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5,620 Commits over 882 Days - 0.27cph!

10 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
10 Months Ago
Fix some logic errors in train sync vars
10 Months Ago
watergun_achievements_fix -> main
10 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
10 Months Ago
watergun_achievements_fix -> main
10 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
10 Months Ago
simple_snow_usage -> main
10 Months Ago
Remove some debug stuff
10 Months Ago
Fix incorrect beehive boolean trigger
10 Months Ago
main -> simple_snow_usage
10 Months Ago
main -> syncvars
10 Months Ago
main -> new_menu
10 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
10 Months Ago
compile_simulator_window -> main
10 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
10 Months Ago
pooling_test_command -> main
10 Months Ago
pooling_test_command -> main
10 Months Ago
Wrap whole thing in client block instead
10 Months Ago
Compile error
10 Months Ago
pooling_test_command -> main
10 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
10 Months Ago
vine_pooling_nre -> main
10 Months Ago
Ensure vine renderer is not null
10 Months Ago
vine_swing_dismount_fix -> main
10 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
10 Months Ago
sticky_vines_fix -> main
10 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
10 Months Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
10 Months Ago
simple_snow_usage -> main
10 Months Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
10 Months Ago
beeswarm_rename -> main
10 Months Ago
Rename Beeswarm to Bee Swarm Localisation
10 Months Ago
jungle_floor_cube_fix -> main
10 Months Ago
Ensure shadow is using the right model
10 Months Ago
simple_snow_usage -> main
10 Months Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
10 Months Ago
better_beehive_ui-> main
10 Months Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
10 Months Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
10 Months Ago
better_bike_fuel_interaction -> main
10 Months Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
10 Months Ago
jungle_floor_cube_fix -> main
10 Months Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
10 Months Ago
Prefab changes
10 Months Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
10 Months Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
10 Months Ago
Fixed more strange spacing on larger sets of server listings
10 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
10 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
10 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar