1,554 Commits over 397 Days - 0.16cph!
Vending Machine Screen now cleans up it's invokes on destroy
First attempt at hiding scrollbar when single vendor is shown
Aligned close button to the list
Ensured display of BP items is consitent with other BP displays in game
Set rangefinders to dashes when cast fails
Clamped max distance to 999m
Ensured selector gets drawn above vending machine icons in marketplace
Possible fix for fade out NRE
Added BP icon if a BP is being sold
Fixed bug causing BP to be added to both selling and currency tooltip
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
Fixed bug causing RustText to not be enabled on listings taken from pool
Market terminal no longer allocates to allow clusters to be clicked
Attempted solution to killing players when dismounting from ComputerStation
Ensured local player has items respects conditiional check
Ensured blueprint buttons respects conditional check
Ensure quick craft UI respects ingredient condition
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
Fixed some perf mess ups in merge
Fixed re-introduction of broken vendor names bug
Removed no listings animation
Optimised no listings
Localised no listings text
Single vendor now references no listings through gameobject
Optimised accordion setup
Open action no longer animates by default
Changed ordering of vendor list
Accordions -> Small Listings -> No Listings
Fixed missing vendor names and stock numbers
Listings now take the proper copy of vendor data, and handle disposal
Prevented new clusters tween from breaking another when the second one plays at the same time
Fixed compile error (my bad)
Cluster handlers are now removed on close of marketplace dialog
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Fixed vendor clusters not opening in marketplace
Ensured clusters can be expanded when marketplace is open
(Still some issues)
SingleVendor now uses IComparable
List sorts accordions to the bottom
Fixed NRE issues with boat vendor
Fixed commits being missing after merging
Removed some useless logs
Removed cache count
Streamlined vendor name setup
Prevented spamming from overly reloading icons
Removed duplicated poolable component
Ensured single vendors clear the same lists as cluster elements before generating
Prevented vendor network id keys from being duplicated
Added potential fix for NPC vendor shops
Added bp support to tooltip text (probably needs an extra icon somewhere)
Ensured vendors window is closed on server change
Refactored map view reset code into a single method
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
Slight chance of a very slight increase or decrease on rocket clip per strafe
Heli will drop out of strafe at a random distance threshold rather than a constant one
Variable rocket aimcone now placed in a varied range
Added a chance that the heli will go to random map positions over cycling monuments
Fixed containers being changed on merge