1,554 Commits over 397 Days - 0.16cph!
Fixed disableWearable check in client
Cleaned and rebuild codegen
Fixed client compile error
Added convar to disable overlay
Added support for showing multiple overlays at once
Improved GC
Cleaned up code
First overlay now works correctly
Fixed bugs with inventory not being referenced correctly
Now able to unload magazines so long as they have a round in them
SAP can now load in external magazines
When reloading, guns checked with external mag will look for magazine items
Bool to enable use of external mag on a weapon.
Cleaned up magazine mod
Now takes ammo type from entity
Added a way to fully fill pistol magazine from hand
Fixed magazine displaying ammo count
Initial commit. Don't get too excited. You won't like it :)
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
Performantly unsets old set icon
Fixed some bugs with colour setting
Prevented client from attempting serverside equipment moves.
Reordered the code to call from icons to player inventory.
First working version - still needs polish
Wear item check now returns item it replaced
Can fetch PlayerInventory class through player
Item icon set methods
Moved legacy shelter icon layer to be the same as sleeping bags
Removed hight quality metal requirement for crafting/repairing sled
Changed default nudity to pixelated
Fixed bug causing rangefinders to disappear when removed
Added a rangefinder to the binoculars
Added tooltips when you over over the item in the list
Fixed some final layout bugs
Removed a bunch of excess code in the old markers
Ensured listing phrases are translated
Rebuild phrases
Reset listings colour based on stock
Stopped vendors from caching current machine - forces a refresh on clicking
Vendors now aware of the total amount of machines
Fixed final accordion bugs
Reduced more delgate allocations
Accordions only generate if current listing isnt a solo listing
Fixed bugs with accordions
Listings allocate delegate memory at start
Modified minimum accordion amount
Listings handle their own animations
Added back button
Ensured no listings animations close properly
Vendor interface removes itself to respond to map markers
Refactored interaction code in map interface
Vendor listings and single vendors now sort themselves
Fixed some extra merge issues
Deal with left over shelter markers on client disconnect
Fixed some pooling errors
Accordion chevron now rotates on dropdown of accordion