userIan Hendersoncancel
reporust_rebootcancel

678 Commits over 213 Days - 0.13cph!

4 Months Ago
Ladder hatches no longer require ladders to repair
4 Months Ago
Repairs can now ignore a specific item - removing it from required resources
4 Months Ago
Proposed clientside fix to skip being ignored
4 Months Ago
Capped burst module size to match other weapon mods
4 Months Ago
Merged main - resolved conflicts
4 Months Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
4 Months Ago
Fixed scrollview with flexbox
4 Months Ago
Condensed check down to just checking if there are any markers - not bothering about active state
4 Months Ago
Prevented shelter markers persisting between servers
4 Months Ago
Layout changes Broke scroll view
4 Months Ago
Single vendor now has new internal layout Single vendor scales properly
4 Months Ago
Fixed the layout - now works with flexbox
4 Months Ago
Broke layout Fixed spacing
4 Months Ago
Merge main
4 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
4 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
4 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
4 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
4 Months Ago
Fixed issues with double adding to limited list.
4 Months Ago
Fixed removal from list
4 Months Ago
Redone limited shelter list setup for removal/addition
4 Months Ago
Removed reliance on owner id
4 Months Ago
Added protobuf messages
4 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
4 Months Ago
Redone and broke shelter map markers again
4 Months Ago
Fixed client build issue - still to fix marker loading
4 Months Ago
Further adjustments to overall vendor list
4 Months Ago
Aspect ratio fitted scrollview
4 Months Ago
Dynamically pick correct heading
4 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
4 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
4 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
4 Months Ago
Added tweening to vendor list
4 Months Ago
Slimmed down icons and text. Thinned divider.
4 Months Ago
Redone colouring and layout on single vendor
4 Months Ago
Player shown toast if machine has no sell orders.
4 Months Ago
Prevented vendors list from being null
4 Months Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
4 Months Ago
Fixed emission on lantern materials
4 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
4 Months Ago
Merge main again
4 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
4 Months Ago
Ensured all neon signs stack to 5
4 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
5 Months Ago
Merge main
5 Months Ago
Fixed issue with re-using previously created listings
5 Months Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
5 Months Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
5 Months Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
5 Months Ago
Vendor markers now open UI