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3,132 Commits over 578 Days - 0.23cph!

30 Days Ago
vine_demo_scrubbing_fix -> main
30 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
30 Days Ago
Put every vine in the update queue (if in a demo)
30 Days Ago
helicopter_targetting_nre -> main
30 Days Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
30 Days Ago
vine_double_descent_animation -> main
30 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
30 Days Ago
vine_viewmodel_demo_fix -> main
30 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
30 Days Ago
vine_demo_scrubbing_fix -> main
30 Days Ago
Dont bother with coroutines if in a demo - way better experience
30 Days Ago
Set position rather than lerping if in demo
30 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
30 Days Ago
vine_viewmodel_demo_fix -> main
31 Days Ago
Prevented deploy/holster from firing without an instance in demos
31 Days Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
31 Days Ago
Cover the descending case as well
31 Days Ago
Ensure vine viewmodel kills itself when dismounting in demos
31 Days Ago
main -> vine_viewmodel_demo_fix
31 Days Ago
getheldentity_demo_nre -> main
31 Days Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
31 Days Ago
uicompass_demo_nre -> main
31 Days Ago
Fix UI compass occasionally throwing an NRE in demos
31 Days Ago
fog_overlay_nre -> main
31 Days Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
31 Days Ago
boomerang_animation_fix -> main
31 Days Ago
Missing files
31 Days Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
31 Days Ago
vine_fixes_2 -> main
31 Days Ago
finish position lerp on dismount before drawing updating the vine position
31 Days Ago
Remove log
31 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
31 Days Ago
better_vine_visuals -> main
31 Days Ago
Better vine renderer and vine hang point placement
31 Days Ago
main -> better_vine_visuals
31 Days Ago
vine_visual_desync_fix -> main
31 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
31 Days Ago
vine_viewmodel_demo_fix -> main
31 Days Ago
Viewmodel demo fix
31 Days Ago
boomerang_demo_fix -> main
31 Days Ago
Midpoint changes
31 Days Ago
fix boomerang throwing nre in demo
31 Days Ago
Initial experiements with making the tail of the vine a spline
31 Days Ago
vinemountable_demo_fix -> main
31 Days Ago
compile fix
31 Days Ago
vinemountable_demo_fix -> main
31 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
32 Days Ago
outofstock_log_fix -> main
32 Days Ago
Remove is out of stock log
32 Days Ago
jungle_update -> aux3