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5,640 Commits over 913 Days - 0.26cph!

51 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
52 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
52 Days Ago
Fix scoreboard issues
52 Days Ago
scientist_spawner_new_boats
52 Days Ago
Ensure oilrig and crate hacking rhibs are also included
52 Days Ago
scientist_spawner_new_ai -> main
53 Days Ago
Flip the condition
53 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
53 Days Ago
kill_scientist_boat_fix -> main
53 Days Ago
Fix scientist boats becoming bricked when using killscientists command
53 Days Ago
scientist_boat_ai_driverkill_fix -> main
53 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
53 Days Ago
inventory_commands_streamermode
53 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
53 Days Ago
catapult_bee_worldmodel -> main
53 Days Ago
Add worldmodel script to bee ammo for the catapult
53 Days Ago
syncvar_improvements_3 -> main
53 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
53 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
53 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
53 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
54 Days Ago
Cherrypick from range 142973 -> 143247
54 Days Ago
Cherrypick 142957
54 Days Ago
Cherrypick 142943
54 Days Ago
Cherrypick 142938
56 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
56 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
56 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
56 Days Ago
Can use ball without tee remove a bunch of logs
56 Days Ago
Messy set of bug fixes so i can do one final check before builds
56 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
56 Days Ago
Swapped interaction icons to something better than crosses everywhere
56 Days Ago
Add random golf ball colours
56 Days Ago
Fix bug when trying to tee off from the golf tee
56 Days Ago
CLIENT compile fixes
56 Days Ago
Compile fix - getting ready for aux3
56 Days Ago
Compile fixes
56 Days Ago
Fix golf tee nuking the ball under weird circumstances
56 Days Ago
Detect a winner and show a phrase when they win
56 Days Ago
Numerous bug fixes with the Golf UI
56 Days Ago
Ensure hole UI updates
56 Days Ago
Reserve the first two rows in the ui
56 Days Ago
Ensure golf ball home tee is set
56 Days Ago
Missing physics material files
56 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
57 Days Ago
Fixed bugs with numbering not changing under certain circumstances
57 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
57 Days Ago
Player scoring system. Player scores increase with each hit
57 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
57 Days Ago
Can now Tee-Off from the Tee