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4,917 Commits over 762 Days - 0.27cph!

27 Days Ago
Fix binoculars + the heavy helmet from rendering weird
27 Days Ago
menu_bootstrap_change -> main
27 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
27 Days Ago
building_planner_viewmodel -> main
27 Days Ago
Remove planner viewmodel
27 Days Ago
wrong branch! Merge to building_planner_viewmodel
27 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
27 Days Ago
main -> building_planner_viewmodel
28 Days Ago
main -> building_planner_viewmodel
28 Days Ago
vehicle_ui_sidecar -> main
28 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
28 Days Ago
vendor_drone_accessibility -> main
28 Days Ago
clean up the ui icon
28 Days Ago
main -> drone_accessibility
28 Days Ago
28 Days Ago
compile fixes
28 Days Ago
turret_viewmodel -> naval_update
28 Days Ago
Turn off viewmodel for now
28 Days Ago
comments
28 Days Ago
vendor_ui_drone_accesibility -> main
28 Days Ago
more stomped map fixes
28 Days Ago
Fixed broken drone phrase
28 Days Ago
Rverted a bunch of the stomped drone changes
29 Days Ago
Fix merge conflicts
29 Days Ago
main -> vendor_ui_drone_accessibility
29 Days Ago
Fix prediction NRE for NPCVendingMachines
29 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
29 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
29 Days Ago
naval_update -> turret_viewmodel
29 Days Ago
vendor_ui_drone_accessibility -> main
29 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
29 Days Ago
Compile error fix
29 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
29 Days Ago
Store drone accessible state on the map marker
29 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
29 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
30 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
30 Days Ago
30 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
30 Days Ago
Rear turret Viewmodel test WIP
30 Days Ago
More cleanup, dont use the packing queue for reloading
30 Days Ago
Run ai loop faster
30 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
30 Days Ago
Fix some broken flex stuff in the boat building hud prefab
30 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
30 Days Ago
Missed files
30 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
31 Days Ago
Add more playables null checks
31 Days Ago
Fixed protobuf
31 Days Ago
main -> naval_update