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4,096 Commits over 701 Days - 0.24cph!

5 Months Ago
Better end uvs
5 Months Ago
Texels per unit system (for uvs)
5 Months Ago
vine_animation_setup -> jungle_update
5 Months Ago
Failsafe for descend prediction, stops its playing twice
5 Months Ago
Remove idle exit time for snapper animation start
5 Months Ago
vine_animation_setu -> jungle_update
5 Months Ago
Predict a correct vine descent - player descent animation in a better place
5 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
5 Months Ago
vine_animation_setup -> jungle_update
5 Months Ago
jungle_update -> vine_animation_setup
5 Months Ago
3d_renderer_caps -> jungle_update
5 Months Ago
Disable 3d renderer again
5 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
5 Months Ago
Adjust cap triangles winding order based on direction
5 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
5 Months Ago
3d_renderer_uv_fix -> jungle_update
5 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
5 Months Ago
vine_animation_Setup -> jungle_update
5 Months Ago
Fix broken blend tree name
5 Months Ago
vine_animation_setup -> jungle_update
5 Months Ago
Added 3p vine and vine descend animations
5 Months Ago
add vine 1st person decent animation
5 Months Ago
3p_remove_curve -> jungle_update
5 Months Ago
Fix vine turning off mid way through the movement
5 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
5 Months Ago
vine_renderer_descent_fix -> jungle_update
5 Months Ago
Fix vine visual not resetting properly after descent
5 Months Ago
vine_visuals_line_up_fix -> jungle_update
5 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
5 Months Ago
vine_visuals_render_fix -> jungle_update
5 Months Ago
Possible fix for vines not rendering until within interact range
5 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
5 Months Ago
compile error
5 Months Ago
vine_3d_renderer -> jungle_update
5 Months Ago
UV support
5 Months Ago
vine_3d_renderer -> jungle_update
5 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
5 Months Ago
Force vine visual to stay on 2d rendering only
5 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
5 Months Ago
Fix LOD flickering issue again
5 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
5 Months Ago
Trying to fix an invisible on swing bug
5 Months Ago
Profiling Better LOD values
5 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
5 Months Ago
NRE fix
5 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
5 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
5 Months Ago
Reduce bounce values
5 Months Ago
Animate hang point and length changes with springs
5 Months Ago
main -> syncvars