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6,264 Commits over 1,035 Days - 0.25cph!

51 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
51 Days Ago
Fix paintable sign inserts not being covered in raid windows
52 Days Ago
Step left/right blends - dont work how I want yet
52 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
52 Days Ago
Somewat better spline movement
52 Days Ago
WIP 3p and vm anim work
52 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
52 Days Ago
Swap to a 1d blend instead, we don't need the y value
53 Days Ago
Dont wipe the mountable wipe anchor on the client
53 Days Ago
Fixed pooltable not being placeable
53 Days Ago
More compile fixes
53 Days Ago
rename PoolTable to Pooltable so Unity behaves
53 Days Ago
game_room_dlc -> game_room_dlc/pool
53 Days Ago
Serializer fix Codegen
53 Days Ago
main -> game_room_dlc
53 Days Ago
softcore_tc_stack_fix -> main
53 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
53 Days Ago
demo_comptatbility_editor_fix -> main
53 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
54 Days Ago
Same thing for the second entry way
54 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
54 Days Ago
Fix last played gamemode being retained on the client
54 Days Ago
raiding_countdown_fix -> main
54 Days Ago
raid_window_fixes -> main
54 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
54 Days Ago
raid_window_fixes -> main
54 Days Ago
Fixed a loophole allowing frame insert items to be damaged
54 Days Ago
Null guard raid status window
54 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
54 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
54 Days Ago
WIP new 3p anims setup
55 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
55 Days Ago
pooltable -> pool
55 Days Ago
game_room_dlc -> game_room_dlc/pooltable
55 Days Ago
main -> game_room_dlc
55 Days Ago
softcore_updates_jul_26 -> main
55 Days Ago
raid_window -> softcore_updates_jul_26
55 Days Ago
Minor map ui improvements
55 Days Ago
softcore_updates_jul_26 -> main
55 Days Ago
raid_window -> softcore_updates_jul_26
55 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
55 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
57 Days Ago
raid_window -> softcore_updates_jul_26
57 Days Ago
Swap raidStatusSet to be lazy loaded instead
58 Days Ago
Batch tc network updates over a few frames instead
58 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
58 Days Ago
Compile fix
58 Days Ago
Block doors/gates from receiving damage outside a raid window
58 Days Ago
Ensure we only add raid status provided we are in softcore
58 Days Ago
raid_window -> softcore_updates_jul_26