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4,734 Commits over 762 Days - 0.26cph!

26 Days Ago
naval_update -> pt_boat_2
26 Days Ago
scientist_boats_gameplay_2 _> naval_update
26 Days Ago
Fix fingers not working on reload animations
27 Days Ago
pt_boat_2 -> naval_update
27 Days Ago
naval_update -> pt_boat_2
27 Days Ago
PTBoat Scientists can use the rear turret properly
27 Days Ago
Missed file
27 Days Ago
Fix crash
27 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
27 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
27 Days Ago
seat changes
27 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
27 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
27 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
27 Days Ago
Codegen
27 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
27 Days Ago
Fix hips staying locked when moving the turrets up and down
27 Days Ago
naval_update -> pt_boat_2
29 Days Ago
scientist_boat_ai -> naval_update
29 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
29 Days Ago
scientist_boat_ai -> naval_update
29 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
29 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
29 Days Ago
naval_update -> scientist_boat_ai
29 Days Ago
pt_boat_2 -> naval_update
29 Days Ago
Compile errors
30 Days Ago
Codegen Manifest
30 Days Ago
naval_update -> pt_boat_2
30 Days Ago
Lerp when not using sights based on a fixed sensitivity value
30 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
30 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
30 Days Ago
Dont compare raw positions for state dirty
30 Days Ago
Fix rear turret being on the wrong camera mode
30 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
31 Days Ago
Play attack animations on the player when attacking (from a turret)
31 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
31 Days Ago
Fixed yaw issues on ptboat front turret
32 Days Ago
Setup 3rd person reload effects on turrets
32 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
32 Days Ago
Fix muzzle fire appearing at the wrong place
32 Days Ago
Swap to the rigged versions of the 50 cals
32 Days Ago
Fixed front turret only reloading the left 50 cal
32 Days Ago
Fix SV_ReloadStart error on rear turret
32 Days Ago
Another manifest Finally working with some clean prefabs
32 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
32 Days Ago
Realign rear turret again
32 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
32 Days Ago
naval_update -> pt_boat_2
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool