userIan Hendersoncancel

4,702 Commits over 762 Days - 0.26cph!

3 Months Ago
Set MP5 high for the same reason
3 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
3 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
3 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
3 Months Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
3 Months Ago
more_ui_fixes_3 -> main
3 Months Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
3 Months Ago
Remove left over log in loading screen
3 Months Ago
▆▊▌█▇▄▍█▍▇█ █▅▅▋▇ ▋▊ █▉▅▇▄▄ █▋█▋██▅▌ █▊▉▍ ▅▇▊▋ ▅▉ ▊▊▇ ▊▄▉ ▅▉▅█▇██▍▉▌ ▍▊▉▅▍▉ ▅▉▄
3 Months Ago
more_ui_fixes_3 -> main
3 Months Ago
Test scene changes
3 Months Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
3 Months Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
3 Months Ago
Very simple, half working obstacle avoidance
3 Months Ago
Add classic boat wandering state
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
main -> naval_update
3 Months Ago
workshop_loading_screen_fix -> main
3 Months Ago
Fixed bug allowing the info header to still stick around
3 Months Ago
Fix loading into workshop scene showing incorrect server information
3 Months Ago
tugboat_shelf_fix -> main
3 Months Ago
Fix shelfs not working on tugboats
3 Months Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
3 Months Ago
more_menu_fixes -> main
3 Months Ago
If premium is active dont show the default 5/15
3 Months Ago
more_menu_fixes -> main
3 Months Ago
Typos
3 Months Ago
more_menu_fixes -> main
3 Months Ago
Generate phrases
3 Months Ago
Ensure null disconnect reasons arent parsed
3 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
3 Months Ago
Interaction modal buttons will scale to fill whatever room is left
3 Months Ago
Removed excess logs Better loading screen preloading
3 Months Ago
more_menu_fixes -> main
3 Months Ago
Ensure default background is always shown
3 Months Ago
Stop the loading screen from messing up logos over and over again
3 Months Ago
Fix rejoin button not working properly on server disconnects
3 Months Ago
connect_modal_get_rules_fix_2 -> main
3 Months Ago
Prevent world size parsing from throwing an NRE
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
3 Months Ago
bow and stern points
3 Months Ago
AI always ensures boat has enough fuel
3 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
3 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
3 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
3 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
3 Months Ago
rhib_scientist -> naval_update
3 Months Ago
Turn off RHIB map if in Hardcore
3 Months Ago
scientist_rhib -> naval_update