userIan Hendersoncancel
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1,240 Commits over 336 Days - 0.15cph!

4 Months Ago
Fixed vendor not restarting properly after stopping
4 Months Ago
Merge main
4 Months Ago
Initial work on stopping for bradders
4 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
4 Months Ago
Fixed collider issues on sentrys again
4 Months Ago
Fiannly got turrets working on vendor
4 Months Ago
Merge main
4 Months Ago
Fixed broken machine
4 Months Ago
Update manifest
4 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
4 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
4 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
4 Months Ago
Setup sell orders properly Add targetting system
5 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
5 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
5 Months Ago
Added steering deadzone to avoid over corrections
5 Months Ago
We travelling!
5 Months Ago
Add debug print outs for steering
5 Months Ago
Fixed issues with rigidbodies. Increased target throttle
5 Months Ago
Fixed Harry Potter car
5 Months Ago
Fixed vendor recreating itself
5 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
5 Months Ago
Add network time fix
5 Months Ago
Fixed is client checks
5 Months Ago
Fix dodgy rigidbody linls
5 Months Ago
Path invalid errors patched
5 Months Ago
Fixed vendor test scene
5 Months Ago
Merge main
5 Months Ago
Fixed off alignment
5 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
5 Months Ago
Prevent heli from trying to crash at underwater labs
5 Months Ago
Merged helicopter fixes
5 Months Ago
Removed debug stuff
5 Months Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
5 Months Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
5 Months Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
5 Months Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
5 Months Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
5 Months Ago
Ensure some space is allocated for collisions prior to the death spinout
5 Months Ago
Added convar to disable monument crashing
5 Months Ago
Ensured monuments that have default tier don't slip through the cracks
5 Months Ago
Additional check for monument type
5 Months Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
5 Months Ago
Sorted phrases after main merge
5 Months Ago
S2P again
5 Months Ago
Merge main
5 Months Ago
Removed unneeded print outs
5 Months Ago
Ensured is localised setup for shopkeepers
5 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
5 Months Ago
Ramdon lighting files