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4,620 Commits over 731 Days - 0.26cph!

51 Days Ago
main -> facepunch_assert
51 Days Ago
Bug fixes, general cleanup
51 Days Ago
Assert throws exceptions Check wont print anything - just returns state
51 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
51 Days Ago
Compile fixes
51 Days Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
51 Days Ago
main -> facepunch_assert
51 Days Ago
full_drone_marketplace_fix -> main
51 Days Ago
flex_layout_manager_spam -> main
51 Days Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
51 Days Ago
missed files
51 Days Ago
assembly definition if i end up convinced to pull this to main
51 Days Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
51 Days Ago
compile_simulator_unused_variables -> main
51 Days Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
51 Days Ago
syncvar_crosssave_fix -> main
51 Days Ago
Ensure Autosync sets the field value on the server as well as the client
52 Days Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
52 Days Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
52 Days Ago
Integrate ZLinq instead
52 Days Ago
menu_vids -> main
52 Days Ago
More changes to ensure videos dont play on the home page
52 Days Ago
linq_optimisations -> main
52 Days Ago
main -> linq_optimisations
56 Days Ago
Simplify prioritize premium sorting - works way better than it did before
56 Days Ago
Cleanup
56 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
56 Days Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
56 Days Ago
Fix the server browser duplicating listing results
57 Days Ago
Much better avoidance results - higher speed in general
57 Days Ago
manifest
57 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
57 Days Ago
naval_update -> scientist_boat_ai
57 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
57 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
57 Days Ago
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57 Days Ago
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57 Days Ago
Change it to as attachment - to match the storage containers
58 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
58 Days Ago
Minor cleanup Remove DDraws
58 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
58 Days Ago
Apply new changed script to the wall fluorescent light
58 Days Ago
Walllight now refreshes growables
58 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
58 Days Ago
RPC Build
58 Days Ago
Force 32 bit index space everywhere (for now)
58 Days Ago
naval_update -> scientist_boat_ai
59 Days Ago
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Phrases