userIan Hendersoncancel
reporust_rebootcancel

1,554 Commits over 397 Days - 0.16cph!

12 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
12 Months Ago
Setup warning system Display warnings for basic unset values
12 Months Ago
Merge main
12 Months Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
12 Months Ago
Merge main
12 Months Ago
Merge in legacy_shelter
12 Months Ago
Possible fix for shelter error on build.
12 Months Ago
Implemented decay onto the shelter
12 Months Ago
Merged in main
12 Months Ago
Changed M4 shotgun to have same despawn time as Spas-12
12 Months Ago
M4 despawn set to match Spas-12 despawn time.
12 Months Ago
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12 Months Ago
Adjusted base lock.
12 Months Ago
Made the shelter easier to place.
12 Months Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
12 Months Ago
Fixed building priv not showing on vitals.
12 Months Ago
Fixed built in priv
12 Months Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
12 Months Ago
Extended door collider
12 Months Ago
Fixed explosives NRE.
12 Months Ago
Merged in remove logs
12 Months Ago
Added editor utility to allow the removal or commenting of debug logs.
12 Months Ago
Fixed NRE on load from a pre-existing save file
12 Months Ago
Shelter door and shelter take same damage from all entities.
12 Months Ago
Merged from main.
12 Months Ago
Re-enabled placement within shelter
12 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
12 Months Ago
Redid colliders
12 Months Ago
Added generic dense.
12 Months Ago
Ensured water catcher and refinery retain the same protection values.
12 Months Ago
Added a simple privilege base for entity and vehicle priv
12 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
12 Months Ago
Closed small gap in door
12 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
1 Year Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
1 Year Ago
Adjusted some shack item properties.
1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
Merge main
1 Year Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Cleaned GC code.
1 Year Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
Merged main
1 Year Ago
Bandages can now revive downed players the same as syringes can.
1 Year Ago
Added dynamic GC buffer cap to settings and clientvar.
1 Year Ago
Basic GC buffer setting setup.