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6,551 Commits over 1,066 Days - 0.26cph!

47 Days Ago
Ensure cue ball starts on the line is should
47 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
47 Days Ago
Stop the racked balls clipping into each other
47 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
47 Days Ago
Remove WIP text on the pooltable
58 Days Ago
game_room_dlc -> main
58 Days Ago
Cleanup spline movement a bit
58 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
58 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
58 Days Ago
Fix pooltabel groundwatch not working
59 Days Ago
game_room_dlc -> main
59 Days Ago
Compile fixes
59 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
59 Days Ago
pool: - sound effect on mounting
59 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
59 Days Ago
pool: Ensure we cant move after hitting the ball
59 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
59 Days Ago
- play confetti effect on win
59 Days Ago
game_room_dlc -> main
59 Days Ago
Fix hit animation not working
59 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
60 Days Ago
game_room_dlc -> main
60 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Months Ago
Fix cue not staying in our right hand
2 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
2 Months Ago
Better subsystem blending values
2 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
2 Months Ago
Stop pool mountable dragging you along with the cue ball once you shoot
2 Months Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
2 Months Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
2 Months Ago
main -> game_room_dlc
2 Months Ago
syncvar_initialiser_support
2 Months Ago
Fix a few NREs called by the new initialiser support
2 Months Ago
Syncvars now correctly identifiy and apply initialisers properly
2 Months Ago
obfuscation_analyzer -> main
2 Months Ago
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2 Months Ago
main -> game_room_dlc
2 Months Ago
main -> obfuscation_analyser
2 Months Ago
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2 Months Ago
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2 Months Ago
Missing DLL
2 Months Ago
Swap out Source Generator analyser for Code Analyzer version
2 Months Ago
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2 Months Ago
game_room_dlc -> main
2 Months Ago
Fix dodgy prevent building area
2 Months Ago
Cant place pool table in terrain anymore, has to be on a construction
2 Months Ago
Add decay to the pooltable
2 Months Ago
Destroy pool table when ground is missing
2 Months Ago
Fix broken top collider
2 Months Ago
Remove old pooltable models (will prevent read/write nre)