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5,259 Commits over 823 Days - 0.27cph!

49 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
49 Days Ago
windturbine_lod_fix -> main
49 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
49 Days Ago
mountplayersync_ai_bypass -> main (yolo)
49 Days Ago
mountplayersync_ai_bypass -> main
49 Days Ago
hot_reload_1.13.13 -> main
49 Days Ago
Update HotReload to 1.13.13
49 Days Ago
network_profiler_improvements -> main
49 Days Ago
Display in/out simple bytes in MB
50 Days Ago
network_profiler_improvements -> main
50 Days Ago
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
50 Days Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
50 Days Ago
- Remove logs - Codegen - Cleanup
50 Days Ago
notifications_indicator_fix_2 -> main
50 Days Ago
Dont read all noticies on init
50 Days Ago
main -> notifications_indicator_fix_2
50 Days Ago
main -> mountplayersync_ai_bypass
50 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
50 Days Ago
network_profiler_accumulate_packets -> main
50 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
51 Days Ago
scientist_boat_work_queue -> main
51 Days Ago
Codegen
51 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
51 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
51 Days Ago
partyhat_worldmodel_fix -> main
51 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
51 Days Ago
notifications_indicator_fix_2 -> main
51 Days Ago
Formatting
51 Days Ago
Fix standard notifications not being included properly
51 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
51 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
51 Days Ago
boat_planner_icon_fix -> main
51 Days Ago
Fix the 'boat planner' icon having green shadows
51 Days Ago
main -> notifications_indicator_fix_2
51 Days Ago
snapping_corner_nre_fix -> main
51 Days Ago
Fix deployable snapping corner hit NRE
55 Days Ago
55 Days Ago
Dont send aim dir at first - not needed
55 Days Ago
reduce_balistagun_aim_packets -> main
55 Days Ago
reduce_ballistagun_aim_packet -> main
55 Days Ago
Restore server tick (no networking overhead)
55 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
55 Days Ago
Logs
55 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
55 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
55 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
55 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
56 Days Ago
network_profiler -> main
56 Days Ago
Compile fix (random include statement)
56 Days Ago
network_profiler -> main