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3,685 Commits over 639 Days - 0.24cph!

11 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
11 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
11 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
11 Months Ago
Print cliff defintitions
11 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
11 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
11 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
11 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
11 Months Ago
Editor can now override world configs
11 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
11 Months Ago
Ring road enabling/disabling + min world size customisation
11 Months Ago
Save current scene before gen takes place
11 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
11 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
11 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
11 Months Ago
Styles setup
11 Months Ago
Base UI Toolkit setup
11 Months Ago
Initial commits - just some commenting
11 Months Ago
Advance Path NRE Fix -> Main
12 Months Ago
Added convar 'global.disable_clouds' to disable clouds
12 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
12 Months Ago
Reset stock back to 10 Removed excess logs
12 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
12 Months Ago
Vendor Restock Changes -> Main
12 Months Ago
Upped starting stock to 20
12 Months Ago
Elevator Vehicle Parent -> Main
12 Months Ago
Stop the bouncy floor again
12 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
12 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
12 Months Ago
Vendor Audio Fix -> Main
12 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
12 Months Ago
Increased sound radius Parking changes for now
12 Months Ago
▆▆▌▊▋ ▆▄▌▌▌▍ ▌▇▆ -> ▋█▋▄
12 Months Ago
12 Months Ago
Added missing audio source
12 Months Ago
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
12 Months Ago
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
12 Months Ago
Replicated Bush Fx -> Main
12 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
12 Months Ago
Merge main
12 Months Ago
Elevator vehicle merge -> main
12 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
12 Months Ago
Entity Leak Fix -> Main
12 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
12 Months Ago
Ensure static office lift and player lift have same whitelist
12 Months Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
12 Months Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
12 Months Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
12 Months Ago
Bike Cargoship Parent -> Main
12 Months Ago
Cleanup logs