userIan Hendersoncancel
reporust_rebootcancel

5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
Boomerang -> jungle_update
1 Year Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
1 Year Ago
Detect water hits - handle it like the other projectiles
1 Year Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
1 Year Ago
Boomerang prefab information
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
main -> Boomerang
1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Minor code cleanup
1 Year Ago
Fix on back orientation
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Disable client predicted catching for now
1 Year Ago
Way more accurate landing point logic
1 Year Ago
Client predict catch logic
1 Year Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
1 Year Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
1 Year Ago
Half boomerang outwards travel distance
1 Year Ago
cant save thrown boomerang
1 Year Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
1 Year Ago
█ ▄▋█▍▉▋▊▅ ▋▆▅▅▋▋▊ ▌▅▌ ▋▋ ▄▄▊▊▍▊ █▊▆█▆▉ ▋▍▅ ▅▅▍▇ ▍▅▄▄▄▄█
1 Year Ago
▌ ▋▄▆█▊▆▅ ▍▇█▇█▆▄▄ █▉ ▌▇▊ ▌▍▇▉▆▌▌█ █▅▍▅▋▉▄▇ █▋▋▅▌ █▌▉▅▄▇▄ ▌▌▌▅▋ ▍▄▌ ▋▋▅▌█▋▉▆▉ ▅▋▋ ▄▋▍▋▄▆▋▇ ▄▋▇▅ █▋▉▉▆▌
1 Year Ago
Added catching cycle with catching animations to actually catch the boomerang
1 Year Ago
Way higher client rotation speed
1 Year Ago
Missed files
1 Year Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
1 Year Ago
NRE check on boomerang rayhit get collider material
1 Year Ago
Fixed seismic senor and electric heater volumes
1 Year Ago
main -> io_consistency
1 Year Ago
Attempts to stop boomerang flipping mid way through its flight
1 Year Ago
Much cleaner move towards. Just update and delta time rather than fixed
1 Year Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
1 Year Ago
More sensible scan range
1 Year Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
1 Year Ago
fridge_additions -> main
1 Year Ago
Add whitelist system to fridge, add bota bag there instead
1 Year Ago
Revert bota bag back to item so the crafting UI doesnt break
1 Year Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
1 Year Ago
Missed files
1 Year Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
1 Year Ago
Added ability to bypass consume on throw