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3,572 Commits over 639 Days - 0.23cph!

57 Days Ago
better_isbroken_icon -> main
58 Days Ago
main -> hackweek_drawbridge
59 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
59 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
59 Days Ago
Scale all damage types rather than bothering with an index
2 Months Ago
▍▇▉▉█▍▋▆ ▄▍ █▊▇▄▅ █▇▆▇▌ ▋▆▍▊▄ ▍█ ▍▆▇ █▌ ▉▄▋▆▍, ██▆ ▅▆ █▋▅▊ ▉▄ ▉▇▉▊
2 Months Ago
Compile error
2 Months Ago
Cleanup
2 Months Ago
Route Boomerang catch code through modelstate - like it always should've been
2 Months Ago
Generation fixes
2 Months Ago
Allow sending sync vars to specific players Correct send info from client -> server
2 Months Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
2 Months Ago
Protobuf support for sync vars
2 Months Ago
Throw error if too many sync vars are defined
2 Months Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
2 Months Ago
Some fixes for client authoritative queue packing
2 Months Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
2 Months Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
2 Months Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
2 Months Ago
Server receive packed sync var methods
2 Months Ago
naval_update ➡️ scientist_rhib
2 Months Ago
main ➡️ syncvars
2 Months Ago
main ➡️ naval_update
2 Months Ago
██▌▌█▆██▅_▊▄▉▊▍▆▌▍_█▉▇▆▌▍_▋▋▅ -> ▆▆▇▌
2 Months Ago
Minor changes
2 Months Ago
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2 Months Ago
Fixed broken terrain setup
2 Months Ago
Prefab setup
2 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
2 Months Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
2 Months Ago
Ensure child classes of SyncVar are picked up in SyncVar Codegen Initial profiling pass. Virtually no memory overhead for send/receive, and very little for the queue (pooled)
2 Months Ago
Fix non packed syncvars attempting to use the cheap int ids used with regular packed sync vars (will try and incorporate this before release)
2 Months Ago
Locally cache a reference to queue sending action for each entity that needs it - use that for invoke repeating and cancel invoke
2 Months Ago
Cleanup start/stop queue methods Return hashset to the pool on stop
2 Months Ago
Conditional sync vars now force sending. We use force here due to memory. onditionals could be added to the queue for specific values, and then by the time the queue processes it the value may have changed. Invoking force prevents us from having to maintain a dictionary of values for every entity
2 Months Ago
Server -> Client Syncvars properly syncing up via a fixed repeating queue Cancel repeating invoke on entity destroy Bitmask setup as a uint - 32 sync vars max per class
2 Months Ago
▋▌▄▍▊▋▇▄▆_▆▇▉_▇▋▆▋▊▆▌_▄▇▇▉█▅▄▋▅ -> ▇▋▉▍
2 Months Ago
▆▅▋▅▅▊▋▉ ▇▉▅▇▄▆▍▇▄▍▌, ██ ▉▊▋▆▋▉▋ ▊▉▍▆▆█
2 Months Ago
World changes
2 Months Ago
High quality compression settings
2 Months Ago
Made waterworld for testing
2 Months Ago
main ➡️ naval_update
2 Months Ago
Remade is broken icon Old one was looking super low res with higher monitor resolutions
2 Months Ago
▆▊▊▇▇█▅█▊_▊▆█_▇▇▋▊▋▇▊_▊▇▆▍▊▋▅▄▆ ➡️ ▍█▍▄
2 Months Ago
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2 Months Ago
Ensure jungle waterhole is not a viable crash site for the helicopter Ensure all Lakes/Oasis don't allow heli crash MonumentInfo 'AllowPatrolHeliCrash' is set to default to false - prevents this happeneing in the future
2 Months Ago
Some minor fixes Experimenting with different queue implementation
2 Months Ago
main ➡️ syncvars