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5,812 Commits over 913 Days - 0.27cph!

7 Months Ago
Increase context resolution Harder steering over lower values
7 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
7 Months Ago
Messing with deepsea values
7 Months Ago
Manifest
7 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
7 Months Ago
Deep sea specific RHIB prefab
7 Months Ago
Stop the boat driving if the driver gets doinked
7 Months Ago
Driver no longer has a gun out
7 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
7 Months Ago
Fifth attempt at avoidance logic
7 Months Ago
Fix broken bounds on the rhib storage drybox
7 Months Ago
Remove mounting debug code
7 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
7 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
7 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
7 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
7 Months Ago
Actually fill the RHIB with scientists when you attach
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
browser_scrollview_fix_2 -> main
7 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
7 Months Ago
neck_stuck_debug -> main
7 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
7 Months Ago
powered_water_purifier_pickup_fix -> main
7 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
7 Months Ago
browser_scroll_bug_fix -> main
7 Months Ago
Some more changes to try and get browser scrollview to work properly
7 Months Ago
hurt_overlay_nvg_fix -> main
7 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
7 Months Ago
test_generator_more_snapping_fixes -> main
7 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
7 Months Ago
more_video_optims -> main
7 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
7 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
7 Months Ago
pt_boat_gameplay -> naval_update
7 Months Ago
We are moving! Fuel storage Item storage
7 Months Ago
Adjust water plane points for PID
7 Months Ago
Fix engine access Place mount points properly
7 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
7 Months Ago
Add AI support to the new PT Boat
7 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
8 Months Ago
Engine speed adjustments Setup dual propellers
8 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
More Waterworld map obstacles
8 Months Ago
Remove resolution field - not used Standard RHIB cleanup
8 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
8 Months Ago
Cleanup, compile errors
8 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target