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6,241 Commits over 1,035 Days - 0.25cph!

12 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
12 Months Ago
Interaction modal buttons will scale to fill whatever room is left
12 Months Ago
Removed excess logs Better loading screen preloading
12 Months Ago
more_menu_fixes -> main
12 Months Ago
Ensure default background is always shown
12 Months Ago
Stop the loading screen from messing up logos over and over again
12 Months Ago
Fix rejoin button not working properly on server disconnects
12 Months Ago
connect_modal_get_rules_fix_2 -> main
12 Months Ago
Prevent world size parsing from throwing an NRE
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
12 Months Ago
bow and stern points
12 Months Ago
AI always ensures boat has enough fuel
12 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
12 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
12 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
12 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
12 Months Ago
rhib_scientist -> naval_update
12 Months Ago
Turn off RHIB map if in Hardcore
12 Months Ago
scientist_rhib -> naval_update
12 Months Ago
Small map screen changes Ensure RHIB population still works
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
team_bag_label_improvements -> main
12 Months Ago
Reduced popup scale a wee bit
12 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
12 Months Ago
main -> naval_update
12 Months Ago
integrated_protobufs -> main
12 Months Ago
Minor colour changes
12 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
12 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
12 Months Ago
🎉 Successfully generating accepted protobufs in editor
12 Months Ago
Generate into the data plugin folder as normal
12 Months Ago
Add into codegen Seperate generation code into its old assembly
12 Months Ago
team_bag_labels -> main
12 Months Ago
Another NRE that could've snuck in
12 Months Ago
Extra NRE safety check
12 Months Ago
main -> team_bag_labels
12 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
12 Months Ago
chicken_coop_indoor_sunlight -> main
12 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
12 Months Ago
screen_rocket_distortion_fix -> main
12 Months Ago
Fix NRE
12 Months Ago
Stop explosion effects staying on your screen after death in some cases
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
main -> naval_update
12 Months Ago
team_bag_labels -> main
12 Months Ago
Compile fix
12 Months Ago
team_bag_labels -> main
12 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
12 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation