3,572 Commits over 639 Days - 0.23cph!
Fixed volume guide being slightly offset towards the player
- Huge code cleanup
- Ensure spheres and hemisphere prefabs can be correctly swapped between
Volume guide now disables properly when turning off
Further heater zone placement refinements
Corrected some incorrect heater growable sizes
Corrected a bunch of incorrect visual sprinkler radius size calculations
Ensure sphere prefab loads into memory correctly
- Proper prefab based volumes support
- Ensured prefab scales properly
bee_compile_errors -> main
Setup volume prefab support
bee_ux_improvements -> main
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Some server projectile virtual methods. Clientside spinning reinstated.
Swapped fully to using a server projectile instead so we can use all of the projectile systems
Spawn at the correct position + rotation
Proper throw setup with eye position validation and racyast before throwing
Fixed boomerang server methods running in the client (only in editor)
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
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bee_ux_improvements -> main
revert_project_file -> main
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Add a tip telling you what to do if you're attacked by bees
show hit notifications when your bee swarm damages someone
impact_details_variety -> main
Improved blunt wood decal
Restore stomped code changes
more crappy volume changes
- show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
- Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
Fix errors with deploy guides that dont have volume renderers
impact_details_variety -> main
Shader and colour refinements. Added hemisphere support
Setup a scrolling diagonal material
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer