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6,592 Commits over 1,066 Days - 0.26cph!

50 Days Ago
game_room_dlc -> main
50 Days Ago
new_pool_ui -> game_room_dlc
50 Days Ago
codegen
50 Days Ago
add a show tooltips convar and set it to default
50 Days Ago
Fix striped balls having weird shades
50 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
50 Days Ago
rename_test_warning -> main
50 Days Ago
Show an minor inspector warning if an item has been renamed recently
50 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
50 Days Ago
demo_compat_fix_2 -> main
50 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
50 Days Ago
game_room_dlc -> new_pool_ui
50 Days Ago
main -> game_room_dlc
51 Days Ago
Add some better tooltips depending on what you pot
51 Days Ago
Minor colour changes
51 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
51 Days Ago
Poolball Shadows, highlights, stripes etc
51 Days Ago
More WIP
51 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
51 Days Ago
arrow_late_loading_fix -> main
51 Days Ago
main -> game_room_dlc
51 Days Ago
game_room_dlc -> new_pool_ui
51 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
51 Days Ago
syncvar_ornateframe_initialiser_fix -> main
51 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
52 Days Ago
game_room_dlc -> main
52 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
52 Days Ago
game_room_dlc -> main
52 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
52 Days Ago
In a gamer over state allow anyone to reset the pool game
52 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
52 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
52 Days Ago
WIP: new avatar masks new top bar
52 Days Ago
game_room_dlc -> new_pool_ui
52 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
52 Days Ago
pool: add more profiling everywhere
53 Days Ago
More minor work
53 Days Ago
Initial setup
53 Days Ago
main -> game_room_dlc
53 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
53 Days Ago
game_room_dlc -> main
53 Days Ago
Ensure cue ball starts on the line is should
53 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
53 Days Ago
Stop the racked balls clipping into each other
53 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
53 Days Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes