5,259 Commits over 823 Days - 0.27cph!
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
windturbine_lod_fix -> main
Fixed Windturbine having a super low LOD range
Rebalanced to let us see wind turbines further (taking advantage of now batching)
mountplayersync_ai_bypass -> main (yolo)
mountplayersync_ai_bypass -> main
hot_reload_1.13.13 -> main
Update HotReload to 1.13.13
network_profiler_improvements -> main
Display in/out simple bytes in MB
network_profiler_improvements -> main
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities)
- Added entity search bars
- Can filter via entity in detailed view
- Some dynamic sizing so the profiler plays better on smaller screen sizes
- Add large overall scroll view, so we can scroll around the main view if its too small
- Remove logs
- Codegen
- Cleanup
notifications_indicator_fix_2 -> main
Dont read all noticies on init
main -> notifications_indicator_fix_2
main -> mountplayersync_ai_bypass
- Added CLIENT/SERVER seperate profiling versions
- Cleanup
- Codegen
network_profiler_accumulate_packets -> main
- Swapped detailed packet profiler from an array over to a concurrent collection
- Append new packets to a prexisting list rather than worrying about indicies and a fixed array size
- Snapshot size finally reflects packets captured
scientist_boat_work_queue -> main
Hack to get around boat steering and gas pedal ref values in a work queue
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
partyhat_worldmodel_fix -> main
Dropped Party Hats are no longer white. They are now the same as the colour when worn
notifications_indicator_fix_2 -> main
Fix standard notifications not being included properly
Ensure indicator pops up in every circumstance (at least with bans)
- Simplify Notifications indiciator between saves
- Add partial to GrowableHeatSource
- Codegen
boat_planner_icon_fix -> main
Fix the 'boat planner' icon having green shadows
main -> notifications_indicator_fix_2
snapping_corner_nre_fix -> main
Fix deployable snapping corner hit NRE
Dont send aim dir at first - not needed
reduce_balistagun_aim_packets -> main
reduce_ballistagun_aim_packet -> main
Restore server tick (no networking overhead)
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds
Every cannon in the DeepSea was doing this at once.
- Fixed bug causing dismount not to unparent properly
- Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
- Actually skip MountedPlayerSync()
- Cleanup
Bring back changes on
65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis
- Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable
- Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
Compile fix (random include statement)