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1,554 Commits over 397 Days - 0.16cph!

9 Months Ago
Vending Machine Screen now cleans up it's invokes on destroy
9 Months Ago
First attempt at hiding scrollbar when single vendor is shown
9 Months Ago
Aligned close button to the list
9 Months Ago
Ensured display of BP items is consitent with other BP displays in game
9 Months Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
9 Months Ago
Ensured selector gets drawn above vending machine icons in marketplace
9 Months Ago
Possible fix for fade out NRE
9 Months Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
9 Months Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
9 Months Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
9 Months Ago
Attempted solution to killing players when dismounting from ComputerStation
9 Months Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
9 Months Ago
Ensure quick craft UI respects ingredient condition
9 Months Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
9 Months Ago
Real merge to main
9 Months Ago
Removed redundant logs
9 Months Ago
Merged to main
9 Months Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
9 Months Ago
Merged main
9 Months Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
9 Months Ago
Optimised accordion setup Open action no longer animates by default
9 Months Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
9 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
9 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
9 Months Ago
Fixed compile error (my bad)
9 Months Ago
Cluster handlers are now removed on close of marketplace dialog
9 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
9 Months Ago
Fixed vendor clusters not opening in marketplace
9 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
9 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
9 Months Ago
Removed useless logs
9 Months Ago
Re-enabled pooling
9 Months Ago
Fixed NRE issues with boat vendor
9 Months Ago
Final fixes
9 Months Ago
Fixed commits being missing after merging
9 Months Ago
New merge attempt
9 Months Ago
Checked in main
9 Months Ago
Removed some useless logs
9 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
9 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
9 Months Ago
Prevented vendor network id keys from being duplicated
9 Months Ago
Added potential fix for NPC vendor shops
9 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
9 Months Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
9 Months Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
9 Months Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
9 Months Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
9 Months Ago
Variable rocket aimcone now placed in a varied range
9 Months Ago
Added a chance that the heli will go to random map positions over cycling monuments
9 Months Ago
Fixed containers being changed on merge