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6,938 Commits over 1,127 Days - 0.26cph!

1 Year Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
1 Year Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
1 Year Ago
unskinned_windmill -> main
1 Year Ago
More lod adjustments
1 Year Ago
LOD improvements (match sail and vain)
1 Year Ago
Fixed offset rotation
1 Year Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
1 Year Ago
WIP
1 Year Ago
main -> unskinned_windmill
1 Year Ago
scientist_boat_fixes -> naval_update
1 Year Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
1 Year Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
1 Year Ago
boat_fixes -> naval_update
1 Year Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
1 Year Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
1 Year Ago
Try to fix black bars on RHIB (that can show up at certain angles)
1 Year Ago
mounted_turret_reloading -> naval_update
1 Year Ago
naval_update -> mounted_turret_reloading
1 Year Ago
Fix some more dodgy angles on the front seat
1 Year Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
1 Year Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
1 Year Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
1 Year Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Year Ago
prevent rear turret clipping checks from failing right at the corners
1 Year Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Year Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
1 Year Ago
Fixes to ensure the server representation is updated properly
1 Year Ago
Rewrote cmounted turret client prediction
1 Year Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
1 Year Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
1 Year Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
1 Year Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
1 Year Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
1 Year Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
1 Year Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
1 Year Ago
More work arounds for dodgy clipping checks on the pt boat
1 Year Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Year Ago
Remove spam logs
1 Year Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
1 Year Ago
Scientist front turret now points the right way
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
1 Year Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
naval_update -> pt_boat_gameplay_pass