userIan Hendersoncancel
reporust_rebootcancel

5,628 Commits over 913 Days - 0.26cph!

54 Days Ago
Revert golf ball mountable and golf ball back to what they should be
54 Days Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
54 Days Ago
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
54 Days Ago
Changed golf hole files
55 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
55 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
55 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
56 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
56 Days Ago
Added crappy path visualisation
56 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
57 Days Ago
Fix clientside golf ball stuttering
57 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
57 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
57 Days Ago
PlayerRigUpdate2 -> hackweek_golf
57 Days Ago
main -> hackweek_golf
60 Days Ago
scientist_boat_aggro_fixes -> main
60 Days Ago
▍ ▉▌▌▇▇▇▇▍ ▅ ▅▌▅█ ▍▅▅▇ ▋▇█▅▇▊ ▇▊▌▍▇ ▆▉▆ ▇▊▅██▄▉█▊▆ ▅▌ ▊▌▆▌ ▋▄▊ ▆█▌ ▆▌▅▆█▊ █ ▇▍▊▉▍ ██▇█▊▅▌▇▊ ▅▄▉▄▉ █▍▆▇▉▇▋██ ▇▆▆▉ ▌▄▇▇█▇▊ ▇▋▉▆ ▇▉▇ ▅▆ ▄▋▊▅▍▆█▅ ▉▄▅▅▄ ▄▍▆█▊ ▄▆▇ ▌▉▆▇▅ ▋█▍▄▄▄▉▆▇
60 Days Ago
scientist_boat_aggro_fixes -> main
60 Days Ago
Ensure scientist boats dont target players deep underwater
60 Days Ago
ptboat_front_turret_nerf -> main
60 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
60 Days Ago
mounted_weapon_seat_errorspam_fix -> main
60 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Months Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
2 Months Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
2 Months Ago
Remove from ladder hatches as well
2 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
2 Months Ago
▌ ▌▊▍▉█▄ ▉▆█ ▄▋▌▋▊▌▇▌ █▋▇▅█▄▋█▅ ██ ▆▌ ▇█▋▊ ▉▋▊▆▆▊▅▅ ▌▋▌▅▇▆▍▆▉ ▍▉█▋█ ▊▅▅▆ ▊▅▄▉▊▆▅▄ ▄▅▋▉ ▆▅ ▆▍▊▇▍▆▋▆█
2 Months Ago
- Ensure ammo is refunded - Rewrite cancel reload system
2 Months Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
2 Months Ago
▆▌▋██▆▍ ▄█▌▌▆ ▄▅▋███ ▆▄██▇▊▅▍ ▅▅▉▉▇▉
2 Months Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
2 Months Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
2 Months Ago
Ensure missing int parameter is added to mapnote validation
2 Months Ago
Temp fix to stop map marker edits from causing an NRE
2 Months Ago
More fixes to oilrig rhibs being despawned - ready to merge
2 Months Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
2 Months Ago
If streamermode is enabled then turn off RHIB screens
2 Months Ago
Minor adjustments to walk around distance
2 Months Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
2 Months Ago
turret_model_clipping_fix -> main
2 Months Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
2 Months Ago
turret_head_anim_fix -> main
2 Months Ago
Setup correct content bundles for animations
2 Months Ago
turret_slow_animation_fix -> main
2 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
2 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
2 Months Ago
turret_hotfix_networkrange_fix -> main
2 Months Ago
turret_rear_turret_aiming_fix -> main
2 Months Ago
Slight reduction