4,734 Commits over 762 Days - 0.26cph!
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Ensure hit entity isnt null first
Subtract
125654 breaks the whole game
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
Fix rugs breaking on Tugboats when picking up a deployable on top of them
toolbar_compile_simulator -> main
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
Added a toolbar button for the compile simulator (shows most recent state)
snapping_improvements_3 -> main
General snapping changes to computer station and rivals desk
Remove new snapping from large planter
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
patrol_heli_crash_fix -> main
main -> patrol_heli_crash_fixes
main -> snapping_improvments_3
Missing tag on pressed calls
Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
Add back the premium modal
Hook it into the premium tags as usual
Server Browser:
Show a no servers found image if there are no servers found
Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query
Animations
Bunch of cleanup
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20%
Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
More consistent refresh button behaviour
Call favourite refresh on active refresh
Move a bunch of method logic out of local stacks and just into the method call like it should be
Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
Change ping header to 'last played' in favourites
Try running pre warm without cache (cleaner behaviour - needed for the modal)
Refresh all can force cache on or off
New shorter streamermode sanitise
Prewarm the server browser, so when you access it it's already filled with servers
Reset connection viewer description to the top on open
Removed a bunch of crappy logs
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
Rewrite foil shader so it supports soft masking
Fix broken premium icon shader
Fix broken premium text shader
UI windows will try and repair themselves if left in a broken state
Fixed connect button screwed up button icon size
More changes to premium icon foil shader
Foil shader now works across the screen if you want it to
Fixed foil shader script frequently the shared material
Create a new material instance for each foil instance (required since UI cant use property blocks)
Fix research table snapping issues
Add padding when trying to snap to twig walls
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
crash at monument distance 800 -> 1200
Revert level manager - ready for merge
Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
Fixed scuffed description box on server connect modal
Further premium tag adjustments
Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
Revert
125318, try it again later