userIan Hendersoncancel

4,844 Commits over 762 Days - 0.26cph!

2 Months Ago
Fix steering and gas pedal hallucinations
2 Months Ago
Allow full stop in seek state
2 Months Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
2 Months Ago
Use 2D Distance instead Compile fix
2 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
2 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
2 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
2 Months Ago
Fixed avoidance behaviour saving and keeping the 'closest obstacle' when it doesnt exist anymore
2 Months Ago
Refactored obstacle avoidance logic into its own file
2 Months Ago
Better abstracted targetting, so we can test better
2 Months Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do
2 Months Ago
When changing into wait state then take the foot off the throttle
2 Months Ago
Compile fixes
2 Months Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
2 Months Ago
Compile fixes
2 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
gifted_bag_tugboat_pickup -> main
2 Months Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
2 Months Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
main -> naval_update
2 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
2 Months Ago
Merge fixes
2 Months Ago
main -> facepunch_assert
2 Months Ago
Bug fixes, general cleanup
2 Months Ago
Assert throws exceptions Check wont print anything - just returns state
2 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
2 Months Ago
Compile fixes
2 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
2 Months Ago
main -> facepunch_assert
2 Months Ago
full_drone_marketplace_fix -> main
2 Months Ago
flex_layout_manager_spam -> main
2 Months Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
2 Months Ago
missed files
2 Months Ago
assembly definition if i end up convinced to pull this to main
2 Months Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
2 Months Ago
compile_simulator_unused_variables -> main
2 Months Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
2 Months Ago
syncvar_crosssave_fix -> main
2 Months Ago
Ensure Autosync sets the field value on the server as well as the client
3 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
3 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
3 Months Ago
Integrate ZLinq instead
3 Months Ago
menu_vids -> main
3 Months Ago
More changes to ensure videos dont play on the home page
3 Months Ago
linq_optimisations -> main
3 Months Ago
main -> linq_optimisations
3 Months Ago
Simplify prioritize premium sorting - works way better than it did before
3 Months Ago
Cleanup