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5,286 Commits over 854 Days - 0.26cph!

12 Months Ago
main -> Boomerang
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
12 Months Ago
bees -> crafting_update
12 Months Ago
Fixed some collision issues with the natural beehive
12 Months Ago
Natural Beehives should spawn on oak_e
12 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
12 Months Ago
Reduce update rate when looking in a box
12 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Put on the other catapult World Colliders
12 Months Ago
bees -> crafting_update
12 Months Ago
- Beehive trigger fix - More material changes
12 Months Ago
bees -> crafting_update
12 Months Ago
More circular test bee particles
12 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
12 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
12 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
12 Months Ago
flameexplosive_effect_alignment_fixes -> main
12 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
12 Months Ago
revert_sprinkler_amount -> main
12 Months Ago
Revert changes
12 Months Ago
ghost_sprinklers_fix -> main
12 Months Ago
Tie sprinkler on/off state to consumption amount
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
12 Months Ago
bees -> crafting_update
12 Months Ago
Fixed natural beehive not being hittable
12 Months Ago
Fix pooling error on Natural Hives
12 Months Ago
bees -> crafting_update
12 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
12 Months Ago
Fixed wrong XP settings
12 Months Ago
Fix broken nucleus grades
12 Months Ago
Compile fixes
12 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
12 Months Ago
Fixed Beehive inside/outside check
12 Months Ago
Pickup NRE
12 Months Ago
Placeholder beehive crafting costs
12 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
12 Months Ago
bee_grenade -> bees
12 Months Ago
Ensure Bee Grenades prefabs reference the correct things
12 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
12 Months Ago
Missing Files
12 Months Ago
Better natural beehive collider
12 Months Ago
Missing files: New Damage type
12 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
12 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
12 Months Ago
Fixed beehive not generating honeycomb
12 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
12 Months Ago
Missed files