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4,675 Commits over 762 Days - 0.26cph!

28 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
28 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
29 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
29 Days Ago
mounted_turret_reloading -> naval_update
29 Days Ago
29 Days Ago
naval_update -> mounted_turret_reloading
29 Days Ago
Fix some more dodgy angles on the front seat
29 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
29 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
29 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
29 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
29 Days Ago
prevent rear turret clipping checks from failing right at the corners
29 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
29 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
29 Days Ago
Fixes to ensure the server representation is updated properly
29 Days Ago
Rewrote cmounted turret client prediction
29 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
29 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
29 Days Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
30 Days Ago
pt_boat_gameplay_pass -> naval_update
30 Days Ago
Compile fixes
30 Days Ago
naval_update -> pt_boat_gameplay_pass
30 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
30 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
30 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
30 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
30 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
30 Days Ago
More work arounds for dodgy clipping checks on the pt boat
30 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
30 Days Ago
Remove spam logs
30 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
33 Days Ago
Scientist front turret now points the right way
34 Days Ago
pt_boat_gameplay_pass -> naval_update
34 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
34 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
34 Days Ago
pt_boat_gameplay_pass -> naval_update
34 Days Ago
naval_update -> pt_boat_gameplay_pass
34 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
34 Days Ago
Remove debugs and extra print statements
34 Days Ago
pt_boat_gameplay_pass -> naval_update
34 Days Ago
PT Boat Deepsea now driven properly by AI
34 Days Ago
pt_boat_gameplay_pass -> naval_update
34 Days Ago
Fix 50 call turret attachment points after the model changes
34 Days Ago
naval_update -> pt_boat_gameplay_pass
34 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
35 Days Ago
pt_boat_gameplay_pass -> naval_update
35 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
35 Days Ago
Initial work to allow the ai to work on the PT Boat
35 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
35 Days Ago
gun_turret -> naval_update