userIan Hendersoncancel
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4,127 Commits over 701 Days - 0.25cph!

1 Year Ago
Radioative Water -> World Update 2
1 Year Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
1 Year Ago
Merge World Update 2 -> Radioactive Water
1 Year Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
1 Year Ago
Enable read/write on legacy wood pile importer
1 Year Ago
World Update 2 -> Legacy Woodpile
1 Year Ago
Added prevent build volumes to buoys and divesites
1 Year Ago
Divesite underwater check
1 Year Ago
Radioactive Water (missing manifest) -> World Update 2
1 Year Ago
Radioactive water reduces thirst rather than increasing it
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Ensured radtown has correct lake setup
1 Year Ago
Merge world_update_2
1 Year Ago
Patrol heli fixes -> Main
1 Year Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
1 Year Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
1 Year Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
1 Year Ago
Explosive Effect Offset -> Main
1 Year Ago
Add ability to offset explosion effects locally or in world space
1 Year Ago
Adjust terrain anchors on all 3 new divesites
1 Year Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
1 Year Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
1 Year Ago
World Update 2 -> Legacy Wood Pile Improvements
1 Year Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
1 Year Ago
Improved hotspot node y choices on wood piles
1 Year Ago
Much cleaner behaviour on outside points
1 Year Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
1 Year Ago
Swapped woodpile over to wood effects
1 Year Ago
Hide Clouds Convar -> Main
1 Year Ago
Main -> Hide Clouds Convar
1 Year Ago
New Divesite Spawns -> World Update 2
1 Year Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
1 Year Ago
Vendor Sleeper Kill -> Main
1 Year Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
1 Year Ago
BP Stock Fix -> Main
1 Year Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
1 Year Ago
Water barrel accepts radioactive water
1 Year Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
1 Year Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
1 Year Ago
Fillwater command now supports radioactive water
1 Year Ago
Radioactive water will kill all plants in a planter when splashed
1 Year Ago
planter splash check
1 Year Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
1 Year Ago
Phrases build without the DLL
1 Year Ago
Fixed source generator broken reference
1 Year Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
1 Year Ago
Swapped radioactive water check from physics checks to a texture map instead
1 Year Ago
Rebuild phrases
1 Year Ago
Missed files
1 Year Ago
Main -> Frontier Hazmat