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5,573 Commits over 882 Days - 0.26cph!

3 Months Ago
3 Months Ago
Dont send aim dir at first - not needed
3 Months Ago
reduce_balistagun_aim_packets -> main
3 Months Ago
reduce_ballistagun_aim_packet -> main
3 Months Ago
Restore server tick (no networking overhead)
3 Months Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
3 Months Ago
Logs
3 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
3 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
3 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
3 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
3 Months Ago
network_profiler -> main
3 Months Ago
Compile fix (random include statement)
3 Months Ago
network_profiler -> main
3 Months Ago
Fixed inaccurate log
3 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
3 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
3 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
3 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
3 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
3 Months Ago
main -> network_profiler
3 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
3 Months Ago
RHIB and PT boat loot pass 3
3 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
3 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
3 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
3 Months Ago
Extra MoutedWeapon profiling
4 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
4 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
4 Months Ago
naval_update -> mountedturret_fixes
4 Months Ago
Cherrypick 50cal fixes
4 Months Ago
Fix unset storage container in RHIB.DeepSea
4 Months Ago
turret_fixes -> naval_update
4 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
4 Months Ago
Lerp smoothly to 0 - dont hard set
4 Months Ago
demo_fixes -> naval_update
4 Months Ago
naval_update -> turret_fixes
4 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
4 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
4 Months Ago
Remove icons that generated in the main folder
4 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
4 Months Ago
naval_update -> mountedturrets_fixes
4 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
4 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
4 Months Ago
Wrap is invisible check in a server block
4 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
4 Months Ago
ai_boats_fixes -> naval_update
4 Months Ago
Compile fixes (2)
4 Months Ago
Compile fixes
4 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.