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4,827 Commits over 762 Days - 0.26cph!

26 Days Ago
More cleanup, dont use the packing queue for reloading
26 Days Ago
Run ai loop faster
26 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
26 Days Ago
Fix some broken flex stuff in the boat building hud prefab
26 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
26 Days Ago
Missed files
26 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
26 Days Ago
Add more playables null checks
26 Days Ago
Fixed protobuf
26 Days Ago
main -> naval_update
26 Days Ago
wallpaper_viewmodel_fix -> main
26 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
28 Days Ago
console_vehicle_ui -> main
28 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
28 Days Ago
Fix search not working properly for the vehicles console tab
28 Days Ago
console_vehicle_ui -> main
28 Days Ago
Remove Amazon import??? IDE's fault.
28 Days Ago
console_vehicle_ui -> main
28 Days Ago
console_vehicle_ui -> main
28 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
28 Days Ago
Forgot trains - Sorry Bill!
29 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
29 Days Ago
Can detect spawn names via ItemModEntityReference
29 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
29 Days Ago
building_planner_viewmodel -> main
29 Days Ago
Remove the animation on build
29 Days Ago
Eye following view (if you want it)
29 Days Ago
Test branch for alex
29 Days Ago
playables_fixes_2 -> naval_update
29 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
29 Days Ago
Add null protection to all exposed methods referencing the playable controller
29 Days Ago
naval_update -> pt_boat_2
29 Days Ago
Fix rear turret clipping on the ptboat
29 Days Ago
Compass reference is broken here too for some reason
29 Days Ago
Fix lost compass reference
29 Days Ago
pt_boat_2 -> naval_update
29 Days Ago
Ensuire AI is saved
29 Days Ago
naval_update -> pt_boat_2
30 Days Ago
Run anims on place/block change
30 Days Ago
Final gen
30 Days Ago
rpc_improvements -> main
30 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
30 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Retain group id between saves
31 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the