1,542 Commits over 397 Days - 0.16cph!
Check if refill container move is unsuccessful. Delete to avoid memory leaking
Ensure static office lift and player lift have same whitelist
More debugging
Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
Created whitelist system to allow only certain vehicles to be accepted in an elevator
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
Bike Cargoship Parent -> Main
Seperated parenting volumes for above and below
Lowered vehicle parenting volume
Bike Cargoship Parent -> Main
Only bother getting the trigger parent component should the bike have a driver
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
Merge Cargoship Log Spam Fix -> Main
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
Bike Cargoship Parent -> Main
Clipping check doesn't apply to parent objects
Prevent bike parented objects from killing the player should the bike be stationary
Elevator Max Height Increase -> Main
Double elevator max floor limit
Prevent on draw gizmo spam in the editor
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
Skinnable setup
Phrases rebuild
Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup
placement_check_before_notify -> Main
Do shelter and bag limit toast notifications after placement checks rather than before.
Toast should only show up if it passes placement checks
junkpile_flyhack_fix -> Main
Subtract
95623 cargo_junkpile_fix (take 2)
Subtract
95623 cargo_junkpile_fix
Ensured flag doesn't interfere with saddles
Getting on a horse with a pager in the saddlebag will no longer cause it to activate
Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
Merge bleed_refillvitals -> Main
Refillvitals now removes bleed
Check player is god before applying bleed damage
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