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6,843 Commits over 1,096 Days - 0.26cph!

34 Days Ago
muzzle_flash_optimisations -> main
34 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
34 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
34 Days Ago
nan_waterheight_fix -> main
34 Days Ago
Fix NaN values sometimes being generated for water level
34 Days Ago
quick_join_fix -> main
34 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
34 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
34 Days Ago
Fix the quick join menu not showing any entries
35 Days Ago
flexbox_outofrange_nre -> main
35 Days Ago
Fix Flexbox Out of Range error
35 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
35 Days Ago
Add in a stir status panel showing if we are currently stirred or not
35 Days Ago
main -> biofuel_generator
35 Days Ago
country_selection_refresh -> main
35 Days Ago
Better ui again (v3.5?)
35 Days Ago
- v3 country selection screen - Better handling for automatic country finding
35 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
35 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
35 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
36 Days Ago
c4_client_prediction -> main
36 Days Ago
Missing files
36 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
36 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
36 Days Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
36 Days Ago
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
37 Days Ago
grenade_client_prediction -> main
37 Days Ago
- Fix complex on throw result - Compile fixes
37 Days Ago
main -> grenade_client_prediction
37 Days Ago
report_player_bots_fix -> main
37 Days Ago
Stop bots showing up in the report player window
37 Days Ago
server_browser_filter_fix -> main
37 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
37 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
37 Days Ago
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37 Days Ago
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37 Days Ago
+ profiling
37 Days Ago
Dont call TryGetComponent 16 times a second
37 Days Ago
- Minor code cleanup - Codegen
37 Days Ago
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38 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
38 Days Ago
main -> grenade_client_prediction
41 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
41 Days Ago
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41 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
41 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
41 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
41 Days Ago
- Basic script setup - Initial IO power input
42 Days Ago
main -> grenade_client_prediction
42 Days Ago
main -> biofuel_generator