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5,683 Commits over 913 Days - 0.26cph!

7 Months Ago
Change it to as attachment - to match the storage containers
7 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
7 Months Ago
Minor cleanup Remove DDraws
7 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
7 Months Ago
Apply new changed script to the wall fluorescent light
7 Months Ago
Walllight now refreshes growables
7 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
7 Months Ago
RPC Build
7 Months Ago
Force 32 bit index space everywhere (for now)
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
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7 Months Ago
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7 Months Ago
Phrases
7 Months Ago
Check for storage adaptor too
7 Months Ago
Fixed incorrect pickup message
7 Months Ago
Fix wall cabinet being able to be picked up when locked
7 Months Ago
Fix label TC auth not working properly when the player has no building priv
8 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
8 Months Ago
main -> full_drone_marketplace_fix
8 Months Ago
Fix bag labels not recognising sleeping players
8 Months Ago
Ensure bag label updates if you quickly swap between different bags
8 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
8 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
8 Months Ago
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8 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
8 Months Ago
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8 Months Ago
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8 Months Ago
Can no longer loot the input side of dropboxes from the other side
8 Months Ago
Patrol helicopter gibs
8 Months Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
8 Months Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
8 Months Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
8 Months Ago
label_fix_2 -> main
8 Months Ago
Compile fix
8 Months Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
8 Months Ago
Ensure for connection is valid before trying to save
8 Months Ago
Fix any extra issues with auth (should've been using CanBuild)
8 Months Ago
try/catch our save method
8 Months Ago
label_fix_2 -> main
8 Months Ago
label_fix_2 -> main
8 Months Ago
remove redudant isclient
8 Months Ago
label_fix_2 -> main
8 Months Ago
Ensure labels work for offline members as well (of course they should)
8 Months Ago
label_fix_2 -> main
8 Months Ago
Ensure team member name is valid before trying to load it
8 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
8 Months Ago
team_bag_label_fixes -> main
8 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
8 Months Ago
gunshot_network_range_improvements -> main
8 Months Ago
Ensure the AK variants have the same sound range as the base ak