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5,760 Commits over 913 Days - 0.26cph!

58 Days Ago
off_required_fix -> main
58 Days Ago
Fix off phrase being set to required
59 Days Ago
Remove kicked toast debug log
59 Days Ago
cargo_crate_layering_fix -> main
59 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
59 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
59 Days Ago
labs_crate_player_input -> main
59 Days Ago
boat_hand_animation_fix -> main
59 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
59 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
59 Days Ago
freshwater_fix
59 Days Ago
Revert to a better cs: #144447
59 Days Ago
freshwater_fix -> main
59 Days Ago
Revert proc map to #142609
59 Days Ago
server_browser_obfuscation_fix -> main
59 Days Ago
Dont obfuscate ping assmembly
59 Days Ago
Ordering changes
59 Days Ago
main -> sendmodelstate_optim
59 Days Ago
playerboat_deployable_snapping -> main
59 Days Ago
Dont use root - was grabbing the boats rotation
60 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
60 Days Ago
Project y directions rather than assuming y = 0
60 Days Ago
Turn other instances of Vector3.up into ent up
60 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
60 Days Ago
menu2_play_warmup_fix -> main
60 Days Ago
We dont need readonly anymore - drop it
60 Days Ago
syncvar_traincoupling_fix_2 -> main
60 Days Ago
Fix wagons changed syncvar not starting audio
2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Fallback to sorting via ping if we can't find regions
2 Months Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
2 Months Ago
procedural_map_custom_save_support -> main
2 Months Ago
Add proc map custom to the build settings (lets us load into it)
2 Months Ago
main -> server_browser_ping_removal
2 Months Ago
map_creator_lag_fix -> main
2 Months Ago
Greatly improve editor play mode FPS if map creator window is left open Don't apply any changes if playmode is active Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
2 Months Ago
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2 Months Ago
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2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Ensure 'Unknown' is also grabbed
2 Months Ago
Add a help print out if a servers region code is returning UNKNOWN
2 Months Ago
Return untranslated region if we cant match the region code
2 Months Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
2 Months Ago
editor_map_creator -> main
2 Months Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
2 Months Ago
- More categorisation - Show resource path if its a place decor component
2 Months Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
2 Months Ago
reenable_mountable_parenting -> main
2 Months Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
2 Months Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components