1,553 Commits over 397 Days - 0.16cph!
Fixed caret. Added blinking and ensured it respects text editor width/height
Basic blockout in game code editor added. Not useable yet.
Fixed NRE when using Eoka in rocking chair.
Render Tool ~
Added check to ensure sky instance exists before applying scene preview
Removed labels to give more space to GameObject list
Prevent game objects from being selected without a main camera
Added option to pull in disabled objects to cache
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Fixed wanted poster description.
Set rocking chair view model collider meshes
Prevented mirrors from being placed over one another
Chair now responds to rocket launchers
Swapped rocking chairs to convex colliders
Ensured player pose stays at default in rocking chair
Fixed rocking chair gibs using wrong materials.
Render Tool:
- Now saves scene status before preview
- Previews can now be reverted back to their original settings
- Disabled preview and apply buttons should there not be a camera selected
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Added preprocessor directive to render tool
Let cache have an option to auto update.
Render tool changes:
- Added resolution matching
- GameObject searching
- Cache
- Layout changes
- More processing setup
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Set hasBeenDrawn to be declared on editor only.
Added sanity checks to processing.
Setup initial pipeline for error handling.
Added new UI to tool.
Further encapsulation of methods.
Added processing class with preview ability.
Added scroll views to passes.
TOD now only affects the pass you are interacting with.
TOD & scroll view amount are now saved to each pass object.
Added TOD and Weather settings to render tool.
Added gameobject enable/disable to render tool.
Added basic alpha pass settings with chooseable background settings.
Added basic pass and resolution settings to render tool.
Save chair starting y in protobuf
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
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Rocking chair increases adjusts position as rock angle increases to prevent clipping.
Moved rocking chair sign check and zero check math functions to mathx.
Removed redundant print statements
Reverted back to using line renderers for camera frustum.
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
Swapped PlayerMetabolism override to only be on the server.
Swapped to using DDraw for frustum rendering.
Added camera frustum outline rendering at runtime.
Added console command to set player health, food and hydration.
Added hide sash convar. Will work on alive players and corpses.
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
Cherrypicked bypass procedural spawn.
Add bypass procedural spawn checkbox
Align player clientside forward to serverside forward on spawn.
Greatly improved rocking chair handling
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
Changed graphics quality names
Added early model to rocking chair.