userIan Hendersoncancel
reporust_rebootcancel

1,542 Commits over 397 Days - 0.16cph!

3 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
3 Months Ago
Enable read/write on legacy wood pile importer
3 Months Ago
World Update 2 -> Legacy Woodpile
3 Months Ago
World Update 2 -> Aux2
3 Months Ago
Added prevent build volumes to buoys and divesites
3 Months Ago
Divesite underwater check
3 Months Ago
Radioactive Water (missing manifest) -> World Update 2
3 Months Ago
Radioactive water reduces thirst rather than increasing it
3 Months Ago
Radioactive Water -> World Update 2
3 Months Ago
Ensured radtown has correct lake setup
3 Months Ago
Merge world_update_2
3 Months Ago
Patrol heli fixes -> Main
3 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
3 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
3 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
3 Months Ago
Explosive Effect Offset -> Main
3 Months Ago
Add ability to offset explosion effects locally or in world space
3 Months Ago
Adjust terrain anchors on all 3 new divesites
3 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
3 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
3 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
3 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
3 Months Ago
Improved hotspot node y choices on wood piles
3 Months Ago
Much cleaner behaviour on outside points
3 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
3 Months Ago
Swapped woodpile over to wood effects
3 Months Ago
Hide Clouds Convar -> Main
3 Months Ago
Main -> Hide Clouds Convar
3 Months Ago
New Divesite Spawns -> World Update 2
3 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
3 Months Ago
Vendor Sleeper Kill -> Main
3 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
3 Months Ago
BP Stock Fix -> Main
3 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
3 Months Ago
Water barrel accepts radioactive water
3 Months Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
3 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
3 Months Ago
Fillwater command now supports radioactive water
3 Months Ago
Radioactive water will kill all plants in a planter when splashed
3 Months Ago
planter splash check
3 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
3 Months Ago
Phrases build without the DLL
3 Months Ago
Fixed source generator broken reference
3 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
3 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
3 Months Ago
Missed files
3 Months Ago
Rebuild phrases
3 Months Ago
Main -> Frontier Hazmat
3 Months Ago
Added drinkable radioactive water to new radtown S2P
3 Months Ago
Revert procedural map