userIan Hendersoncancel

5,052 Commits over 792 Days - 0.27cph!

2 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
2 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
2 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
2 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
2 Months Ago
More work arounds for dodgy clipping checks on the pt boat
2 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
2 Months Ago
Remove spam logs
2 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
2 Months Ago
Scientist front turret now points the right way
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
2 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
2 Months Ago
Remove debugs and extra print statements
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
PT Boat Deepsea now driven properly by AI
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fix 50 call turret attachment points after the model changes
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
2 Months Ago
Initial work to allow the ai to work on the PT Boat
2 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
2 Months Ago
gun_turret -> naval_update
2 Months Ago
Manifest
2 Months Ago
naval_update -> gun_turret
3 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
3 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
3 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
3 Months Ago
Setup right entities Setup prefab variants
3 Months Ago
naval_update -> gun_turret (missed files)
3 Months Ago
naval_update -> gun_turret
3 Months Ago
server_refresh_budgeting_adjustments -> main
3 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
3 Months Ago
BaseMountable compile fixes
3 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
3 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
3 Months Ago
Make the PT boat turret immortal for good measure
3 Months Ago
More loot changes
3 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
3 Months Ago
boat_ai_optimisations_2 -> naval_update
3 Months Ago
Increase interest intensity
3 Months Ago
Fix boken avoidance logic after our move to jobs
3 Months Ago
boat_ai_optimisations -> naval_update
3 Months Ago
3 Months Ago
boat_ai_optimisations_2 -> naval_update
3 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep