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2,596 Commits over 548 Days - 0.20cph!

52 Days Ago
- Fixed swarm base not animating correctly - Removed excess logs
52 Days Ago
Got basic steering behaviour compiling
52 Days Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
53 Days Ago
Home hive and target setup
53 Days Ago
Missing files
53 Days Ago
Laid out basic swarm behaviour setup
53 Days Ago
Code cleanup
53 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
53 Days Ago
Wow, it works -Fixed orientation issues
53 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
53 Days Ago
vending_stats_fixes_3 -> main
53 Days Ago
Fix wildly inflated vending stats sold amounts
55 Days Ago
Missing files
55 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
56 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
56 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
56 Days Ago
cookingv2 -> bees
56 Days Ago
main -> cookingv2
56 Days Ago
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56 Days Ago
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57 Days Ago
- Properly clamp mapped entry - Couple more safety checks
57 Days Ago
Beehive now stings you if you take honeycomb
57 Days Ago
cookingv2 -> bees
57 Days Ago
Fixed incorrect purchase history calculation
58 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
58 Days Ago
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58 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
58 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
58 Days Ago
Fixed incorrect Lootpanel phrases
58 Days Ago
Bee swarm scale effects with springs
58 Days Ago
Integrate my item mod swap changes with jakes
58 Days Ago
cookingv2 -> bees (merge conflicts)
58 Days Ago
main -> cookingv2
58 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
59 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
59 Days Ago
main -> bees
59 Days Ago
Improved Siege Tower Colliders
59 Days Ago
primitive -> Aux2
59 Days Ago
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59 Days Ago
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59 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
59 Days Ago
primitive -> main
59 Days Ago
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59 Days Ago
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60 Days Ago
primitive -> Aux2
60 Days Ago
Compile errors
60 Days Ago
primitive -> Aux2
60 Days Ago
customeffects -> primitive
60 Days Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
60 Days Ago
Increase Siege Tower NPC Carver size