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6,596 Commits over 1,066 Days - 0.26cph!

1 Year Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
1 Year Ago
Remove left over log in loading screen
1 Year Ago
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1 Year Ago
more_ui_fixes_3 -> main
1 Year Ago
Test scene changes
1 Year Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
1 Year Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
1 Year Ago
Very simple, half working obstacle avoidance
1 Year Ago
Add classic boat wandering state
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
main -> naval_update
1 Year Ago
workshop_loading_screen_fix -> main
1 Year Ago
Fixed bug allowing the info header to still stick around
1 Year Ago
Fix loading into workshop scene showing incorrect server information
1 Year Ago
tugboat_shelf_fix -> main
1 Year Ago
Fix shelfs not working on tugboats
1 Year Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
1 Year Ago
more_menu_fixes -> main
1 Year Ago
If premium is active dont show the default 5/15
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Typos
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Generate phrases
1 Year Ago
Ensure null disconnect reasons arent parsed
1 Year Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
1 Year Ago
Interaction modal buttons will scale to fill whatever room is left
1 Year Ago
Removed excess logs Better loading screen preloading
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Ensure default background is always shown
1 Year Ago
Stop the loading screen from messing up logos over and over again
1 Year Ago
Fix rejoin button not working properly on server disconnects
1 Year Ago
connect_modal_get_rules_fix_2 -> main
1 Year Ago
Prevent world size parsing from throwing an NRE
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
1 Year Ago
bow and stern points
1 Year Ago
AI always ensures boat has enough fuel
1 Year Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
1 Year Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
1 Year Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
1 Year Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
1 Year Ago
rhib_scientist -> naval_update
1 Year Ago
Turn off RHIB map if in Hardcore
1 Year Ago
scientist_rhib -> naval_update
1 Year Ago
Small map screen changes Ensure RHIB population still works
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
team_bag_label_improvements -> main
1 Year Ago
Reduced popup scale a wee bit
1 Year Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
1 Year Ago
main -> naval_update