userIan Hendersoncancel
reporust_rebootcancel

6,227 Commits over 1,035 Days - 0.25cph!

43 Days Ago
Minor map ui improvements
43 Days Ago
softcore_updates_jul_26 -> main
43 Days Ago
raid_window -> softcore_updates_jul_26
43 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
43 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
45 Days Ago
raid_window -> softcore_updates_jul_26
45 Days Ago
Swap raidStatusSet to be lazy loaded instead
45 Days Ago
Batch tc network updates over a few frames instead
45 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
46 Days Ago
Compile fix
46 Days Ago
Block doors/gates from receiving damage outside a raid window
46 Days Ago
Ensure we only add raid status provided we are in softcore
46 Days Ago
raid_window -> softcore_updates_jul_26
46 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
46 Days Ago
set raid windows on by default
46 Days Ago
Seperate tc softcore stuff into its own file
46 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
46 Days Ago
47 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
47 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
47 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
47 Days Ago
Battery fixes
47 Days Ago
snapping_fixes -> main
48 Days Ago
snapping_fixes -> main
48 Days Ago
Ability to enable/disable seat by socket height dynamically on each entity
48 Days Ago
main -> snapping_fixes
48 Days Ago
vending_machine_admin_typo -> main
48 Days Ago
Separate typo fix
48 Days Ago
server_item_notifications_streamermode -> main
48 Days Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
48 Days Ago
Stop deepsea npc shops from showing up in outpost search
48 Days Ago
sell_order_warning_persistence -> main
48 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
48 Days Ago
main -> photograph_text_fix
48 Days Ago
Fix photograph notes not updating
48 Days Ago
voip_cctv_rewrite -> main
48 Days Ago
vending_flag_collision_fix -> main
48 Days Ago
Fix flag collision
48 Days Ago
main -> snapping_fixes
48 Days Ago
high_level_networking_improvements -> main
49 Days Ago
Add EntityRef support to our RPC source generator
49 Days Ago
Add EntityRef SyncVar support
49 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
49 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
49 Days Ago
main -> game_room_dlc
50 Days Ago
vending_stats_crash_fix -> main
50 Days Ago
vending_stats_page_fix -> main
50 Days Ago
- Remove some test code in for disk - Add using statements
50 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
50 Days Ago
main -> game_room_dlc