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6,588 Commits over 1,066 Days - 0.26cph!

3 Months Ago
Fixed pooltable not being placeable
3 Months Ago
More compile fixes
3 Months Ago
rename PoolTable to Pooltable so Unity behaves
3 Months Ago
game_room_dlc -> game_room_dlc/pool
3 Months Ago
Serializer fix Codegen
3 Months Ago
main -> game_room_dlc
3 Months Ago
softcore_tc_stack_fix -> main
3 Months Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
3 Months Ago
demo_comptatbility_editor_fix -> main
3 Months Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
3 Months Ago
Same thing for the second entry way
3 Months Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
3 Months Ago
Fix last played gamemode being retained on the client
3 Months Ago
raiding_countdown_fix -> main
3 Months Ago
raid_window_fixes -> main
3 Months Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
3 Months Ago
raid_window_fixes -> main
3 Months Ago
Fixed a loophole allowing frame insert items to be damaged
3 Months Ago
Null guard raid status window
3 Months Ago
Show a toast when MLRS can't be fired (due to softcore)
3 Months Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
3 Months Ago
WIP new 3p anims setup
3 Months Ago
- Swap over to new pool table model - Cleanup - Temp colliders
3 Months Ago
pooltable -> pool
3 Months Ago
game_room_dlc -> game_room_dlc/pooltable
3 Months Ago
main -> game_room_dlc
3 Months Ago
softcore_updates_jul_26 -> main
3 Months Ago
raid_window -> softcore_updates_jul_26
3 Months Ago
Minor map ui improvements
3 Months Ago
softcore_updates_jul_26 -> main
3 Months Ago
raid_window -> softcore_updates_jul_26
3 Months Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
3 Months Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
3 Months Ago
raid_window -> softcore_updates_jul_26
3 Months Ago
Swap raidStatusSet to be lazy loaded instead
3 Months Ago
Batch tc network updates over a few frames instead
3 Months Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
3 Months Ago
Compile fix
3 Months Ago
Block doors/gates from receiving damage outside a raid window
3 Months Ago
Ensure we only add raid status provided we are in softcore
3 Months Ago
raid_window -> softcore_updates_jul_26
3 Months Ago
Move raid window convars into softcore. rather than softcoreraid.
3 Months Ago
set raid windows on by default
3 Months Ago
Seperate tc softcore stuff into its own file
3 Months Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
3 Months Ago
3 Months Ago
Add 'raiding enabled' and 'raiding disabled' vitals
3 Months Ago
Setup enum dropdown to override initial gamemode in Game Setup
3 Months Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
3 Months Ago
Battery fixes