userIan Hendersoncancel

5,644 Commits over 913 Days - 0.26cph!

4 Months Ago
naval_update -> mountedturret_fixes
4 Months Ago
Cherrypick 50cal fixes
4 Months Ago
Fix unset storage container in RHIB.DeepSea
4 Months Ago
turret_fixes -> naval_update
4 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
4 Months Ago
Lerp smoothly to 0 - dont hard set
4 Months Ago
demo_fixes -> naval_update
4 Months Ago
naval_update -> turret_fixes
4 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
4 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
4 Months Ago
Remove icons that generated in the main folder
4 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
4 Months Ago
naval_update -> mountedturrets_fixes
4 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
4 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
4 Months Ago
Wrap is invisible check in a server block
4 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
4 Months Ago
ai_boats_fixes -> naval_update
4 Months Ago
Compile fixes (2)
4 Months Ago
Compile fixes
4 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
4 Months Ago
Missing proto file
4 Months Ago
Fix ClientOnPlayerDismount NRE
4 Months Ago
Compile fix
4 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
4 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
4 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
5 Months Ago
- Re-setup, will need wes to fix the rest
5 Months Ago
naval_update -> Cannon_Animation
5 Months Ago
Add reset trigger support
5 Months Ago
pt_boat_polish_pass_2 -> naval_update
5 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
merge from deepsea_generation_tweaks
5 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
5 Months Ago
Tweaked deep sea generation, entities are more clustered
5 Months Ago
merge from naval_update
5 Months Ago
naval_update -> pt_boat_polish_pass_2
5 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
5 Months Ago
50cal_animations -> naval_update
5 Months Ago
50cal -> naval
5 Months Ago
50cal_Animations -> naval_update
5 Months Ago
50cal_animation -> naval_update
5 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
5 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
5 Months Ago
Try authority with higher yield state acceptance
5 Months Ago
50cal_animations -> naval_update
5 Months Ago
50cal_animations -> naval_update
5 Months Ago
Up the updaterate since we are using serverside movement
5 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able