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5,895 Commits over 943 Days - 0.26cph!

32 Days Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
34 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
34 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
34 Days Ago
- item search bar setup - sell order creator setup
34 Days Ago
- Virtual Icon setup - Renames - Spacers
34 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
34 Days Ago
Fix squished sell order icons
34 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
34 Days Ago
Mising translations
34 Days Ago
More WIP, more blockout
34 Days Ago
WIP: - More blockouts - Some minor functionality
35 Days Ago
Continuing work on the UI - Text components - Input fields
36 Days Ago
Initial setup for new vending machine admin ui
36 Days Ago
Missing files
36 Days Ago
console_quickjoin_fix -> main
36 Days Ago
main -> console_quickjoin_fix
36 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
37 Days Ago
server_browser_improvements -> main
37 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
37 Days Ago
console_quickjoin_fix -> main
37 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
37 Days Ago
unskinned_windmill -> main
37 Days Ago
Missing instanced mesh filter
37 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
37 Days Ago
main -> unskinned_windmill
56 Days Ago
new_console-ui -> main
56 Days Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
56 Days Ago
new_console-ui -> main
56 Days Ago
Use cached command for command list buttons. Fixes highlighted text not working
56 Days Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
56 Days Ago
new_console-ui -> main
56 Days Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
56 Days Ago
Remove extra error log
56 Days Ago
reduce error fade duration to 1 second
56 Days Ago
new_console-ui -> main
56 Days Ago
- Remove hover to preview - Make default values green again
56 Days Ago
new_console-ui -> main
56 Days Ago
Fix all the scrolling enlargement issues in console page
56 Days Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
56 Days Ago
Reorganised command list page - cleaned it up slightly
56 Days Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
56 Days Ago
Make autocomplete buttons like the old ones - they are better
56 Days Ago
new_console-ui -> main
56 Days Ago
Fix rich text (again)
56 Days Ago
new_console-ui -> main
56 Days Ago
Ensure command list properly works when clicking on a convar
57 Days Ago
new_console-ui -> main
57 Days Ago
Remove the gap in the autocomplete button
57 Days Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
57 Days Ago
Ensure error ui starts up early enough in script execution order