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5,620 Commits over 882 Days - 0.27cph!

12 Months Ago
Vine ddraw debug stuff
12 Months Ago
Setup LOD on vine line renderer
12 Months Ago
Clamp max vine length
12 Months Ago
Fixed vine renderers not spawning on proc gen
12 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
12 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
12 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
12 Months Ago
bear_rug_deploy -> main
12 Months Ago
Apply the same recent rug deployment improvements to the bear rug
12 Months Ago
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12 Months Ago
main -> bear_rug_deploy
12 Months Ago
client_projectile_improvements_eyeclipping -> main
12 Months Ago
projectile_improvements_orientation -> main
12 Months Ago
Allow setting a custom initial orientation for projectiles
12 Months Ago
Adjusted base clip distance
12 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
12 Months Ago
Add convars to control camera clip buffer time and if enabled
12 Months Ago
Missing file
12 Months Ago
Reduce buffer time
12 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
12 Months Ago
Fixed errors with handling has clothing under checks
12 Months Ago
- Rename scripts - Setup wood armor pants
12 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
12 Months Ago
Missed files
12 Months Ago
main -> conditional_armor_meshes
12 Months Ago
Add some lerping
12 Months Ago
Rough direction pointing code
12 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
12 Months Ago
Find furthest away destination point and set the length via that
12 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
12 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
12 Months Ago
Add some extra length to loosen the rope
12 Months Ago
Swap vine over to using fake physics rope instead
12 Months Ago
add line renderer caps
12 Months Ago
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12 Months Ago
bee_analytics_fix -> main
12 Months Ago
Cleanup
12 Months Ago
- Compile Errors - Codegen
12 Months Ago
Attempted fix for bee analytics not working clientside
12 Months Ago
range_visuals_reconnect_fix -> main
12 Months Ago
Fix range visuals not working after a disconnect and reconnect
12 Months Ago
boomerang -> jungle_update
12 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
12 Months Ago
Extra comments
12 Months Ago
Setup crossbow with new blend tree event script
12 Months Ago
New blend tree event submission script
12 Months Ago
Animation events will now replay states if the show ammo states are used
12 Months Ago
Handle all of the bow arrow updates inside the animator instead
12 Months Ago
Revert BowWeapon changes