userIan Hendersoncancel

5,196 Commits over 823 Days - 0.26cph!

3 Months Ago
naval_update -> scientist_boats_gameplay_2
3 Months Ago
naval_update/deep_sea -> naval_update
3 Months Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
3 Months Ago
scientist_boats_gameplay_2 -> naval_update
3 Months Ago
Made RHIB scientists way less tanky
3 Months Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
3 Months Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
3 Months Ago
scientist_boats_gameplay_2 -> naval_update
3 Months Ago
compile fixes
3 Months Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
3 Months Ago
Fix MountedWeaponSeat NRE
3 Months Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
scientist_boats_gameplay_2 _> naval_update
3 Months Ago
Fix fingers not working on reload animations
3 Months Ago
pt_boat_2 -> naval_update
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
PTBoat Scientists can use the rear turret properly
3 Months Ago
Missed file
3 Months Ago
Fix crash
3 Months Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
3 Months Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
3 Months Ago
seat changes
3 Months Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
3 Months Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
3 Months Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
3 Months Ago
Codegen
3 Months Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
3 Months Ago
Fix hips staying locked when moving the turrets up and down
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
Dont kill rest of the scientists when the driver dies (not intentional)
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
3 Months Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
pt_boat_2 -> naval_update
3 Months Ago
Compile errors
3 Months Ago
Codegen Manifest
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
Lerp when not using sights based on a fixed sensitivity value
3 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
3 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
3 Months Ago
Dont compare raw positions for state dirty
3 Months Ago
Fix rear turret being on the wrong camera mode
3 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
3 Months Ago
Play attack animations on the player when attacking (from a turret)
3 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
3 Months Ago
Fixed yaw issues on ptboat front turret
3 Months Ago
Setup 3rd person reload effects on turrets