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5,286 Commits over 854 Days - 0.26cph!

11 Months Ago
Gesture experimentation
11 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
11 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
11 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
11 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
11 Months Ago
lerp direction changes rather than straight setting
11 Months Ago
Tweaked boomerang return arc
11 Months Ago
Fixed look rotation zero error on server projectiles
11 Months Ago
main -> Boomerang
11 Months Ago
spacedetected_log_fix -> main
11 Months Ago
Stop item container logs
11 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
11 Months Ago
Try bezier curves rather than fake physics and a dream
11 Months Ago
Compile errors
11 Months Ago
beehive_fixes -> main
11 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
11 Months Ago
Missing status panel files
11 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
11 Months Ago
bee_rebalance -> main
11 Months Ago
Rebalanced multiple and single bee swarm damage
11 Months Ago
Missed files
11 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
11 Months Ago
Only bother increasing nucleus stats if its not grade 1
11 Months Ago
Max XP is now whatever grade 1 starts at
11 Months Ago
Align under over 25 degrees and over 16 degrees
11 Months Ago
Fixed incorrect perfect growth rate calculation
11 Months Ago
Some stop distance thresholding
11 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
11 Months Ago
Kill the boomerang properly on hit
11 Months Ago
Boomerang rotation now based on its speed
11 Months Ago
Get proper hit material from ray
11 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
11 Months Ago
main -> boomerang
11 Months Ago
bee_rebalance -> main
11 Months Ago
Balance multiswarm damage
11 Months Ago
Working rebalance for single swarm attacks
11 Months Ago
Ensured time since spawned swarm is set on init properly
11 Months Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
11 Months Ago
Fix editor spawning two bee swarms at once
11 Months Ago
Syntax error
11 Months Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
11 Months Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
11 Months Ago
codegen -> main
11 Months Ago
code gen
11 Months Ago
show_sprinkler_range -> main
11 Months Ago
Added convar to allow enable/disable
11 Months Ago
Remove unneeded ddraw commands
11 Months Ago
Fixed inaccurate sprinkler radius
11 Months Ago
Fixed volume guide being slightly offset towards the player
11 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between