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5,881 Commits over 943 Days - 0.26cph!

55 Days Ago
All ConsoleCommands/ convars now have generated descriptions
55 Days Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
55 Days Ago
new_console-ui -> main
55 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
55 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
55 Days Ago
new_console-ui -> main
55 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
55 Days Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
56 Days Ago
main -> new_console-ui
56 Days Ago
- Fix more console compile errors - Fix WakeAIZ compile error
56 Days Ago
main -> new_console-ui
56 Days Ago
new_console-ui -> main
56 Days Ago
Compile fixes
56 Days Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
56 Days Ago
new_console-ui -> main
56 Days Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
56 Days Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
56 Days Ago
Dont print every log twice
56 Days Ago
Make errors more see-through
56 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
56 Days Ago
Ensure new error panels alpha is auto set to 1
56 Days Ago
Attempt to scroll auto complete when navigating
56 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
56 Days Ago
Autocomplete now shows in a scroll
56 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
56 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
56 Days Ago
Add light/dark rows to the command list
56 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
56 Days Ago
Reduce console input size, reduce size of auto complete entries
56 Days Ago
Applied old console prefab
56 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
56 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
56 Days Ago
main -> new_console-ui
56 Days Ago
skybox_slider_fix -> main
56 Days Ago
Fix skybox slider not working in workshop editor
56 Days Ago
loading_screen_fixes -> main
56 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
56 Days Ago
revert prefab
57 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
57 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
57 Days Ago
Add DXT compression support to HttpImage
57 Days Ago
Add a few more preloaded error objects
57 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
57 Days Ago
Re-enable engine ui2
57 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
57 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
57 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
57 Days Ago
snake 256m -> 128m
57 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
57 Days Ago
grenade_molotov 256m -> 128m