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4,646 Commits over 762 Days - 0.25cph!

8 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
8 Months Ago
Fix errors with deploy guides that dont have volume renderers
8 Months Ago
Support cone shapes
8 Months Ago
impact_details_variety -> main
8 Months Ago
compile fixes
8 Months Ago
Shader and colour refinements. Added hemisphere support
8 Months Ago
Setup a scrolling diagonal material
8 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
8 Months Ago
Moved the code into deploy guide renderer instead
8 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
8 Months Ago
some more minor dirt adjustments
8 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
8 Months Ago
Blunt effects now support non uniform scaling (skew)
8 Months Ago
Added random rotation modifer to all bullet decals
8 Months Ago
Ensure all stab effects have rotation modifers on them
8 Months Ago
Further refinements to slash effects
8 Months Ago
Fixed metal ore scale issues
8 Months Ago
First set of refinements to the rest of the slash details
8 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
8 Months Ago
Fix master swarms not killing themselves after a period of time without a target
8 Months Ago
Porabola utils Incase I want to use it
8 Months Ago
Initial crappy curving logic
8 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
8 Months Ago
Adjusted bounding box again
8 Months Ago
- increased speed - debug command - codegen
8 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
8 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
8 Months Ago
- Reduce bounds - Add comments
8 Months Ago
Some attack hit 2 effects
8 Months Ago
Setup attack hit 2 properly
8 Months Ago
Can now melee things with the boomerang on left click
8 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
8 Months Ago
Added crappy hit effect
8 Months Ago
Non Stackable
8 Months Ago
Boomerang now kills itself on damage
8 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
8 Months Ago
bee_water_splash -> main
8 Months Ago
Slight balancing adjustments to make sprinklers more effective
8 Months Ago
Ensured master swarm has same trigger collider
8 Months Ago
bee_water_splash -> main
8 Months Ago
Let bee swarm and bee master swarm take splashable damage
8 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
8 Months Ago
Re-apply grenade fix
8 Months Ago
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8 Months Ago
crafting_update -> main
8 Months Ago
bees -> crafting_update
8 Months Ago
Fix burny bees yet again
8 Months Ago
Increased deployed beehive prevent building volume
8 Months Ago
Rotation corrections
8 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol