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4,096 Commits over 701 Days - 0.24cph!

5 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
5 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
5 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
5 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
5 Months Ago
Ensure end caps have the right normals
5 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
5 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
5 Months Ago
Expose position setting methods just like the line renderer
5 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
5 Months Ago
boomerang_condition_fix -> jungle_update
5 Months Ago
Ensure boomerang is losing condition
5 Months Ago
jungle_update -> boomerang
5 Months Ago
freezing_icon -> main
5 Months Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
5 Months Ago
Remove logs, moved capacity code into delayed method.
5 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
5 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
5 Months Ago
Setup correct deployed vending machine slots 36 -> 30
5 Months Ago
Codegen Manifest
5 Months Ago
Cherrypick 119366
5 Months Ago
Fixed max setup on new armor
5 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
5 Months Ago
Reimplement vending machine fridge (on branch)
5 Months Ago
main -> vending_machine_fridge
5 Months Ago
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5 Months Ago
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5 Months Ago
rug_tugboat_fix -> main
5 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
5 Months Ago
main -> cocoknight_armor_dlc
5 Months Ago
Final cleanups and extra comments
5 Months Ago
conditional_armour_meshes_viewmodels -> main
5 Months Ago
Comments + tooltips
5 Months Ago
Simplification of slot logic
5 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
5 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
5 Months Ago
osx_compile_simulator -> main
5 Months Ago
main -> jungle_update
5 Months Ago
projectile_orientation_override -> main
5 Months Ago
Reorder inspector properties
5 Months Ago
Tooltip and header
5 Months Ago
lock orientation changes behind a checkbox
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Client server mismatched fields error
5 Months Ago
Last minute changes
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
5 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability