userIan Hendersoncancel
reporust_rebootcancel

6,241 Commits over 1,035 Days - 0.25cph!

11 Months Ago
LR and AK can be heard from 500 meters away
11 Months Ago
gunshot_network_range_improvements -> main
11 Months Ago
Restored bolt and l9 to be 700 meters
11 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
11 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
11 Months Ago
main -> gunshot_network_range_Improvements
11 Months Ago
syncvar_load_fix_2 -> main
11 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
11 Months Ago
syncvar_loading_fix -> main
11 Months Ago
Stop syncvar autoload only running on the client
12 Months Ago
gunshot_network_range_improvements -> main
12 Months Ago
Remove logs
12 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
12 Months Ago
decor_lighting_dlc -> main
12 Months Ago
syncvar_load_fix -> decor_lighting_dlc
12 Months Ago
Fix some syncvars not loading in properly
12 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
12 Months Ago
zoomitem_nre -> main
12 Months Ago
Prevent zoomitem NRE - check if the sky is null first
12 Months Ago
main -> gunshot_network_range_improvements
12 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
12 Months Ago
Set MP5 high for the same reason
12 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
12 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
12 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
12 Months Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
12 Months Ago
more_ui_fixes_3 -> main
12 Months Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
12 Months Ago
Remove left over log in loading screen
12 Months Ago
more_ui_fixes_3 -> main
12 Months Ago
Test scene changes
12 Months Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
12 Months Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
12 Months Ago
Very simple, half working obstacle avoidance
12 Months Ago
Add classic boat wandering state
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
main -> naval_update
12 Months Ago
workshop_loading_screen_fix -> main
12 Months Ago
Fixed bug allowing the info header to still stick around
12 Months Ago
Fix loading into workshop scene showing incorrect server information
12 Months Ago
tugboat_shelf_fix -> main
12 Months Ago
Fix shelfs not working on tugboats
12 Months Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
12 Months Ago
more_menu_fixes -> main
12 Months Ago
If premium is active dont show the default 5/15
12 Months Ago
more_menu_fixes -> main
12 Months Ago
Typos
12 Months Ago
more_menu_fixes -> main
12 Months Ago
Generate phrases
12 Months Ago
Ensure null disconnect reasons arent parsed