userIan Hendersoncancel

5,293 Commits over 854 Days - 0.26cph!

3 Months Ago
main -> vendor_ui_drone_accessibility
3 Months Ago
Fix prediction NRE for NPCVendingMachines
3 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
3 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
3 Months Ago
naval_update -> turret_viewmodel
3 Months Ago
vendor_ui_drone_accessibility -> main
3 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
3 Months Ago
Compile error fix
3 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
3 Months Ago
Store drone accessible state on the map marker
3 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
3 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
3 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
3 Months Ago
3 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
3 Months Ago
Rear turret Viewmodel test WIP
3 Months Ago
More cleanup, dont use the packing queue for reloading
3 Months Ago
Run ai loop faster
3 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
3 Months Ago
Fix some broken flex stuff in the boat building hud prefab
3 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
3 Months Ago
Missed files
3 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
3 Months Ago
Add more playables null checks
3 Months Ago
Fixed protobuf
3 Months Ago
main -> naval_update
3 Months Ago
wallpaper_viewmodel_fix -> main
3 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
3 Months Ago
Fix search not working properly for the vehicles console tab
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Remove Amazon import??? IDE's fault.
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
3 Months Ago
Forgot trains - Sorry Bill!
3 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
3 Months Ago
Can detect spawn names via ItemModEntityReference
3 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
3 Months Ago
building_planner_viewmodel -> main
3 Months Ago
Remove the animation on build
3 Months Ago
Eye following view (if you want it)
3 Months Ago
Test branch for alex
3 Months Ago
playables_fixes_2 -> naval_update
3 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
3 Months Ago
Add null protection to all exposed methods referencing the playable controller
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
Fix rear turret clipping on the ptboat
3 Months Ago
Compass reference is broken here too for some reason