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5,633 Commits over 913 Days - 0.26cph!

51 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
51 Days Ago
kill_scientist_boat_fix -> main
51 Days Ago
Fix scientist boats becoming bricked when using killscientists command
51 Days Ago
scientist_boat_ai_driverkill_fix -> main
51 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
51 Days Ago
inventory_commands_streamermode
51 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
51 Days Ago
catapult_bee_worldmodel -> main
51 Days Ago
Add worldmodel script to bee ammo for the catapult
51 Days Ago
syncvar_improvements_3 -> main
52 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
52 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
52 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
52 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
52 Days Ago
Cherrypick from range 142973 -> 143247
52 Days Ago
Cherrypick 142957
52 Days Ago
Cherrypick 142943
52 Days Ago
Cherrypick 142938
55 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
55 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
55 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
55 Days Ago
Can use ball without tee remove a bunch of logs
55 Days Ago
Messy set of bug fixes so i can do one final check before builds
55 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
55 Days Ago
Swapped interaction icons to something better than crosses everywhere
55 Days Ago
Add random golf ball colours
55 Days Ago
Fix bug when trying to tee off from the golf tee
55 Days Ago
CLIENT compile fixes
55 Days Ago
Compile fix - getting ready for aux3
55 Days Ago
Compile fixes
55 Days Ago
Fix golf tee nuking the ball under weird circumstances
55 Days Ago
Detect a winner and show a phrase when they win
55 Days Ago
Numerous bug fixes with the Golf UI
55 Days Ago
Ensure hole UI updates
55 Days Ago
Reserve the first two rows in the ui
55 Days Ago
Ensure golf ball home tee is set
55 Days Ago
Missing physics material files
55 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
55 Days Ago
Fixed bugs with numbering not changing under certain circumstances
55 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
55 Days Ago
Player scoring system. Player scores increase with each hit
55 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
55 Days Ago
Can now Tee-Off from the Tee
55 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
55 Days Ago
- Fixed swap to driver popup not working
55 Days Ago
Create item for golf hole bucket - can now place it
55 Days Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
55 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
55 Days Ago
Show phrase when swapping golf club type
55 Days Ago
Ensure mountable dies when dismounting from a ball