userIan Hendersoncancel

5,850 Commits over 943 Days - 0.26cph!

4 Months Ago
Apply new cannon values to the camera head animation system
4 Months Ago
syncvar_inheritance_fix -> main
4 Months Ago
stopengine_nre -> main
4 Months Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
4 Months Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
4 Months Ago
Subtract merge on 140788
4 Months Ago
artist_pack_dlc -> artist_dlc_ornate_frames
4 Months Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
4 Months Ago
Properly support inherited SyncVars up to an infinite depth
4 Months Ago
stay_close_death_fix -> main
4 Months Ago
Fix issues preventing boats from reaquiring a target that they already have which was stopping them getting into 'stay close' mode
4 Months Ago
- Ensure target is cleared on ai death - Fix Exit state being used in the wrong places, leaving AI without a state at all
4 Months Ago
boatai_better_patrol -> main
4 Months Ago
Fix the values so they can orbit smoothly
4 Months Ago
Fix some minor bugs with the new orbit state. Still needs some more work
4 Months Ago
Extra debugging Simplify the state Increase radius
4 Months Ago
New Orbit state. Used when protecting Oilrig and intecepting a ghost ship when the a crate is hacked: - AI boats will move towards the target - Reach a specific point then begin patroling around the target - Try and maintain group cohesion
4 Months Ago
boatai_avoid_trigger_fix -> main
4 Months Ago
Avoidance cache gets stale quicker - should help prevent times where the boats will ignore avoid triggers Turn off boat ai state sleeping Helps make them way better behaviourly and since everything is budgetted it looks fine
4 Months Ago
50cal_fullammo_spawn -> main
4 Months Ago
Ensure 50 cal turrets start with max ammo
4 Months Ago
rhib_passenger_light_fix -> main
4 Months Ago
NRE fix
4 Months Ago
Ensure only drivers can toggle RHIB lights
4 Months Ago
boat_planner_new_icons -> main
4 Months Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
4 Months Ago
main -> naval_update
4 Months Ago
deepsea_disable_drone -> main
4 Months Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
4 Months Ago
boatai_cleartarget_fix -> main
4 Months Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
4 Months Ago
boatai_clartarget_fix -> main
4 Months Ago
Only let the claimant boat give up the target. Behaviour isn't as good but prevents the recursive nature of forwarding claims.
4 Months Ago
boatai_targeting_bugs -> main
4 Months Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
4 Months Ago
Fix NRE
4 Months Ago
autoturret_improvements -> main
4 Months Ago
autoturret_improvements -> main
4 Months Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
4 Months Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
4 Months Ago
main -> autoturret_improvements
4 Months Ago
turret_ai_dotproduct_fix -> main
4 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
4 Months Ago
boatai_singlegroup_attacks -> main
4 Months Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
4 Months Ago
ptboat_mountedturret_improvements
4 Months Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
4 Months Ago
Reimplement 138920 and 138922
4 Months Ago
4 Months Ago
Reimplement 138911 (turret dryfire)