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6,563 Commits over 1,066 Days - 0.26cph!

49 Days Ago
In a gamer over state allow anyone to reset the pool game
49 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
49 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
49 Days Ago
WIP: new avatar masks new top bar
49 Days Ago
game_room_dlc -> new_pool_ui
49 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
49 Days Ago
pool: add more profiling everywhere
50 Days Ago
More minor work
50 Days Ago
Initial setup
50 Days Ago
main -> game_room_dlc
50 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
50 Days Ago
game_room_dlc -> main
50 Days Ago
Ensure cue ball starts on the line is should
50 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
50 Days Ago
Stop the racked balls clipping into each other
50 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
50 Days Ago
Remove WIP text on the pooltable
2 Months Ago
game_room_dlc -> main
2 Months Ago
Cleanup spline movement a bit
2 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
2 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
2 Months Ago
Fix pooltabel groundwatch not working
2 Months Ago
game_room_dlc -> main
2 Months Ago
Compile fixes
2 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
2 Months Ago
pool: - sound effect on mounting
2 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Months Ago
pool: Ensure we cant move after hitting the ball
2 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Months Ago
- play confetti effect on win
2 Months Ago
game_room_dlc -> main
2 Months Ago
Fix hit animation not working
2 Months Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Months Ago
Fix cue not staying in our right hand
2 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
2 Months Ago
Better subsystem blending values
2 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
2 Months Ago
Stop pool mountable dragging you along with the cue ball once you shoot
2 Months Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
2 Months Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
2 Months Ago
main -> game_room_dlc
2 Months Ago
syncvar_initialiser_support
2 Months Ago
Fix a few NREs called by the new initialiser support
2 Months Ago
Syncvars now correctly identifiy and apply initialisers properly
2 Months Ago
obfuscation_analyzer -> main
2 Months Ago
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2 Months Ago
main -> game_room_dlc
2 Months Ago
main -> obfuscation_analyser