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4,935 Commits over 792 Days - 0.26cph!

60 Days Ago
PT Boat Deepsea now driven properly by AI
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fix 50 call turret attachment points after the model changes
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
2 Months Ago
Initial work to allow the ai to work on the PT Boat
2 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
2 Months Ago
gun_turret -> naval_update
2 Months Ago
Manifest
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
2 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
2 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
2 Months Ago
Setup right entities Setup prefab variants
2 Months Ago
naval_update -> gun_turret (missed files)
2 Months Ago
naval_update -> gun_turret
2 Months Ago
server_refresh_budgeting_adjustments -> main
2 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
2 Months Ago
BaseMountable compile fixes
2 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
2 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
2 Months Ago
Make the PT boat turret immortal for good measure
2 Months Ago
More loot changes
2 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
2 Months Ago
boat_ai_optimisations_2 -> naval_update
2 Months Ago
Increase interest intensity
2 Months Ago
Fix boken avoidance logic after our move to jobs
2 Months Ago
boat_ai_optimisations -> naval_update
2 Months Ago
2 Months Ago
boat_ai_optimisations_2 -> naval_update
2 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
2 Months Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
2 Months Ago
boat_ai_optimisations -> naval_update
2 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
2 Months Ago
Fix twitch drop background NRE
2 Months Ago
fix_dumb_name -> naval_update
2 Months Ago
Rename 'Mouted' to 'Mounted'
2 Months Ago
Move useable by turret check to the serverside
2 Months Ago
Compile fixes
2 Months Ago
Lower wander strength to stop them running into walls
2 Months Ago
New avoidance update interval convar Codegen
2 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
2 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
2 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
2 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
2 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
2 Months Ago
naval_update/gun_turret -> naval_update
2 Months Ago
Manifest Codegen