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4,864 Commits over 762 Days - 0.27cph!

26 Days Ago
building_planner_viewmodel -> main
26 Days Ago
Remove planner viewmodel
26 Days Ago
wrong branch! Merge to building_planner_viewmodel
26 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
26 Days Ago
main -> building_planner_viewmodel
26 Days Ago
main -> building_planner_viewmodel
26 Days Ago
vehicle_ui_sidecar -> main
26 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
26 Days Ago
vendor_drone_accessibility -> main
26 Days Ago
clean up the ui icon
26 Days Ago
main -> drone_accessibility
26 Days Ago
27 Days Ago
compile fixes
27 Days Ago
turret_viewmodel -> naval_update
27 Days Ago
Turn off viewmodel for now
27 Days Ago
comments
27 Days Ago
vendor_ui_drone_accesibility -> main
27 Days Ago
more stomped map fixes
27 Days Ago
Fixed broken drone phrase
27 Days Ago
Rverted a bunch of the stomped drone changes
27 Days Ago
Fix merge conflicts
27 Days Ago
main -> vendor_ui_drone_accessibility
27 Days Ago
Fix prediction NRE for NPCVendingMachines
27 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
27 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
27 Days Ago
naval_update -> turret_viewmodel
27 Days Ago
vendor_ui_drone_accessibility -> main
27 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
27 Days Ago
Compile error fix
27 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
27 Days Ago
Store drone accessible state on the map marker
28 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
28 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
28 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
29 Days Ago
29 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
29 Days Ago
Rear turret Viewmodel test WIP
29 Days Ago
More cleanup, dont use the packing queue for reloading
29 Days Ago
Run ai loop faster
29 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
29 Days Ago
Fix some broken flex stuff in the boat building hud prefab
29 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
29 Days Ago
Missed files
29 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
29 Days Ago
Add more playables null checks
29 Days Ago
Fixed protobuf
29 Days Ago
main -> naval_update
29 Days Ago
wallpaper_viewmodel_fix -> main
29 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
31 Days Ago
console_vehicle_ui -> main