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5,333 Commits over 854 Days - 0.26cph!

3 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
3 Months Ago
main -> unskinned_windmill
3 Months Ago
Fix broken diving goggles
3 Months Ago
Added front controllers
3 Months Ago
minor tweaks
3 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
3 Months Ago
More leg fixes
3 Months Ago
Disable leg animator to stop hand IKs going crazy
3 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
3 Months Ago
Enable arms on both turret seats
3 Months Ago
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3 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
heavy_helmet_overlay_fix -> main
4 Months Ago
Fix binoculars + the heavy helmet from rendering weird
4 Months Ago
menu_bootstrap_change -> main
4 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
4 Months Ago
building_planner_viewmodel -> main
4 Months Ago
Remove planner viewmodel
4 Months Ago
wrong branch! Merge to building_planner_viewmodel
4 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
4 Months Ago
main -> building_planner_viewmodel
4 Months Ago
main -> building_planner_viewmodel
4 Months Ago
vehicle_ui_sidecar -> main
4 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
4 Months Ago
vendor_drone_accessibility -> main
4 Months Ago
clean up the ui icon
4 Months Ago
main -> drone_accessibility
4 Months Ago
4 Months Ago
compile fixes
4 Months Ago
turret_viewmodel -> naval_update
4 Months Ago
Turn off viewmodel for now
4 Months Ago
comments
4 Months Ago
vendor_ui_drone_accesibility -> main
4 Months Ago
more stomped map fixes
4 Months Ago
Fixed broken drone phrase
4 Months Ago
Rverted a bunch of the stomped drone changes
4 Months Ago
Fix merge conflicts
4 Months Ago
main -> vendor_ui_drone_accessibility
4 Months Ago
Fix prediction NRE for NPCVendingMachines
4 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
4 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
4 Months Ago
naval_update -> turret_viewmodel
4 Months Ago
vendor_ui_drone_accessibility -> main
4 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
4 Months Ago
Compile error fix
4 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
4 Months Ago
Store drone accessible state on the map marker