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5,686 Commits over 913 Days - 0.26cph!

57 Days Ago
Ensure oilrig and crate hacking rhibs are also included
57 Days Ago
scientist_spawner_new_ai -> main
57 Days Ago
Flip the condition
57 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
57 Days Ago
kill_scientist_boat_fix -> main
57 Days Ago
Fix scientist boats becoming bricked when using killscientists command
58 Days Ago
scientist_boat_ai_driverkill_fix -> main
58 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
58 Days Ago
inventory_commands_streamermode
58 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
58 Days Ago
catapult_bee_worldmodel -> main
58 Days Ago
Add worldmodel script to bee ammo for the catapult
58 Days Ago
syncvar_improvements_3 -> main
58 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
58 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
58 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
58 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
58 Days Ago
Cherrypick from range 142973 -> 143247
58 Days Ago
Cherrypick 142957
58 Days Ago
Cherrypick 142943
58 Days Ago
Cherrypick 142938
2 Months Ago
Simplify prefab pre processing error (to get more info on this build issue)
2 Months Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
2 Months Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
2 Months Ago
Can use ball without tee remove a bunch of logs
2 Months Ago
Messy set of bug fixes so i can do one final check before builds
2 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
2 Months Ago
Swapped interaction icons to something better than crosses everywhere
2 Months Ago
Add random golf ball colours
2 Months Ago
Fix bug when trying to tee off from the golf tee
2 Months Ago
CLIENT compile fixes
2 Months Ago
Compile fix - getting ready for aux3
2 Months Ago
Compile fixes
2 Months Ago
Fix golf tee nuking the ball under weird circumstances
2 Months Ago
Detect a winner and show a phrase when they win
2 Months Ago
Numerous bug fixes with the Golf UI
2 Months Ago
Ensure hole UI updates
2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
- Fixed swap to driver popup not working
2 Months Ago
Create item for golf hole bucket - can now place it
2 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off