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4,453 Commits over 731 Days - 0.25cph!

28 Days Ago
Driver no longer has a gun out
28 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
28 Days Ago
Fifth attempt at avoidance logic
28 Days Ago
Fix broken bounds on the rhib storage drybox
28 Days Ago
Remove mounting debug code
28 Days Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
28 Days Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
28 Days Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
29 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
29 Days Ago
Actually fill the RHIB with scientists when you attach
29 Days Ago
naval_update -> scientist_boat_ai
29 Days Ago
browser_scrollview_fix_2 -> main
29 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
29 Days Ago
neck_stuck_debug -> main
29 Days Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
29 Days Ago
powered_water_purifier_pickup_fix -> main
29 Days Ago
Fixed not being able to pickup the powered water purifier even when its empty
29 Days Ago
browser_scroll_bug_fix -> main
29 Days Ago
Some more changes to try and get browser scrollview to work properly
29 Days Ago
hurt_overlay_nvg_fix -> main
29 Days Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
29 Days Ago
test_generator_more_snapping_fixes -> main
29 Days Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
29 Days Ago
more_video_optims -> main
29 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
29 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
30 Days Ago
pt_boat_gameplay -> naval_update
30 Days Ago
We are moving! Fuel storage Item storage
30 Days Ago
Adjust water plane points for PID
30 Days Ago
Fix engine access Place mount points properly
30 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
30 Days Ago
Add AI support to the new PT Boat
30 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
30 Days Ago
Engine speed adjustments Setup dual propellers
30 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
More Waterworld map obstacles
30 Days Ago
Remove resolution field - not used Standard RHIB cleanup
30 Days Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
30 Days Ago
Cleanup, compile errors
30 Days Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
30 Days Ago
Codegen
30 Days Ago
Add ai data to all rhibs
30 Days Ago
naval_update -> scientist_boat_ai
30 Days Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
30 Days Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
30 Days Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
30 Days Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
30 Days Ago
PT_Boat -> naval_update
31 Days Ago
Another fresh attempt at new avoidance logic