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5,507 Commits over 882 Days - 0.26cph!

45 Days Ago
scientist_boats_gameplay_pass_4 -> main
45 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
45 Days Ago
fix left 'ammoLeft' parameter not having the right string name
45 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
45 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
45 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
45 Days Ago
naval_update -> naval_update/boat_steering_creaks
45 Days Ago
naval_update -> naval_update/boat_steering_creaks
45 Days Ago
scientist_boats_gameplay_pass_4 -> main
45 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
45 Days Ago
Swap PTBoat loot door to a regular dry box
45 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
45 Days Ago
hideifaiming_nre_fix -> main
45 Days Ago
head_animation_debug_command -> main
45 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
45 Days Ago
Add a command to debug cannon/ptboat head animations not working
46 Days Ago
pt_boat_turret_improvements_3 -> main
46 Days Ago
Compile fix
46 Days Ago
Make front turret 4x less accurate (by AI) than the rear
46 Days Ago
Properly cancel reload animation if you get off a turret
46 Days Ago
Fix clamping issues
46 Days Ago
Remove turret from Invoke Handler
46 Days Ago
Set rear turret pitch clamp 30 -> 10
46 Days Ago
Ensure front turret min walk distance is set to -2
46 Days Ago
mountable_bypass_extended -> main
46 Days Ago
Rollout position per frame bypass to cannons and tugboats
46 Days Ago
Support autosave/autoload in objects with inherited syncvars
46 Days Ago
easel_canvas_syncvar_autoload_fix -> main
46 Days Ago
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46 Days Ago
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46 Days Ago
proprenderer_print_log_fix -> main
46 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
46 Days Ago
pt_boat_turret_seat_angle_fix -> main
46 Days Ago
Compile fix
50 Days Ago
pt_boat_turret_seat_angle_fix -> main
50 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
50 Days Ago
Stop another prop renderer log
50 Days Ago
main -> pt_boat_turret_seat_angle_fix
50 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
50 Days Ago
main -> pt_boat_turret_seat_angle_fix
50 Days Ago
proprenderer_error_spam_fix -> main
50 Days Ago
Dont update prop renderer in playmode
50 Days Ago
pt_boat_turret_prefabinfo -> main
50 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
50 Days Ago
Generated the double pt boat turret icon
50 Days Ago
- Revert M249 icon - Add single turret icon
50 Days Ago
icon_generator_animation_support