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5,974 Commits over 974 Days - 0.26cph!

1 Year Ago
syncvar_fixes -> main
1 Year Ago
Setter protection (catches null value set on the client)
1 Year Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
1 Year Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
1 Year Ago
Correct viewport setup
1 Year Ago
Server browser scroll support (still a bit broken)
1 Year Ago
Setup premium servers Can set one button to be the default enabled in rust button group - set them throughout the UI Minor adjustements to server browser list
1 Year Ago
Server browser subtabs up top rather than at the side with the filters
1 Year Ago
Setup server browser sub navigation Same padding changes but with top and bottom
1 Year Ago
Remove padding set in body and spread it onto the pages instead
1 Year Ago
Support sub domains being top level domains - provided they are regsistered with the navigation system
1 Year Ago
Increase play page sizing
1 Year Ago
Show steam profile image in footer
1 Year Ago
chicken_pie_cleanup -> main
1 Year Ago
Slightly better buff amount
1 Year Ago
Dont output a percentage to the buff list since it doesnt make sense Store value in the pie and just pass it through instead
1 Year Ago
Seperate farming better genes from planter box set genes Codegen
1 Year Ago
beehive_spawn_swarm -> main
1 Year Ago
Better bee catapult ammo lods
1 Year Ago
Ensure Bee Boulder LOD matches other catapult ammo types
1 Year Ago
beehive_spawn_swarm -> main
1 Year Ago
Removed in jar bee vfx from the bee boulder
1 Year Ago
beehive_spawn_swarm -> main
1 Year Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
1 Year Ago
instant_camera_flash_fix -> main
1 Year Ago
Create flash controller, route flash setup through there instead
1 Year Ago
Ensure flash object is off by default
1 Year Ago
Cant untoggle currently toggled button in rust button group
1 Year Ago
Cull first argument in buffer when navigating to a page
1 Year Ago
instant_camera_flash -> main
1 Year Ago
main -> new_menu
1 Year Ago
Remove top level domain being injected as an argument
1 Year Ago
SyncVars -> main
1 Year Ago
Remove testing sync
1 Year Ago
Issue a warning if sync vars are an unsupported type
1 Year Ago
syncvars -> main
1 Year Ago
Remove unused train sync stuff
1 Year Ago
main -> syncvars
1 Year Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
1 Year Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
1 Year Ago
Return old Protobuf SyncVar instances to the pool
1 Year Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
1 Year Ago
bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Fixed some edge cases
1 Year Ago
Pull scatter shot bees away from the wall like the player thrown ones
1 Year Ago
Let player logic go after our ground setup
1 Year Ago
Fix LOS check using the wrong vector
1 Year Ago
/main/bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
1 Year Ago
patrol_heli_Infinity_number_fix -> main