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5,401 Commits over 854 Days - 0.26cph!

42 Days Ago
Reimplement 138911 (turret dryfire)
42 Days Ago
boatai_leftover_logs_2 -> main
43 Days Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
43 Days Ago
ballista_mounting_fix -> main
43 Days Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
44 Days Ago
autoturret_improvements -> main (passed unit tests)
44 Days Ago
Since we are no longer forcing aim direction packets constantly we need to save/load the aim direction as you would expect.
44 Days Ago
Setup new overloads to BaseNetworkable GetConnections methods - this allows us to pass in the existing group of an object and avoid doing an expensive GetGroup() calculation. AutoTurret's will now only run idle tick provided they have a connections nearby. This means auto turrets with no one around wont do their rotations left and right
44 Days Ago
Move auto turret idle calculations back to the server: This was required since target acquisition uses the current angle of the turet and this will need to be synced between the client + server. Having the client do it would result in mismatches.
45 Days Ago
travelling_vendor_spawn_prechecks -> main
45 Days Ago
Don't try to spawn a Travelling Vendor if the map isn't big enough to start with
45 Days Ago
sign_painting_ui_escape -> main
45 Days Ago
Pressing escape will now save and close the sign painting dialogue (it only saved before)
45 Days Ago
autoturret_improvements -> main
45 Days Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
45 Days Ago
main -> autoturret_improvements
2 Months Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
2 Months Ago
Ensure a turned off turret won't try to predict movement on the clientside
2 Months Ago
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
2 Months Ago
main -> autoturret_improvements
2 Months Ago
Revert 140177 - needs more investigation
2 Months Ago
boat_ai_boxing_fix -> main
2 Months Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
2 Months Ago
main -> boat_ai_boxing_fix
2 Months Ago
notification_custom_link_support -> main
2 Months Ago
Allow external/internal arguments to be passed
2 Months Ago
Can now create notifications with custom links
2 Months Ago
syncvar_autosave_trimming -> main
2 Months Ago
Don't generate autosave/autoload boilerplate code if an entity has no autosave syncvars Wasn't an issue before but we are getting more and more syncvars so its worth it now
2 Months Ago
auto_populate_entitylist -> main
2 Months Ago
Compile fix
2 Months Ago
auto_populate_entitylist -> main
2 Months Ago
Can now specify a label at the top of an EntityListScriptableObject - this will look up and auto add all BaseEntities with the specified label. For example: an AllDoors EntityList with 'Doors' label will be full auto populated with all doors in the project when the manifest is updated or 'Tools/Update/Entity Lists' is ran Just keeping this to doors just now for testing
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
2 Months Ago
main -> quick_craft_improvements
2 Months Ago
boat_jiggle_fix -> main
2 Months Ago
- Improved steering all around - Removed the jiggle - Increased far point distance - Allowed 0 movement to be a valid case for the context direction - Gas pedal forces 0 with a 0 movement direction
2 Months Ago
Scientist Boats: Add hysteresis to the gas pedal. Boats will only reverse provided the dot direction is high enough and the flip gate is open
2 Months Ago
boatai_boxing_fix -> main
2 Months Ago
Implement IEquatable to bypass the ::Equals usage (when adding to a set)
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
Phrases update
2 Months Ago
Dont downcast list type when passing as an argument
2 Months Ago
Fixed menu slider being set to an integer value (now float)
2 Months Ago
Menu scene changes (missed file)
2 Months Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
2 Months Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
2 Months Ago
main -> quick_craft_improvements
2 Months Ago
Split Autoturret into multiple work queues: Ammo, Scan, Tick Keep Aiming/Rotating code in the 66hz loop Move TargetAquisition/Thinking/Firing to a 10hz work queue scheduling loop Around a 0.3ms in improvement (in spikes) on idle with 500 turrets.