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3,719 Commits over 639 Days - 0.24cph!

1 Year Ago
Fixed broken load method
1 Year Ago
Merge LOD conversion multiselect
1 Year Ago
Made RendererLOD conversion multi selectable
1 Year Ago
Code cleanup
1 Year Ago
Add subtle wind offset and sway
1 Year Ago
Reimplemented movement tilt
1 Year Ago
Added smooth time. New direction calculations
1 Year Ago
Heli now sways rotation
1 Year Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
1 Year Ago
Build phrases
1 Year Ago
Fixed saving issue with debug language
1 Year Ago
Set default debug language back to 0 - sorry!
1 Year Ago
Prevent heli from crashing at quarry
1 Year Ago
Patrol points now take the height of the ground into consideration
1 Year Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
1 Year Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
1 Year Ago
Restored files
1 Year Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
1 Year Ago
Hack to ensure damage effect comes up
1 Year Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
1 Year Ago
Merge main
1 Year Ago
Merge main - fix conflicts
1 Year Ago
Merge main - fixed conflicts
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Merge main
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
1 Year Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
1 Year Ago
Added steering deadzone to avoid over corrections
1 Year Ago
We travelling!
1 Year Ago
Add debug print outs for steering
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself