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5,484 Commits over 882 Days - 0.26cph!

35 Days Ago
Ensure front turret min walk distance is set to -2
35 Days Ago
mountable_bypass_extended -> main
35 Days Ago
Rollout position per frame bypass to cannons and tugboats
36 Days Ago
Support autosave/autoload in objects with inherited syncvars
36 Days Ago
easel_canvas_syncvar_autoload_fix -> main
36 Days Ago
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36 Days Ago
36 Days Ago
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36 Days Ago
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36 Days Ago
proprenderer_print_log_fix -> main
36 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
36 Days Ago
pt_boat_turret_seat_angle_fix -> main
36 Days Ago
Compile fix
39 Days Ago
pt_boat_turret_seat_angle_fix -> main
39 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
40 Days Ago
Stop another prop renderer log
40 Days Ago
main -> pt_boat_turret_seat_angle_fix
40 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
40 Days Ago
main -> pt_boat_turret_seat_angle_fix
40 Days Ago
proprenderer_error_spam_fix -> main
40 Days Ago
Dont update prop renderer in playmode
40 Days Ago
pt_boat_turret_prefabinfo -> main
40 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
40 Days Ago
Generated the double pt boat turret icon
40 Days Ago
- Revert M249 icon - Add single turret icon
40 Days Ago
icon_generator_animation_support
40 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
40 Days Ago
force_update_trigger_bypass -> main
40 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
40 Days Ago
force_update_trigger_bypass -> main
40 Days Ago
Dont need extra force update check
40 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
41 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
41 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
41 Days Ago
pt_boat_turret_fixes -> main
41 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
41 Days Ago
main -> pt_boat_turret_fixes
42 Days Ago
mountplayersync_ai_bypass
42 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
42 Days Ago
Fixed incorrect set parent check on the right branch this time
42 Days Ago
Fixed incorrect set parent check
42 Days Ago
pt_boat_fixes -> main
42 Days Ago
main -> mountplayersync_ai_bypass
42 Days Ago
pt_boat_turret_fixes -> main
42 Days Ago
- Fix rear turret being able to move outside its clamping bounds
43 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
43 Days Ago
pt_boat_turret_full_reload -> main
43 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
43 Days Ago
vedning_machine_vis_fix -> main