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6,938 Commits over 1,127 Days - 0.26cph!

1 Year Ago
vendor_ui_drone_accessibility -> main
1 Year Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
1 Year Ago
Compile error fix
1 Year Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
1 Year Ago
Store drone accessible state on the map marker
1 Year Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
1 Year Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
1 Year Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
1 Year Ago
1 Year Ago
Fix codegen Fix broken ai mounted weapon controllers
1 Year Ago
Rear turret Viewmodel test WIP
1 Year Ago
More cleanup, dont use the packing queue for reloading
1 Year Ago
Run ai loop faster
1 Year Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
1 Year Ago
Fix some broken flex stuff in the boat building hud prefab
1 Year Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
1 Year Ago
Missed files
1 Year Ago
Rename ServersideMountedWeapon to MountedWeapon
1 Year Ago
Add more playables null checks
1 Year Ago
Fixed protobuf
1 Year Ago
main -> naval_update
1 Year Ago
wallpaper_viewmodel_fix -> main
1 Year Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Just search through shortnames. makes sense as its what we can see in the menu
1 Year Ago
Fix search not working properly for the vehicles console tab
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Remove Amazon import??? IDE's fault.
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
1 Year Ago
Forgot trains - Sorry Bill!
1 Year Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
1 Year Ago
Can detect spawn names via ItemModEntityReference
1 Year Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Remove the animation on build
1 Year Ago
Eye following view (if you want it)
1 Year Ago
Test branch for alex
1 Year Ago
playables_fixes_2 -> naval_update
1 Year Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
1 Year Ago
Add null protection to all exposed methods referencing the playable controller
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Fix rear turret clipping on the ptboat
1 Year Ago
Compass reference is broken here too for some reason
1 Year Ago
Fix lost compass reference
1 Year Ago
pt_boat_2 -> naval_update
1 Year Ago
Ensuire AI is saved
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Run anims on place/block change