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6,349 Commits over 1,066 Days - 0.25cph!

58 Days Ago
Increase movement speed
58 Days Ago
Revert rolling changes Reduce stop threshold
58 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
58 Days Ago
Missed files
58 Days Ago
Split pool table into client + server files to cut down on the bloat
58 Days Ago
Fix a ton of movement lag issues
58 Days Ago
Further lower the pooltable
58 Days Ago
- Add mouse instructions to the ui - Minor ui changes
58 Days Ago
Fix pool balls not rolling when they get slow enough
58 Days Ago
Stop dismounting from the pooltable ending up killing you
58 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
58 Days Ago
Fix darts game board breaking aux1 builds
58 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
58 Days Ago
Stop pooltable floating
58 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
59 Days Ago
- Manifest - Demo compat
59 Days Ago
main -> game_room_dlc
59 Days Ago
Codgen
59 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
59 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
59 Days Ago
metabolism_fixes -> main
59 Days Ago
Only advance the baseline when we report a change
59 Days Ago
Code cleanup
59 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
Codegen
2 Months Ago
Fix raid window convars not persisting after restart
2 Months Ago
Try doing it in post load
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
keep a dropped key around for an hour rather than 5 minutes
2 Months Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Broken codegen fix 2
2 Months Ago
Fixed broken codegen
2 Months Ago
Fixed console system
2 Months Ago
pool -> game_room_dlc
2 Months Ago
game_room_dlc/pool -> game_room_dlc
2 Months Ago
Missed files
2 Months Ago
Debug commands to change pool table state
2 Months Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
2 Months Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
2 Months Ago
Better blue team colour
2 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Months Ago
Remove old icon
2 Months Ago
Fix busted 3p cue position/rotation
2 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Months Ago
Change ... to say PROCESSING TURN in pool table status