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5,973 Commits over 974 Days - 0.26cph!

1 Year Ago
Experiment with async menu loading when going back to main menu on disconnect.
1 Year Ago
Fixed issues opening menu
1 Year Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
1 Year Ago
Missed files
1 Year Ago
More dumb fixes
1 Year Ago
Ensure they are both set to off
1 Year Ago
Fixes for the crafted item and new item blur backgrounds
1 Year Ago
Use Application integration instead of my rubbish pipeline for those notifications
1 Year Ago
Fixed NRE when connecting to a server
1 Year Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
1 Year Ago
Hook up twitch drop data on the clientside
1 Year Ago
Wire up 'latest changeset' data on the clientside manifest
1 Year Ago
Remove UI window and fix escape captures
1 Year Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
1 Year Ago
Allow UI_Window base implementations
1 Year Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
1 Year Ago
Further session page and connection modal changes
1 Year Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
1 Year Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
1 Year Ago
snap_deployables -> main
1 Year Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
1 Year Ago
Setup new menu option for deployable snapping modes
1 Year Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
1 Year Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
1 Year Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
1 Year Ago
Deployables of the same type will now snap together: Eg walls will snap together
1 Year Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
1 Year Ago
More comments and minor code changes
1 Year Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
1 Year Ago
snap_deployables -> main
1 Year Ago
More minor adjustments with placement code
1 Year Ago
Fix items like planters and furnaces from not snapping
1 Year Ago
Don't bother with any padding, the calculations seem to be perfect
1 Year Ago
Can't static the directions array, use a pooled list instead
1 Year Ago
Nicer fade ramp on store items
1 Year Ago
Change overlay base to use new sliced downwards gradient
1 Year Ago
snap_deployables -> main
1 Year Ago
Compile fix
1 Year Ago
Allow rotating with R when wall snapping
1 Year Ago
Cleanup
1 Year Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
1 Year Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
1 Year Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
1 Year Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
1 Year Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
1 Year Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
1 Year Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
1 Year Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Fix siege weapon vehicle audio compile error