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5,282 Commits over 854 Days - 0.26cph!

10 Months Ago
outofstock_log_fix -> main
10 Months Ago
Remove is out of stock log
10 Months Ago
boomerang_rebalance -> jungle_update
10 Months Ago
Adjusted a bunch of values to be happier with the faster speed
10 Months Ago
vine_performance_improvements -> jungle_update
10 Months Ago
Reduced work queue vine cost to 0 ms unless vines are moving
10 Months Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
10 Months Ago
vine code cleanup
10 Months Ago
Doubled the throw and return speed
10 Months Ago
vine_fixes -> jungle_update
10 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
10 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
10 Months Ago
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10 Months Ago
jungle_update -> vine_capsule_render
10 Months Ago
Increased world model bounds sizing
10 Months Ago
boomerang_fixes-> jungle_update
10 Months Ago
boomerang_fixes -> jungle_update
10 Months Ago
Restore animation and holster changes
10 Months Ago
jungle_update -> boomerang_fixes
10 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
10 Months Ago
Reset 3p anims on holster even if its not the local player
10 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
10 Months Ago
Dont put boomerangs too deep into the ground
10 Months Ago
Fixed boomerang backpack position
10 Months Ago
Fix wolf2 collisions
10 Months Ago
Better gravity over distance
10 Months Ago
Code organisation and cleanup
10 Months Ago
boomerang_fixes -> jungle_update
10 Months Ago
Fixed boar as well
10 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Don't make the vine point at the end destination anymore - confusing
10 Months Ago
Missing change
10 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
10 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
10 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
10 Months Ago
Better end uvs
10 Months Ago
Texels per unit system (for uvs)
10 Months Ago
vine_animation_setup -> jungle_update
10 Months Ago
Failsafe for descend prediction, stops its playing twice
10 Months Ago
Remove idle exit time for snapper animation start
10 Months Ago
vine_animation_setu -> jungle_update
10 Months Ago
Predict a correct vine descent - player descent animation in a better place
10 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
10 Months Ago
vine_animation_setup -> jungle_update
10 Months Ago
jungle_update -> vine_animation_setup
10 Months Ago
3d_renderer_caps -> jungle_update
10 Months Ago
Disable 3d renderer again
10 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
10 Months Ago
Adjust cap triangles winding order based on direction