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2,793 Commits over 548 Days - 0.21cph!

7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Backpack contents NRE fix
7 Months Ago
world_update_2 -> main
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
Dont override onItemAddedRemoved delegate
7 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
7 Months Ago
Ensure vendor grabs correct direction for peek
7 Months Ago
Travelling vendor calculates the correct starting distance
7 Months Ago
world_update_2 -> main (print statement was annoying!)
7 Months Ago
Removed spammy debug print statement
7 Months Ago
world_update_2 -> main
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Bubble up rads called on server only
7 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
7 Months Ago
world_update_2 -> main
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Prevent bubble up from throwing an NRE
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
7 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
7 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
world_update_2 -> Aux2
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Water purifier no longer purifies radioactive water
7 Months Ago
Ensure throwing out water forces a rad count on the vessel
7 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
world_update_2 -> Aux2
7 Months Ago
Make buoys add a little force to the player when they stand on top
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Increased buffer on water body physics check
7 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
7 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
7 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
7 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
7 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
7 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
7 Months Ago
Fixed wood piles being set as ore
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
world_update_2 -> Aux2
7 Months Ago
radioactive_water -> Aux2
7 Months Ago
Fixed radiation triggers returning minimal/no rads
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Attempt to fix an incorrect GUID error