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1,560 Commits over 397 Days - 0.16cph!

3 Months Ago
BP Stock Fix -> Main
3 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
3 Months Ago
Water barrel accepts radioactive water
3 Months Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
3 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
3 Months Ago
Fillwater command now supports radioactive water
3 Months Ago
Radioactive water will kill all plants in a planter when splashed
3 Months Ago
planter splash check
3 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
3 Months Ago
Phrases build without the DLL
3 Months Ago
Fixed source generator broken reference
3 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
3 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
3 Months Ago
Missed files
3 Months Ago
Rebuild phrases
3 Months Ago
Main -> Frontier Hazmat
3 Months Ago
Added drinkable radioactive water to new radtown S2P
3 Months Ago
Revert procedural map
3 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
4 Months Ago
Code cleanup
4 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
4 Months Ago
Simple monuments now registered with tools rather than just groups
4 Months Ago
Added monument blacklist to world config as well as map tools
4 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
4 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
4 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
4 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
4 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
4 Months Ago
Print cliff defintitions
4 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
4 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
4 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
4 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
4 Months Ago
Editor can now override world configs
4 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
4 Months Ago
Ring road enabling/disabling + min world size customisation
4 Months Ago
Save current scene before gen takes place
4 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
4 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
4 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
4 Months Ago
Styles setup
4 Months Ago
Base UI Toolkit setup
4 Months Ago
Initial commits - just some commenting
4 Months Ago
Advance Path NRE Fix -> Main
4 Months Ago
Added convar 'global.disable_clouds' to disable clouds
4 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
4 Months Ago
Reset stock back to 10 Removed excess logs
4 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
4 Months Ago
Vendor Restock Changes -> Main
4 Months Ago
Upped starting stock to 20