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1,713 Commits over 427 Days - 0.17cph!

1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Ensured new placed shelters are added to the limit
1 Year Ago
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1 Year Ago
Seperating limiting code
1 Year Ago
Added groundwork to limit how many shelters a person can have
1 Year Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
1 Year Ago
Attempted to fix incorrect screen resolution when in editor
1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Merge main
1 Year Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
1 Year Ago
Merge main
1 Year Ago
Merge in legacy_shelter
1 Year Ago
Possible fix for shelter error on build.
1 Year Ago
Implemented decay onto the shelter
1 Year Ago
Merged in main
1 Year Ago
Changed M4 shotgun to have same despawn time as Spas-12
1 Year Ago
M4 despawn set to match Spas-12 despawn time.
1 Year Ago
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1 Year Ago
Adjusted base lock.
1 Year Ago
Made the shelter easier to place.
1 Year Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
1 Year Ago
Fixed building priv not showing on vitals.
1 Year Ago
Fixed built in priv
1 Year Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
1 Year Ago
Extended door collider
1 Year Ago
Fixed explosives NRE.
1 Year Ago
Merged in remove logs
1 Year Ago
Added editor utility to allow the removal or commenting of debug logs.
1 Year Ago
Fixed NRE on load from a pre-existing save file
1 Year Ago
Shelter door and shelter take same damage from all entities.
1 Year Ago
Merged from main.
1 Year Ago
Re-enabled placement within shelter
1 Year Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
1 Year Ago
Redid colliders
1 Year Ago
Added generic dense.
1 Year Ago
Ensured water catcher and refinery retain the same protection values.
1 Year Ago
Added a simple privilege base for entity and vehicle priv
1 Year Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
1 Year Ago
Closed small gap in door
1 Year Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
1 Year Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
1 Year Ago
Adjusted some shack item properties.
1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
Merge main