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4,720 Commits over 762 Days - 0.26cph!

24 Days Ago
Codegen
24 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
24 Days Ago
Fix hips staying locked when moving the turrets up and down
24 Days Ago
naval_update -> pt_boat_2
26 Days Ago
scientist_boat_ai -> naval_update
26 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
26 Days Ago
scientist_boat_ai -> naval_update
26 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
26 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
26 Days Ago
naval_update -> scientist_boat_ai
26 Days Ago
pt_boat_2 -> naval_update
26 Days Ago
Compile errors
27 Days Ago
Codegen Manifest
27 Days Ago
naval_update -> pt_boat_2
27 Days Ago
Lerp when not using sights based on a fixed sensitivity value
27 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
27 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
27 Days Ago
Dont compare raw positions for state dirty
27 Days Ago
Fix rear turret being on the wrong camera mode
27 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
28 Days Ago
Play attack animations on the player when attacking (from a turret)
28 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
28 Days Ago
Fixed yaw issues on ptboat front turret
29 Days Ago
Setup 3rd person reload effects on turrets
29 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
29 Days Ago
Fix muzzle fire appearing at the wrong place
29 Days Ago
Swap to the rigged versions of the 50 cals
29 Days Ago
Fixed front turret only reloading the left 50 cal
29 Days Ago
Fix SV_ReloadStart error on rear turret
29 Days Ago
Another manifest Finally working with some clean prefabs
29 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
29 Days Ago
Realign rear turret again
29 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
29 Days Ago
naval_update -> pt_boat_2
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
30 Days Ago
Missed file
30 Days Ago
Ensure players are properly killed
30 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
30 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
turn off debug draw
30 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
30 Days Ago
Better lights on the RHIB
30 Days Ago
Remove logs
30 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
30 Days Ago
When boat dies kill all remaining scientist on board
30 Days Ago
scientist_boat_ai -> naval_update
30 Days Ago
Pass mount point for spawning, dont rely on position
30 Days Ago
scientist_boat_ai -> naval_update