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5,783 Commits over 913 Days - 0.26cph!

55 Days Ago
Add extra logs when coping/clearing
55 Days Ago
main -> new_console-ui
56 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
56 Days Ago
manifest_size_optimizations -> server_browser_optimizations
56 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
56 Days Ago
fix_server_browser_compression -> server_browser_optimizations
56 Days Ago
server_side_list_filters -> server_browser_optimizations
56 Days Ago
Swap logic check round for the cache isOn
56 Days Ago
Try/Catch instead of just rawdogging it
56 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
56 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
57 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
60 Days Ago
server_browser_phrase_fix -> main
60 Days Ago
Remove unused phrases
60 Days Ago
Fix a bunch of missing tags on the map creator
2 Months Ago
boat_highspeed_parenting_fix -> main
2 Months Ago
Stop high speed dismounting throwing you from your player made boat
2 Months Ago
delay_browser_changes -> main
2 Months Ago
Revert region changes until next month - bring back ping for now
2 Months Ago
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2 Months Ago
off_required_fix -> main
2 Months Ago
Fix off phrase being set to required
2 Months Ago
Remove kicked toast debug log
2 Months Ago
cargo_crate_layering_fix -> main
2 Months Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Months Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Months Ago
labs_crate_player_input -> main
2 Months Ago
boat_hand_animation_fix -> main
2 Months Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Months Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
2 Months Ago
freshwater_fix
2 Months Ago
Revert to a better cs: #144447
2 Months Ago
freshwater_fix -> main
2 Months Ago
Revert proc map to #142609
2 Months Ago
server_browser_obfuscation_fix -> main
2 Months Ago
Dont obfuscate ping assmembly
2 Months Ago
Ordering changes
2 Months Ago
main -> sendmodelstate_optim
2 Months Ago
playerboat_deployable_snapping -> main
2 Months Ago
Dont use root - was grabbing the boats rotation
2 Months Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
2 Months Ago
Project y directions rather than assuming y = 0
2 Months Ago
Turn other instances of Vector3.up into ent up
2 Months Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
2 Months Ago
menu2_play_warmup_fix -> main
2 Months Ago
We dont need readonly anymore - drop it
2 Months Ago
syncvar_traincoupling_fix_2 -> main