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5,065 Commits over 792 Days - 0.27cph!

60 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
60 Days Ago
scientist_boat_ai -> naval_update
60 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
60 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
60 Days Ago
naval_update -> scientist_boat_ai
60 Days Ago
pt_boat_2 -> naval_update
60 Days Ago
Compile errors
2 Months Ago
Codegen Manifest
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
Lerp when not using sights based on a fixed sensitivity value
2 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
2 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
2 Months Ago
Dont compare raw positions for state dirty
2 Months Ago
Fix rear turret being on the wrong camera mode
2 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
2 Months Ago
Play attack animations on the player when attacking (from a turret)
2 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
2 Months Ago
Fixed yaw issues on ptboat front turret
2 Months Ago
Setup 3rd person reload effects on turrets
2 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
2 Months Ago
Fix muzzle fire appearing at the wrong place
2 Months Ago
Swap to the rigged versions of the 50 cals
2 Months Ago
Fixed front turret only reloading the left 50 cal
2 Months Ago
Fix SV_ReloadStart error on rear turret
2 Months Ago
Another manifest Finally working with some clean prefabs
2 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
2 Months Ago
Realign rear turret again
2 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
2 Months Ago
Missed file
2 Months Ago
Ensure players are properly killed
2 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
2 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
turn off debug draw
2 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
2 Months Ago
Better lights on the RHIB
2 Months Ago
Remove logs
2 Months Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
2 Months Ago
When boat dies kill all remaining scientist on board
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Pass mount point for spawning, dont rely on position
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Stop info box breaking with 'null action'
2 Months Ago
Dont ram a player if they are way higher up on an island
2 Months Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
2 Months Ago
Better scientist mount position spawning code Compile fixes
2 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist