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6,321 Commits over 1,035 Days - 0.25cph!

57 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
57 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
57 Days Ago
keep a dropped key around for an hour rather than 5 minutes
57 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
57 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
58 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
58 Days Ago
game_room_dlc -> game_room_dlc/pool
58 Days Ago
Broken codegen fix 2
58 Days Ago
Fixed broken codegen
58 Days Ago
Fixed console system
58 Days Ago
pool -> game_room_dlc
58 Days Ago
game_room_dlc/pool -> game_room_dlc
58 Days Ago
Missed files
58 Days Ago
Debug commands to change pool table state
58 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
58 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
58 Days Ago
Better blue team colour
58 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
58 Days Ago
Remove old icon
58 Days Ago
Fix busted 3p cue position/rotation
58 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
58 Days Ago
Change ... to say PROCESSING TURN in pool table status
58 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
59 Days Ago
game_room_dlc -> game_room_dlc/pool
59 Days Ago
Check socket base instead
59 Days Ago
Only send snapping mode information provided we have a snappable object
59 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
59 Days Ago
3p pool cue sticks to hand bone
59 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
59 Days Ago
Additional checks
59 Days Ago
Show pool power bar on the ui
59 Days Ago
New, decently cleaned up test pool ui
59 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
59 Days Ago
Missed files
59 Days Ago
- Codegen
59 Days Ago
pool -> game_room_dlc
59 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
59 Days Ago
Use player id 0 to as an error fallback
60 Days Ago
Add substeps to the pool physics system for better performance at low fps
60 Days Ago
More compile fixes
60 Days Ago
Serializer fix
60 Days Ago
Compile errors
60 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
60 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
60 Days Ago
Fix raid window widget showing the wrong time
60 Days Ago
Add gather rate and raid window details to the softcore changelog section
60 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
60 Days Ago
main -> game_room_dlc
60 Days Ago
- More shot animation work - More debugging
2 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable