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6,938 Commits over 1,127 Days - 0.26cph!

1 Year Ago
Final gen
1 Year Ago
rpc_improvements -> main
1 Year Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
1 Year Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Retain group id between saves
1 Year Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Dont save the ghost ship hackable crate. Stops save nre
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Compile fix
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Fix margin check in wander state
1 Year Ago
Support boat debug ddraw convars on server
1 Year Ago
Give a whole second before spawning scientists
1 Year Ago
Dont try and set navigator, we dont have one
1 Year Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
1 Year Ago
naval_update -> scientist_boat_fixes_3
1 Year Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
1 Year Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
1 Year Ago
Fix menu player being borked - dont need playables there
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Fix hold poses being screwed
1 Year Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Dont turn the leg animators on for NPCs - its glitchy right now
1 Year Ago
Add PT loot spawning
1 Year Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
1 Year Ago
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
Fixed somne bugs with scientist boat oil rig manager
1 Year Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
1 Year Ago
1 Year Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
1 Year Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
1 Year Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
1 Year Ago
naval_update -> scientist_boats_gameplay_2
1 Year Ago
naval_update/deep_sea -> naval_update
1 Year Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Made RHIB scientists way less tanky
1 Year Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
1 Year Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
1 Year Ago
scientist_boats_gameplay_2 -> naval_update