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5,620 Commits over 882 Days - 0.27cph!

12 Months Ago
Subtract 116998
12 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
12 Months Ago
Retain item ownership after throwing and picking up the boomerang
12 Months Ago
rug_deployment_fix -> main
12 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
12 Months Ago
main -> rug_deployment_fix
12 Months Ago
main -> Boomerang
12 Months Ago
main -> jungle_update
12 Months Ago
Vending Machine consumes the same amount of power as fridge
12 Months Ago
Fixing some changed/broken settings on the new IO stuff
12 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
12 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
12 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
12 Months Ago
main -> holstered_arrow_fix
12 Months Ago
Cleaned up arrow renderer system
12 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
12 Months Ago
Expose settings to change return arc and time until start return arc
12 Months Ago
Remove time log
12 Months Ago
and more
12 Months Ago
Remove unneeded debug logs
12 Months Ago
- List rewrite - Added license
12 Months Ago
- Setup more IK settings in code - Add missing IK error
12 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
12 Months Ago
Implement list pooling into FastIK
1 Year Ago
Fast IK code cleanup + namespace change
1 Year Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
1 Year Ago
main -> vines
1 Year Ago
range_volumes -> main
1 Year Ago
Readjusted HBHF sensor visual size
1 Year Ago
Fix deploy guide renderer NREs
1 Year Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
1 Year Ago
Fixed tesla coil visualisation
1 Year Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
1 Year Ago
main -> range_volumes
1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
bow_fixes_2 -> main
1 Year Ago
Fixed bows showing every arrow head on init
1 Year Ago
range_volumes -> main
1 Year Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
1 Year Ago
reduce the alpha on the zone material
1 Year Ago
Fixed issues with HBHF sensor visualisation
1 Year Ago
Added support for tesla coil
1 Year Ago
Added support for igniter
1 Year Ago
Added HBHF sensor range visualisation
1 Year Ago
Add a menu option to turn on/off drawing range volumes