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4,474 Commits over 731 Days - 0.26cph!

4 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
4 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
4 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
4 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
4 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
4 Months Ago
Fix incorrect height calulation on new flee point Remove logs
4 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
4 Months Ago
main -> patrol_heli_revision_2
4 Months Ago
Fix errored netread logic
4 Months Ago
syncvar_vector_fix -> main
4 Months Ago
Cherrypick syncvar vector fix
4 Months Ago
syncvar_vector_fix -> main
4 Months Ago
Ensure the same references are generated throughout
4 Months Ago
WIP
4 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
4 Months Ago
Token changes
4 Months Ago
Create flee map markers
4 Months Ago
Compile fix
4 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
4 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
4 Months Ago
main -> new_menu
4 Months Ago
Better timings to update category buttons
4 Months Ago
Blockout the interaction modal
4 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
4 Months Ago
Ensure server browser applies filters on first search
4 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
4 Months Ago
Bring server browser search filters up to parity with the current main menu
4 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
4 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
4 Months Ago
Missed files
4 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
4 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
4 Months Ago
Soft mask setup for play menu
4 Months Ago
New blur to the quit modal
4 Months Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
4 Months Ago
demoparent_fix -> main
4 Months Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
4 Months Ago
Even dumber compile errors.
4 Months Ago
more wip
4 Months Ago
compile fixes
4 Months Ago
WIP: still some weird y rotation offsets
4 Months Ago
Fix debug camera not tracking the correct object when playing back demos
4 Months Ago
heli_crash_canyon -> main
4 Months Ago
Ensure helicopter cant crash at canyon c
4 Months Ago
main -> naval_update
4 Months Ago
naval_update -> scientist_rhib
4 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
4 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
4 Months Ago
Minor cleanup
4 Months Ago
compile fix