4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
            
            
            
                
                cant save thrown boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Retain Boomerang on hit (lodge it like other projectiles)
- Scrap bunch of left over hatchet stuff on world model
- Setup semi decent LOD values
- Standardise both thrown and world model settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing has thrown not to be reset properly (clientside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Route catch through RPC rather than flags to reduce the back and forth
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed bug locking thrown boomerang from being used again
- Overwritable method on thrown
- Set client thrown flag properly
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added catching cycle with catching animations to actually catch the boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
                Way higher client rotation speed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed projectile rotation flipping for a few bezier steps mid way through flight
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE check on boomerang rayhit get collider material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed seismic senor and electric heater volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempts to stop boomerang flipping mid way through its flight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much cleaner move towards. Just update and delta time rather than fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on client prediction. Going simple to begin with: custom extrapolation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Experimentations with forced drop off at ends as well as 0 scan range and radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add whitelist system to fridge, add bota bag there instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert bota bag back to item so the crafting UI doesnt break
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ensure original boomerang item is cached by new thrown boomerang
- When boomerang hits something the boomerang item will be nuked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability to bypass consume on throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Double max rotation speed
- Remove unneeded logs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stop vending machines from showing rope as '0 ft'
 
                
                
                
                
                
             
         
        
            
            
            
                
                inventory_order_radprotection_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                furnace_heat_icon_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper fix. Calll same on item checks as base oven
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                beehive_debug_log -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove 'opened' debug log
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow_arrow_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix arrow effects not turning back on after network load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add save/load client methods to mini crossbow/bow/crossbow
This lets us reload the arrow effects on relog/network load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore crossbow_arrow_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rug_deployment_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow_arrow_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correct arrowhead now turns on when Crossbow is placed into turret
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                seismic_sensor_radiusvolume -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Visualise seismic sensor range when placing