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6,332 Commits over 1,035 Days - 0.25cph!

9 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
9 Months Ago
Compile fixes
9 Months Ago
- Add some smoothing to the rear turret
9 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
9 Months Ago
Don't play the client tick if no one is home
9 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
9 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
9 Months Ago
pt_boat_turrets -> naval_update
9 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
9 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
9 Months Ago
naval_update -> pt_boat_turrets
9 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
9 Months Ago
naval_update -> scientist_boat_ai
9 Months Ago
Fix fuel check not working
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
9 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
9 Months Ago
Recursion fix (woops)
9 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
9 Months Ago
naval_update -> scientist_boat_ai
9 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
9 Months Ago
turretsv2 -> naval_update 🎉
9 Months Ago
Compile fixes for shared aiming method
9 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
9 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
9 Months Ago
Smoooooooth(er)
9 Months Ago
Cleaned up the front turret aiming system
9 Months Ago
Replicate seat changes of naval_update branch
9 Months Ago
naval_update -> pt_boat_turrets
9 Months Ago
turret_animation_alignment_fix -> naval_update
9 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
9 Months Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
9 Months Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
9 Months Ago
Rewrote the reload system
9 Months Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
9 Months Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
10 Months Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
10 Months Ago
Don't reconcile with present states
10 Months Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
10 Months Ago
Send right first server snapshot time
10 Months Ago
Only show crosshair when not using sights (front turret)
10 Months Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
10 Months Ago
Extra protection to on cl_attack and on cl_reload
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
10 Months Ago
scientist_boat_ai -> naval_update