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4,657 Commits over 762 Days - 0.25cph!

11 Months Ago
Added wheel FX to Ballista
11 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
11 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
11 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
11 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
11 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
11 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
11 Months Ago
Full manifest rebuild
11 Months Ago
main -> primitive
11 Months Ago
hash_conflict_planter -> main
11 Months Ago
Fixed respawning planter causing hash conflicts on sockets
11 Months Ago
manifesti_fix -> primitive
11 Months Ago
11 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
11 Months Ago
mutelist_expose_steamid -> main
11 Months Ago
Expose users steam ids on chat.mutelist
11 Months Ago
More building volume changes to try and allow door placement
11 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
11 Months Ago
Sanitise more flags
11 Months Ago
- Dont use Protected flag - Added up to Reserved19
11 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
11 Months Ago
Hopefully that prevents all building spots on the tower
11 Months Ago
Avoid Siege Tower flag conflicts
11 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
11 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
11 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
11 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
11 Months Ago
Fixed side areas on constructable tower
11 Months Ago
Setup Siege Tower LODs 0-3
11 Months Ago
Fixed some broken prevent building colliders
11 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
11 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
11 Months Ago
Added collider to the little overhang roof beside the window
11 Months Ago
Flip tower orientation whilst placing so it looks away from you
11 Months Ago
Fixed broken constructable entity reference
11 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
11 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
11 Months Ago
Added generate.command so you can just double click rather than running terminal
11 Months Ago
Fixed protobufs not generating on OSX
11 Months Ago
vending_stats_fixes_2 -> main
11 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
11 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
11 Months Ago
Further work on handling reload state with arrow persistence
11 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
11 Months Ago
Fixed Single Reload Finish -> idle transfer
11 Months Ago
Fixed deploy -> idle time
11 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
11 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
11 Months Ago
Codegen Tests
11 Months Ago
Fixed methods being renamed OnDiedByPlayer