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3,668 Commits over 639 Days - 0.24cph!

4 Months Ago
Blunt effects now support non uniform scaling (skew)
4 Months Ago
Added random rotation modifer to all bullet decals
4 Months Ago
Ensure all stab effects have rotation modifers on them
4 Months Ago
Further refinements to slash effects
4 Months Ago
Fixed metal ore scale issues
4 Months Ago
First set of refinements to the rest of the slash details
4 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
4 Months Ago
Fix master swarms not killing themselves after a period of time without a target
4 Months Ago
Porabola utils Incase I want to use it
4 Months Ago
Initial crappy curving logic
4 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
4 Months Ago
Adjusted bounding box again
4 Months Ago
- increased speed - debug command - codegen
4 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
4 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
4 Months Ago
- Reduce bounds - Add comments
4 Months Ago
Some attack hit 2 effects
4 Months Ago
Setup attack hit 2 properly
4 Months Ago
Can now melee things with the boomerang on left click
4 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
4 Months Ago
Added crappy hit effect
4 Months Ago
Non Stackable
4 Months Ago
Boomerang now kills itself on damage
4 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
4 Months Ago
bee_water_splash -> main
4 Months Ago
Slight balancing adjustments to make sprinklers more effective
4 Months Ago
bee_water_splash -> main
4 Months Ago
Ensured master swarm has same trigger collider
4 Months Ago
Let bee swarm and bee master swarm take splashable damage
4 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
4 Months Ago
Re-apply grenade fix
4 Months Ago
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4 Months Ago
crafting_update -> main
4 Months Ago
bees -> crafting_update
4 Months Ago
Fix burny bees yet again
4 Months Ago
Increased deployed beehive prevent building volume
4 Months Ago
Rotation corrections
4 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
4 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
4 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
4 Months Ago
Setup throw, throw_ready and throw_cancel animation events
4 Months Ago
Fixed broken aim animation
4 Months Ago
Add support for viewmodel renderer
4 Months Ago
crafting_update -> main
4 Months Ago
virtualitemicon_nre_fix -> crafting_update
4 Months Ago
Fix virtual item icon nre
4 Months Ago
Missing files
4 Months Ago
codegen
4 Months Ago
- Setup item - Temporary image
4 Months Ago
main -> boomerang