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6,251 Commits over 1,035 Days - 0.25cph!

50 Days Ago
Serializer fix Codegen
50 Days Ago
main -> game_room_dlc
50 Days Ago
softcore_tc_stack_fix -> main
50 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
50 Days Ago
demo_comptatbility_editor_fix -> main
50 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
51 Days Ago
Same thing for the second entry way
51 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
51 Days Ago
Fix last played gamemode being retained on the client
51 Days Ago
raiding_countdown_fix -> main
51 Days Ago
raid_window_fixes -> main
51 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
51 Days Ago
raid_window_fixes -> main
51 Days Ago
Fixed a loophole allowing frame insert items to be damaged
51 Days Ago
Null guard raid status window
51 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
51 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
51 Days Ago
WIP new 3p anims setup
52 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
52 Days Ago
pooltable -> pool
52 Days Ago
game_room_dlc -> game_room_dlc/pooltable
52 Days Ago
main -> game_room_dlc
52 Days Ago
softcore_updates_jul_26 -> main
52 Days Ago
raid_window -> softcore_updates_jul_26
52 Days Ago
Minor map ui improvements
52 Days Ago
softcore_updates_jul_26 -> main
52 Days Ago
raid_window -> softcore_updates_jul_26
52 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
52 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
54 Days Ago
raid_window -> softcore_updates_jul_26
54 Days Ago
Swap raidStatusSet to be lazy loaded instead
55 Days Ago
Batch tc network updates over a few frames instead
55 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
55 Days Ago
Compile fix
55 Days Ago
Block doors/gates from receiving damage outside a raid window
55 Days Ago
Ensure we only add raid status provided we are in softcore
55 Days Ago
raid_window -> softcore_updates_jul_26
55 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
55 Days Ago
set raid windows on by default
55 Days Ago
Seperate tc softcore stuff into its own file
55 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
55 Days Ago
56 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
56 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
56 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
56 Days Ago
Battery fixes
56 Days Ago
snapping_fixes -> main
57 Days Ago
snapping_fixes -> main
57 Days Ago
Ability to enable/disable seat by socket height dynamically on each entity
57 Days Ago
main -> snapping_fixes