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5,270 Commits over 854 Days - 0.26cph!

58 Days Ago
reduce_ballistagun_aim_packet -> main
58 Days Ago
Restore server tick (no networking overhead)
58 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
58 Days Ago
Logs
58 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
58 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
58 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
58 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
58 Days Ago
network_profiler -> main
58 Days Ago
Compile fix (random include statement)
58 Days Ago
network_profiler -> main
58 Days Ago
Fixed inaccurate log
58 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
58 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
58 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
59 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
59 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
59 Days Ago
main -> network_profiler
59 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
60 Days Ago
RHIB and PT boat loot pass 3
60 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
60 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
60 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
60 Days Ago
Extra MoutedWeapon profiling
60 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
60 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
60 Days Ago
naval_update -> mountedturret_fixes
2 Months Ago
Cherrypick 50cal fixes
2 Months Ago
Fix unset storage container in RHIB.DeepSea
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
2 Months Ago
Lerp smoothly to 0 - dont hard set
2 Months Ago
demo_fixes -> naval_update
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
2 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
2 Months Ago
Remove icons that generated in the main folder
2 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
2 Months Ago
naval_update -> mountedturrets_fixes
2 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
2 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
2 Months Ago
Wrap is invisible check in a server block
2 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
2 Months Ago
ai_boats_fixes -> naval_update
2 Months Ago
Compile fixes (2)
2 Months Ago
Compile fixes
2 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
2 Months Ago
Missing proto file
2 Months Ago
Fix ClientOnPlayerDismount NRE
2 Months Ago
Compile fix