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6,363 Commits over 1,066 Days - 0.25cph!

59 Days Ago
Codegen
59 Days Ago
main -> game_room_dlc
59 Days Ago
demo_compat_crc_fix -> main
59 Days Ago
Stop Demo CRC being ignored in Editor
60 Days Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Months Ago
Stop pool dismounts making you fly
2 Months Ago
Stop players feet clipping into the ground whilst playing pool
2 Months Ago
Fix pooltable collider NRE
2 Months Ago
Added disclaimer text on the pooltable
2 Months Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Obfuscation fix
2 Months Ago
main -> game_room_dlc
2 Months Ago
Compile fix
2 Months Ago
Increase movement speed
2 Months Ago
Revert rolling changes Reduce stop threshold
2 Months Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
2 Months Ago
Missed files
2 Months Ago
Split pool table into client + server files to cut down on the bloat
2 Months Ago
Fix a ton of movement lag issues
2 Months Ago
Further lower the pooltable
2 Months Ago
- Add mouse instructions to the ui - Minor ui changes
2 Months Ago
Fix pool balls not rolling when they get slow enough
2 Months Ago
Stop dismounting from the pooltable ending up killing you
2 Months Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Months Ago
Fix darts game board breaking aux1 builds
2 Months Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
2 Months Ago
Stop pooltable floating
2 Months Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
2 Months Ago
- Manifest - Demo compat
2 Months Ago
main -> game_room_dlc
2 Months Ago
Codgen
2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
Codegen
2 Months Ago
Fix raid window convars not persisting after restart
2 Months Ago
Try doing it in post load
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
keep a dropped key around for an hour rather than 5 minutes
2 Months Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Broken codegen fix 2