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4,769 Commits over 762 Days - 0.26cph!

28 Days Ago
Dont try and set navigator, we dont have one
28 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
28 Days Ago
naval_update -> scientist_boat_fixes_3
28 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
28 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
28 Days Ago
Fix menu player being borked - dont need playables there
28 Days Ago
playables_fixes -> naval_update
28 Days Ago
playables_fixes -> naval_update
28 Days Ago
Fix hold poses being screwed
28 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
28 Days Ago
scientist_boats_gameplay_2 -> naval_update
28 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
28 Days Ago
Add PT loot spawning
28 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
28 Days Ago
28 Days Ago
scientist_boats_gameplay_2 -> naval_update
28 Days Ago
Compile fixes
28 Days Ago
Fixed somne bugs with scientist boat oil rig manager
28 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
28 Days Ago
28 Days Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
29 Days Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
29 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
29 Days Ago
naval_update -> scientist_boats_gameplay_2
29 Days Ago
naval_update/deep_sea -> naval_update
29 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
29 Days Ago
scientist_boats_gameplay_2 -> naval_update
29 Days Ago
Made RHIB scientists way less tanky
29 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
29 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
29 Days Ago
scientist_boats_gameplay_2 -> naval_update
29 Days Ago
compile fixes
29 Days Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
29 Days Ago
Fix MountedWeaponSeat NRE
29 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
29 Days Ago
naval_update -> pt_boat_2
29 Days Ago
scientist_boats_gameplay_2 _> naval_update
29 Days Ago
Fix fingers not working on reload animations
30 Days Ago
pt_boat_2 -> naval_update
30 Days Ago
naval_update -> pt_boat_2
30 Days Ago
PTBoat Scientists can use the rear turret properly
30 Days Ago
Missed file
30 Days Ago
Fix crash
30 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
30 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
30 Days Ago
seat changes
30 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
30 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
30 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
30 Days Ago
Codegen