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3,685 Commits over 639 Days - 0.24cph!

11 Months Ago
Radioactive water reduces thirst rather than increasing it
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Ensured radtown has correct lake setup
11 Months Ago
Merge world_update_2
11 Months Ago
Patrol heli fixes -> Main
11 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
11 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
11 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
11 Months Ago
Explosive Effect Offset -> Main
11 Months Ago
Add ability to offset explosion effects locally or in world space
11 Months Ago
Adjust terrain anchors on all 3 new divesites
11 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
11 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
11 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
11 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
11 Months Ago
Improved hotspot node y choices on wood piles
11 Months Ago
Much cleaner behaviour on outside points
11 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
11 Months Ago
Swapped woodpile over to wood effects
11 Months Ago
Hide Clouds Convar -> Main
11 Months Ago
Main -> Hide Clouds Convar
11 Months Ago
New Divesite Spawns -> World Update 2
11 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
11 Months Ago
Vendor Sleeper Kill -> Main
11 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
11 Months Ago
BP Stock Fix -> Main
11 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
11 Months Ago
Water barrel accepts radioactive water
11 Months Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
11 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
11 Months Ago
Fillwater command now supports radioactive water
11 Months Ago
Radioactive water will kill all plants in a planter when splashed
11 Months Ago
planter splash check
11 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
11 Months Ago
Phrases build without the DLL
11 Months Ago
Fixed source generator broken reference
11 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
11 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
11 Months Ago
Missed files
11 Months Ago
Rebuild phrases
11 Months Ago
Main -> Frontier Hazmat
11 Months Ago
Added drinkable radioactive water to new radtown S2P
11 Months Ago
Revert procedural map
11 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
11 Months Ago
Code cleanup
11 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
11 Months Ago
Simple monuments now registered with tools rather than just groups
11 Months Ago
Added monument blacklist to world config as well as map tools
11 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
11 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools