userIan Hendersoncancel
reporust_rebootcancel

5,511 Commits over 882 Days - 0.26cph!

51 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
51 Days Ago
Generated the double pt boat turret icon
51 Days Ago
- Revert M249 icon - Add single turret icon
51 Days Ago
icon_generator_animation_support
51 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
52 Days Ago
force_update_trigger_bypass -> main
52 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
52 Days Ago
force_update_trigger_bypass -> main
52 Days Ago
Dont need extra force update check
52 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
52 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
52 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
52 Days Ago
pt_boat_turret_fixes -> main
52 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
52 Days Ago
main -> pt_boat_turret_fixes
53 Days Ago
mountplayersync_ai_bypass
53 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
54 Days Ago
Fixed incorrect set parent check on the right branch this time
54 Days Ago
Fixed incorrect set parent check
54 Days Ago
pt_boat_fixes -> main
54 Days Ago
main -> mountplayersync_ai_bypass
54 Days Ago
pt_boat_turret_fixes -> main
54 Days Ago
- Fix rear turret being able to move outside its clamping bounds
54 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
54 Days Ago
pt_boat_turret_full_reload -> main
55 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
55 Days Ago
vedning_machine_vis_fix -> main
55 Days Ago
Fix fetch cycle throwing an NRE
55 Days Ago
main -> travelling_vendor_vis_fix
55 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
55 Days Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
55 Days Ago
Reimplement parenting logic
55 Days Ago
main -> mountplayersync_ai_bypass
55 Days Ago
junkpile_ladder_clip_fix -> main
55 Days Ago
junkpile_ladder_clip_fix -> main
56 Days Ago
ptboat_turret_safezone -> main
56 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
56 Days Ago
tryfind_matchiongdeployables_fix -> main
56 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
56 Days Ago
boatai_balance_changes -> main
56 Days Ago
main -> boatai_balance_changes
56 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
56 Days Ago
travelling_vendor_vis_fix -> main
58 Days Ago
- New scientist setup for both boats - Increased turret max attack distance 75 -> 125 - Cleanup
58 Days Ago
RHIB Scientists now use LR300s - not MP5s
58 Days Ago
Seperate out rhib ai driver and pt boat ai driver into seperate prefabs so each can be loaded properly This fixes the loaded version of boat ai having worse stats than the regular fresh spawned version
58 Days Ago
RHIB Scientists can attack players at a way higher range 30 -> 70
58 Days Ago
main -> boatai_balancing_changes
58 Days Ago
tanky_ai_load_fix
58 Days Ago
Ensure loaded scientist boats use the rhib scientists, not the oilrig scientists Remove clear target log