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1,453 Commits over 397 Days - 0.15cph!

10 Months Ago
Fixed client build issue - still to fix marker loading
10 Months Ago
Further adjustments to overall vendor list
10 Months Ago
Aspect ratio fitted scrollview
10 Months Ago
Dynamically pick correct heading
10 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
10 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
10 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
10 Months Ago
Added tweening to vendor list
10 Months Ago
Slimmed down icons and text. Thinned divider.
10 Months Ago
Redone colouring and layout on single vendor
10 Months Ago
Player shown toast if machine has no sell orders.
10 Months Ago
Prevented vendors list from being null
10 Months Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
10 Months Ago
Fixed emission on lantern materials
10 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
10 Months Ago
Merge main again
10 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
10 Months Ago
Ensured all neon signs stack to 5
10 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
10 Months Ago
Merge main
11 Months Ago
Fixed issue with re-using previously created listings
11 Months Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
11 Months Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
11 Months Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
11 Months Ago
Vendor markers now open UI
11 Months Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
11 Months Ago
Added in stock to standard vendor layout
11 Months Ago
Layout now supports multiple entries
11 Months Ago
Added avaliable and cost icons, amounts and divider
11 Months Ago
Layout for new vendor ui
11 Months Ago
Prevented animals from doorcamping shelter
11 Months Ago
11 Months Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
11 Months Ago
Added server convar to skip death screen warmup
11 Months Ago
Fixed bug causing doubled markers to appear
11 Months Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
11 Months Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
11 Months Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
11 Months Ago
Adjusted description to reflect a limit on shelters.
11 Months Ago
Limit now responds to shelters being destroyed
11 Months Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
11 Months Ago
Ensured limit supports empty shelter list from the beginning,
11 Months Ago
Ensured new placed shelters are added to the limit
11 Months Ago
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11 Months Ago
Seperating limiting code
11 Months Ago
Added groundwork to limit how many shelters a person can have
11 Months Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
11 Months Ago
Attempted to fix incorrect screen resolution when in editor
11 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
11 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button