 Days Ago
Trees call combat entity die on tree destruction rather than kill
51 Days Ago
hackweek_swarms -> bees
51 Days Ago
Splashable water items actually increase the wetness value of the attacked player
51 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
51 Days Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
52 Days Ago
+ BaseEntity.SyncVar (doesn't compile)
52 Days Ago
Added implicit conversion operators
52 Days Ago
Add correct list of allowed types
52 Days Ago
Proper client receive method
52 Days Ago
main -> syncvars
52 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
52 Days Ago
Enable bee particles on the beehive if it has bees in it
52 Days Ago
Missing files
52 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
52 Days Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
52 Days Ago
- Make the swarm damage you - Setup realmed removed
52 Days Ago
Added super crappy swarm particle effects (testing)
52 Days Ago
Improved stop distance check
52 Days Ago
Swarm goes for eye height rather than body