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6,939 Commits over 1,127 Days - 0.26cph!

1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
1 Year Ago
Remove debugs and extra print statements
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
PT Boat Deepsea now driven properly by AI
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Fix 50 call turret attachment points after the model changes
1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
1 Year Ago
Initial work to allow the ai to work on the PT Boat
1 Year Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
1 Year Ago
gun_turret -> naval_update
1 Year Ago
Manifest
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
1 Year Ago
Add correct components to rear turret Standing mounted turret seat setup
1 Year Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
1 Year Ago
Setup right entities Setup prefab variants
1 Year Ago
naval_update -> gun_turret (missed files)
1 Year Ago
naval_update -> gun_turret
1 Year Ago
server_refresh_budgeting_adjustments -> main
1 Year Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
1 Year Ago
BaseMountable compile fixes
1 Year Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
1 Year Ago
scientist_rhib_gameplay_pass_2 -> naval_update
1 Year Ago
Make the PT boat turret immortal for good measure
1 Year Ago
More loot changes
1 Year Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
1 Year Ago
boat_ai_optimisations_2 -> naval_update
1 Year Ago
Increase interest intensity
1 Year Ago
Fix boken avoidance logic after our move to jobs
1 Year Ago
boat_ai_optimisations -> naval_update
1 Year Ago
boat_ai_optimisations_2 -> naval_update
1 Year Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
1 Year Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
1 Year Ago
boat_ai_optimisations -> naval_update
1 Year Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
1 Year Ago
Fix twitch drop background NRE
1 Year Ago
fix_dumb_name -> naval_update
1 Year Ago
Rename 'Mouted' to 'Mounted'
1 Year Ago
Move useable by turret check to the serverside
1 Year Ago
Compile fixes
1 Year Ago
Lower wander strength to stop them running into walls
1 Year Ago
New avoidance update interval convar Codegen
1 Year Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
1 Year Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
1 Year Ago
Swap all of the raycasting to run on jobs via RaycastCommands