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5,286 Commits over 854 Days - 0.26cph!

11 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
11 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
11 Months Ago
crafting_update -> bees
11 Months Ago
bees -> crafting_update
11 Months Ago
Refined Egress Behaviour
11 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
11 Months Ago
Rebalanced temperature on hives
11 Months Ago
bees -> crafting_update
11 Months Ago
Changed loot panel title again
11 Months Ago
Beeswarm culling changes
11 Months Ago
deployed Beehive new collider and prevent building volume
11 Months Ago
- Protobufs - Codegen
11 Months Ago
bees -> crafting_update (needs codegen)
11 Months Ago
Swapped protobufer index to try and avoid conflicts
11 Months Ago
Fixed overly large not in sphere check on deployable hive
11 Months Ago
Cull natural beehive particles at distance
11 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
11 Months Ago
Dont share the same tokens as the tooltips
11 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
11 Months Ago
Fix bee hives spawning at in correct locations on oak_b
11 Months Ago
Wire in new bee particle force field system
12 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
12 Months Ago
bees -> crafting_update
12 Months Ago
Fix poolable error on natural beehive
12 Months Ago
main -> boomerang
12 Months Ago
bees -> crafting_update
12 Months Ago
Greatly extended natural beehive hitbox
12 Months Ago
TreeEntity addition now properly supports poolable entities
12 Months Ago
Increased bee network tick. Will look at bringing this back down before release
12 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
12 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
12 Months Ago
Changed some grading values
12 Months Ago
bees -> crafting_update
12 Months Ago
Buff bandit scrap exchange
12 Months Ago
Fixed NRE on beeswarm validate target
12 Months Ago
Setup honey consumable values
12 Months Ago
cookingv2 -> crafting_update
12 Months Ago
Send Network Update on gene change
12 Months Ago
Added gene modifier to chicken pie
12 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
12 Months Ago
bees -> crafting_update
12 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
12 Months Ago
Added a bee swarm ai specific convar to disable them
12 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
12 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
12 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
12 Months Ago
Setup Beeswarm death screen info
12 Months Ago
Ensure beehive natural colliders are synced up across client + server
12 Months Ago
Fixed weird natural hive placement on oak_e
12 Months Ago
main -> vines