4,096 Commits over 701 Days - 0.24cph!
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
Use a single shared 200 x 200 texture to keep costs down
Show the real ingame map on a RHIB screen
Animate the throttle level on the new RHIB
Support reverse
Added working compass to the new RHIB
Fixed the propellers not rotating with movement speed
Add Waterworld to the scene loader
backgroundvideo_fix -> main
Convar to force menu background videos to be webm only. Default = true
Change texture compression on the RHIB controls
Fix new drybox not spawning on the RHIB
Persist SyncVar arguments from within components
SyncVars can now be used in EntityComponents
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session_text_fix -> new_menu2
Prevent header image from stretching in the session page
Ensure server title and logo changes properly on the session page
server_image_size_fix -> new_menu2
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
fix_shockbyte_button -> main (changes were stomped)
Fix shockbyte button again
Weaver setup:
Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class
Inject proxy methods (getter and setter)
Util method to try and find EntityComponentBase inheritence
Create getter and setter methods we can give to the weaver
Make a public caller method to get around partial methods with access modifiers requiring an implementation
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator:
CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent
Setup SyncComponent attribute so we can control it
Wire up setting in a way that makes it believable to be a SyncVar
Stop interaction toast clipping
Setup button max sizes
Remove top level token debug
Ensure map name is sanitised properly in streamermode
Ensure session background isn't fully transparent
Fix spacing issue with queue icon
Fix server queues not detecting single person queues
Dont adjust gamemode counts if you are on the wrong category
Try and fix promo site not working
Fix interaction toast sometimes running logic twice on a single button press
Fix rust plus close button not working
Restore old streamer mode server description
Fix source generator not running on components
Code cleanup
First attempt at a decent solution to entity components (in SyncVars) - hoisting:
Grab a reference to all entity components
Find SyncComponent attributes
Extract all SyncVars from the 'component'
Hoist them inside the parent with getters/setters that reference the components SyncVars
Run through existing logic
Initial clientside boring stuff
media_capture_backgroundvideo -> main
Convar to skip the current menu background video
Rename 'rust+' button 'pairing'
Ensure Rust+ button has a hover effect
Ensure streamer mode works for server titles in play
Make header box less transparent