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4,742 Commits over 762 Days - 0.26cph!

27 Days Ago
Made RHIB scientists way less tanky
27 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
27 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
27 Days Ago
scientist_boats_gameplay_2 -> naval_update
27 Days Ago
compile fixes
27 Days Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
27 Days Ago
Fix MountedWeaponSeat NRE
27 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
27 Days Ago
naval_update -> pt_boat_2
27 Days Ago
scientist_boats_gameplay_2 _> naval_update
27 Days Ago
Fix fingers not working on reload animations
28 Days Ago
pt_boat_2 -> naval_update
28 Days Ago
naval_update -> pt_boat_2
28 Days Ago
PTBoat Scientists can use the rear turret properly
28 Days Ago
Missed file
28 Days Ago
Fix crash
28 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
28 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
28 Days Ago
seat changes
28 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
28 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
28 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
28 Days Ago
Codegen
28 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
28 Days Ago
Fix hips staying locked when moving the turrets up and down
28 Days Ago
naval_update -> pt_boat_2
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
30 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
30 Days Ago
naval_update -> scientist_boat_ai
30 Days Ago
pt_boat_2 -> naval_update
30 Days Ago
Compile errors
31 Days Ago
Codegen Manifest
31 Days Ago
naval_update -> pt_boat_2
31 Days Ago
Lerp when not using sights based on a fixed sensitivity value
31 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
31 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
31 Days Ago
Dont compare raw positions for state dirty
31 Days Ago
Fix rear turret being on the wrong camera mode
31 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
32 Days Ago
Play attack animations on the player when attacking (from a turret)
32 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
32 Days Ago
Fixed yaw issues on ptboat front turret
33 Days Ago
Setup 3rd person reload effects on turrets
33 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
33 Days Ago
Fix muzzle fire appearing at the wrong place
33 Days Ago
Swap to the rigged versions of the 50 cals
33 Days Ago
Fixed front turret only reloading the left 50 cal