4,620 Commits over 731 Days - 0.26cph!
    
    
    
        
        
            
            
            
                
                Bug fixes, general cleanup
                
                
                
                
             
         
        
            
            
            
                
                Assert throws exceptions
Check wont print anything - just returns state
                
                
                
                
             
         
        
            
            
            
                
                Helper methods for:
Quickly checking if flags have changed between two flag sets
Quickly checking if flags have changed between two flag sets
Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks)
Quickly checking entity realm
Quickly checking if item is in container
Quickly checking if item is new
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of jakes suggestions:
Renaming
Creation of a general Safety class which can check items and throw exceptions if specific issues come up
Integrate item safety class
Keep assert stuff here as well
                
                
                
                
             
         
        
        
            
            
            
                
                full_drone_marketplace_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                flex_layout_manager_spam -> main
                
                
                
                
             
         
        
            
            
            
                
                Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
                
                
                
                
             
         
        
        
            
            
            
                
                assembly definition if i end up convinced to pull this to main
                
                
                
                
             
         
        
            
            
            
                
                Our own small assertion library. Supports everything you'd expect with minimal overhead.
Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively.
Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols
Eg:
FAssert.ThatOnServer(test == 5, "Success!")
                
                
                
                
             
         
        
            
            
            
                
                compile_simulator_unused_variables -> main
                
                
                
                
             
         
        
            
            
            
                
                Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
                
                
                
                
             
         
        
            
            
            
                
                syncvar_crosssave_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure Autosync sets the field value on the server as well as the client
                
                
                
                
             
         
        
            
            
            
                
                If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
                
                
                
                
             
         
        
            
            
            
                
                Don't want NuGet either in this case - just take the ZLinq and remove everything else
                
                
                
                
             
         
        
        
        
            
            
            
                
                More changes to ensure videos dont play on the home page
                
                
                
                
             
         
        
            
            
            
                
                linq_optimisations -> main
                
                
                
                
             
         
        
            
            
            
                
                main -> linq_optimisations
                
                
                
                
             
         
        
            
            
            
                
                Simplify prioritize premium sorting - works way better than it did before
                
                
                
                
             
         
        
        
            
            
            
                
                Fix CH47 patrol point selection to use a more fair random monument choice
Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
                
                
                
                
             
         
        
            
            
            
                
                Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server.
Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
                
                
                
                
             
         
        
            
            
            
                
                Fix the server browser duplicating listing results
                
                
                
                
             
         
        
            
            
            
                
                Much better avoidance results - higher speed in general
                
                
                
                
             
         
        
        
            
            
            
                
                Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
                
                
                
                
             
         
        
            
            
            
                
                Add support to team bag labels provided you have building priv from a tugboat or shelter
                
                
                
                
             
         
        
            
            
            
                
                Add support for entity building priv
Eg if you have priv on a tugboat or a shelter
                
                
                
                
             
         
        
            
            
            
                
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                Change it to as attachment - to match the storage containers
                
                
                
                
             
         
        
            
            
            
                
                Fix the translation changes breaking some mods
Fix ammo.snowballgun is missing a display name translation
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanup
Remove DDraws
                
                
                
                
             
         
        
            
            
            
                
                Wall light will now allow you to grow plants
Currently at a lower rate than ceiling lights
                
                
                
                
             
         
        
            
            
            
                
                Apply new changed script to the wall fluorescent light
                
                
                
                
             
         
        
            
            
            
                
                Walllight now refreshes growables
                
                
                
                
             
         
        
            
            
            
                
                Add snapping to the test generator
Setup ranges on the snapping values so its a little easier to tune
                
                
                
                
             
         
        
        
            
            
            
                
                Force 32 bit index space everywhere (for now)
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
                
                
                
                
             
         
        
            
            
            
                
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