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5,286 Commits over 854 Days - 0.26cph!

10 Months Ago
Try and return to the player rather than the starting spawn location
10 Months Ago
jungle_update -> boomerang
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
Subtract vending_machine_fridge for now 118770
10 Months Ago
Subtract the correct one this time
10 Months Ago
10 Months Ago
10 Months Ago
main -> vendingmachine_stock_fix
10 Months Ago
jungle_update -> Boomerang
10 Months Ago
Change vending machine flags so they no longer conflict with io container
10 Months Ago
better_vine_movement -> jungle_update
10 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
10 Months Ago
better_3p_vines -> jungle_update
10 Months Ago
compile fix
10 Months Ago
better_3p_vines -> jungle_update
10 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
10 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
10 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Cherrypick 119021
10 Months Ago
Setup a small line of max length vine swings in the test scene
10 Months Ago
Broken: WIP
10 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
10 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
10 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
10 Months Ago
Remove FastIK
10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
10 Months Ago
Double boomerang throwing range
10 Months Ago
log_fixes -> main
10 Months Ago
Remove HideUntilMobile logs
10 Months Ago
jungle_update -> boomerang
10 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
10 Months Ago
vending_machine_fridge -> main
10 Months Ago
More compile errors
10 Months Ago
Compile error
10 Months Ago
vending_machine_fridge -> main
10 Months Ago
Rename fridge input
10 Months Ago
conditional_armour_meshes -> main