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5,620 Commits over 882 Days - 0.27cph!

10 Months Ago
Dont output a percentage to the buff list since it doesnt make sense Store value in the pie and just pass it through instead
10 Months Ago
Seperate farming better genes from planter box set genes Codegen
10 Months Ago
beehive_spawn_swarm -> main
10 Months Ago
Better bee catapult ammo lods
10 Months Ago
Ensure Bee Boulder LOD matches other catapult ammo types
10 Months Ago
beehive_spawn_swarm -> main
10 Months Ago
Removed in jar bee vfx from the bee boulder
10 Months Ago
beehive_spawn_swarm -> main
10 Months Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
10 Months Ago
instant_camera_flash_fix -> main
10 Months Ago
Create flash controller, route flash setup through there instead
10 Months Ago
Ensure flash object is off by default
10 Months Ago
Cant untoggle currently toggled button in rust button group
10 Months Ago
Cull first argument in buffer when navigating to a page
10 Months Ago
instant_camera_flash -> main
10 Months Ago
main -> new_menu
10 Months Ago
Remove top level domain being injected as an argument
10 Months Ago
SyncVars -> main
10 Months Ago
Remove testing sync
10 Months Ago
Issue a warning if sync vars are an unsupported type
10 Months Ago
syncvars -> main
10 Months Ago
Remove unused train sync stuff
10 Months Ago
main -> syncvars
10 Months Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
10 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
10 Months Ago
Return old Protobuf SyncVar instances to the pool
10 Months Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
10 Months Ago
bee_catapult_bomb_clipping_fix -> main
10 Months Ago
Fixed some edge cases
10 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
10 Months Ago
Let player logic go after our ground setup
10 Months Ago
Fix LOS check using the wrong vector
10 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
10 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
10 Months Ago
patrol_heli_Infinity_number_fix -> main
10 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
10 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
10 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
10 Months Ago
Minor code cleanup
10 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
10 Months Ago
Update SourceGenerator DLL - better error messages
10 Months Ago
boomerang_anim_tweaks -> main
10 Months Ago
Finally displaying server listings. Tags working correctly.
10 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
10 Months Ago
main -> syncvars
10 Months Ago
main -> new_menu
10 Months Ago
Optimised SyncAttribute searching on patching step
10 Months Ago
Fix train engine packing options
10 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
10 Months Ago
Remove excess protos on train engine