userIan Hendersoncancel
reporust_rebootcancel

4,962 Commits over 792 Days - 0.26cph!

58 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
58 Days Ago
Fixes to ensure the server representation is updated properly
58 Days Ago
Rewrote cmounted turret client prediction
58 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
58 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
58 Days Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
59 Days Ago
pt_boat_gameplay_pass -> naval_update
59 Days Ago
Compile fixes
59 Days Ago
naval_update -> pt_boat_gameplay_pass
59 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
59 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
59 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
59 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
59 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
59 Days Ago
More work arounds for dodgy clipping checks on the pt boat
59 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
59 Days Ago
Remove spam logs
59 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
2 Months Ago
Scientist front turret now points the right way
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
2 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
2 Months Ago
Remove debugs and extra print statements
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
PT Boat Deepsea now driven properly by AI
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fix 50 call turret attachment points after the model changes
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
2 Months Ago
Initial work to allow the ai to work on the PT Boat
2 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
2 Months Ago
gun_turret -> naval_update
2 Months Ago
Manifest
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
2 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
2 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
2 Months Ago
Setup right entities Setup prefab variants
2 Months Ago
naval_update -> gun_turret (missed files)
2 Months Ago
naval_update -> gun_turret
2 Months Ago
server_refresh_budgeting_adjustments -> main
2 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
2 Months Ago
BaseMountable compile fixes
2 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
2 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update