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6,534 Commits over 1,066 Days - 0.26cph!

56 Days Ago
- play confetti effect on win
56 Days Ago
game_room_dlc -> main
56 Days Ago
Fix hit animation not working
56 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
57 Days Ago
game_room_dlc -> main
57 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
57 Days Ago
Fix cue not staying in our right hand
58 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
58 Days Ago
Better subsystem blending values
58 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
58 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
58 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
58 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
58 Days Ago
main -> game_room_dlc
58 Days Ago
syncvar_initialiser_support
58 Days Ago
Fix a few NREs called by the new initialiser support
58 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
58 Days Ago
obfuscation_analyzer -> main
58 Days Ago
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58 Days Ago
main -> game_room_dlc
58 Days Ago
main -> obfuscation_analyser
58 Days Ago
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58 Days Ago
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58 Days Ago
Missing DLL
58 Days Ago
Swap out Source Generator analyser for Code Analyzer version
58 Days Ago
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2 Months Ago
game_room_dlc -> main
2 Months Ago
Fix dodgy prevent building area
2 Months Ago
Cant place pool table in terrain anymore, has to be on a construction
2 Months Ago
Add decay to the pooltable
2 Months Ago
Destroy pool table when ground is missing
2 Months Ago
Fix broken top collider
2 Months Ago
Remove old pooltable models (will prevent read/write nre)
2 Months Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
2 Months Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
2 Months Ago
game_room_dlc -> main (missed files)
2 Months Ago
game_room_dlc -> main
2 Months Ago
Revert PlayerAnimation controller - merge issues
2 Months Ago
Codegen
2 Months Ago
main -> game_room_dlc
2 Months Ago
demo_compat_crc_fix -> main
2 Months Ago
Stop Demo CRC being ignored in Editor
2 Months Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Months Ago
Stop pool dismounts making you fly
2 Months Ago
Stop players feet clipping into the ground whilst playing pool
2 Months Ago
Fix pooltable collider NRE
2 Months Ago
Added disclaimer text on the pooltable
2 Months Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Obfuscation fix