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6,012 Commits over 974 Days - 0.26cph!

44 Days Ago
Hide ball when pocketed
44 Days Ago
- Add walls to the pool physics simulation
44 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
44 Days Ago
Fix busted deploy volume
44 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
44 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
44 Days Ago
train_cinematic_improvements -> main
44 Days Ago
Bunch of commands to control locomotives with console commands
45 Days Ago
Add train control to the timeline
45 Days Ago
main -> game_room_dlc
45 Days Ago
Pool table deployable
46 Days Ago
network_profiler_improvements_3 -> main
49 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
49 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
49 Days Ago
Revert previous changes
49 Days Ago
main -> twitchdropsrenderer
49 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
49 Days Ago
up and down fixes
49 Days Ago
Add pocket support (which deletes the ball on contact)
49 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
49 Days Ago
main -> game_room_dlc
49 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
50 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
50 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
50 Days Ago
Final fixes
50 Days Ago
More WIP changes
50 Days Ago
Another attempt at a fix
50 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
51 Days Ago
Ensure mask update group is provided
51 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
51 Days Ago
Fix typo
51 Days Ago
Fix hidden items showing up in the vending machine search
51 Days Ago
empty_country_fix -> main
51 Days Ago
Fix countries not being shown in the drop down country selection window
51 Days Ago
Fix shop name input being at a weird position when opening the dialog window
51 Days Ago
Ensure 'remove all' popup closes if you disconenct
51 Days Ago
Support UI popup with empty string titles
51 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
51 Days Ago
Fix broken open transition
51 Days Ago
empty_country_list_fix -> main
51 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
51 Days Ago
increase max player sprinkle
51 Days Ago
Final volume checks
51 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
51 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
52 Days Ago
Remove region locations help print out
54 Days Ago
Left align country text in the server browser
54 Days Ago
vending_fixes_2 -> main
54 Days Ago
Phrase fix
54 Days Ago
Add an 'are you sure' popup when clearing all vending orders