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5,286 Commits over 854 Days - 0.26cph!

56 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
56 Days Ago
partyhat_worldmodel_fix -> main
56 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
56 Days Ago
notifications_indicator_fix_2 -> main
56 Days Ago
Formatting
56 Days Ago
Fix standard notifications not being included properly
56 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
56 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
56 Days Ago
boat_planner_icon_fix -> main
56 Days Ago
Fix the 'boat planner' icon having green shadows
56 Days Ago
main -> notifications_indicator_fix_2
56 Days Ago
snapping_corner_nre_fix -> main
56 Days Ago
Fix deployable snapping corner hit NRE
2 Months Ago
2 Months Ago
Dont send aim dir at first - not needed
2 Months Ago
reduce_balistagun_aim_packets -> main
2 Months Ago
reduce_ballistagun_aim_packet -> main
2 Months Ago
Restore server tick (no networking overhead)
2 Months Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
2 Months Ago
Logs
2 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
2 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
2 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
2 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
2 Months Ago
network_profiler -> main
2 Months Ago
Compile fix (random include statement)
2 Months Ago
network_profiler -> main
2 Months Ago
Fixed inaccurate log
2 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
2 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
2 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
2 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
2 Months Ago
main -> network_profiler
2 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
2 Months Ago
RHIB and PT boat loot pass 3
2 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
2 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
2 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
2 Months Ago
Extra MoutedWeapon profiling
2 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
2 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
2 Months Ago
naval_update -> mountedturret_fixes
2 Months Ago
Cherrypick 50cal fixes
2 Months Ago
Fix unset storage container in RHIB.DeepSea
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
2 Months Ago
Lerp smoothly to 0 - dont hard set
2 Months Ago
demo_fixes -> naval_update
2 Months Ago
naval_update -> turret_fixes