userIan Hendersoncancel

6,570 Commits over 1,066 Days - 0.26cph!

4 Months Ago
Reset the game when the 8 ball is pocketed before its due
4 Months Ago
Add support for raycasting inside the pool physics engine
4 Months Ago
- Show cue - Add line renderer to show where you're aiming
4 Months Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
4 Months Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
4 Months Ago
Can now walk around the pool table when mounted
4 Months Ago
Sync pool mountable locations over the net
4 Months Ago
Fixed dumb 3am bug I couldn't see
4 Months Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
4 Months Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
4 Months Ago
Remove dodgy null check
4 Months Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
4 Months Ago
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
4 Months Ago
Fix list clear NRE
4 Months Ago
Stop groundwatch killing the table as well
4 Months Ago
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
4 Months Ago
- Allow player to play against themselves - Temp patch for viewmodel issues
4 Months Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
4 Months Ago
Ensure mountable is killed (again)
4 Months Ago
Codegen
4 Months Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
4 Months Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
4 Months Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
4 Months Ago
Fix pool cue viewmodel not spawning
4 Months Ago
- Manifest - Force mount the pool table mountable on use
4 Months Ago
Remove remaining game logic from pool table
4 Months Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
4 Months Ago
Id and NRE fixes
4 Months Ago
- Spawn player mountable when interacting with the table - Spawn pool cue viewmodel - Setup basic game detection (cue ball, eight ball etc)
4 Months Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
4 Months Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
4 Months Ago
Better bounds
4 Months Ago
Codegen
4 Months Ago
Dont network ball rotation - its just calculated on the client from velocity information
4 Months Ago
Added ball rolling
4 Months Ago
missed file
4 Months Ago
Add drag to the pool ball velocity
4 Months Ago
Only run physics updates if any of the balls have velocity
4 Months Ago
Hide ball when pocketed
4 Months Ago
- Add walls to the pool physics simulation
4 Months Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
4 Months Ago
Fix busted deploy volume
4 Months Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
4 Months Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
4 Months Ago
train_cinematic_improvements -> main
4 Months Ago
Bunch of commands to control locomotives with console commands
4 Months Ago
Add train control to the timeline
4 Months Ago
main -> game_room_dlc
4 Months Ago
Pool table deployable
4 Months Ago
network_profiler_improvements_3 -> main