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5,728 Commits over 913 Days - 0.26cph!

48 Days Ago
fix_server_browser_compression -> server_browser_optimizations
48 Days Ago
server_side_list_filters -> server_browser_optimizations
48 Days Ago
Swap logic check round for the cache isOn
48 Days Ago
Try/Catch instead of just rawdogging it
48 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
48 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
49 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
52 Days Ago
server_browser_phrase_fix -> main
52 Days Ago
Remove unused phrases
52 Days Ago
Fix a bunch of missing tags on the map creator
52 Days Ago
boat_highspeed_parenting_fix -> main
52 Days Ago
Stop high speed dismounting throwing you from your player made boat
52 Days Ago
delay_browser_changes -> main
52 Days Ago
Revert region changes until next month - bring back ping for now
53 Days Ago
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53 Days Ago
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54 Days Ago
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54 Days Ago
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54 Days Ago
off_required_fix -> main
54 Days Ago
Fix off phrase being set to required
54 Days Ago
Remove kicked toast debug log
54 Days Ago
cargo_crate_layering_fix -> main
54 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
54 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
54 Days Ago
labs_crate_player_input -> main
54 Days Ago
boat_hand_animation_fix -> main
54 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
55 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
55 Days Ago
freshwater_fix
55 Days Ago
Revert to a better cs: #144447
55 Days Ago
freshwater_fix -> main
55 Days Ago
Revert proc map to #142609
55 Days Ago
server_browser_obfuscation_fix -> main
55 Days Ago
Dont obfuscate ping assmembly
55 Days Ago
Ordering changes
55 Days Ago
main -> sendmodelstate_optim
55 Days Ago
playerboat_deployable_snapping -> main
55 Days Ago
Dont use root - was grabbing the boats rotation
55 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
55 Days Ago
Project y directions rather than assuming y = 0
55 Days Ago
Turn other instances of Vector3.up into ent up
55 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
55 Days Ago
menu2_play_warmup_fix -> main
55 Days Ago
We dont need readonly anymore - drop it
55 Days Ago
syncvar_traincoupling_fix_2 -> main
55 Days Ago
Fix wagons changed syncvar not starting audio
55 Days Ago
server_browser_ping_removal -> main
55 Days Ago
Fallback to sorting via ping if we can't find regions
56 Days Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
56 Days Ago
procedural_map_custom_save_support -> main