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3,704 Commits over 639 Days - 0.24cph!

1 Year Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
1 Year Ago
Merge main
1 Year Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
1 Year Ago
Aligning state now applies force and does appopriate angle checks
1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
Added client flags for braking, pulling over and lights
1 Year Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
1 Year Ago
Expose refill time Increase brake power Reduced check radius
1 Year Ago
Fixed incorrect patron wait condition
1 Year Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
1 Year Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
1 Year Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
1 Year Ago
Merge main
1 Year Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
1 Year Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
1 Year Ago
Changed vendor flags on fishing village a and c
1 Year Ago
Minor changes
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Merge main
1 Year Ago
Bradley now destroys barricades in its path
1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
Added an awful developer model
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Fixed an Ian bug
1 Year Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
1 Year Ago
Fixed priv issues on front
1 Year Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
1 Year Ago
Localise travelling vendor
1 Year Ago
Added various resources and materials
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Merge main
1 Year Ago
Removed excess logs
1 Year Ago
Fixed formatting bugs
1 Year Ago
Ensured translated ammo name and proper type is passed
1 Year Ago
Merge main
1 Year Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
1 Year Ago
1 Year Ago
Fixed missing translation for the 'attachments' text in tooltip