userIan Hendersoncancel

6,793 Commits over 1,096 Days - 0.26cph!

6 Months Ago
fix dodgy merge
6 Months Ago
binoculars_fix -> main
6 Months Ago
- Codecleanup - New binocular effects toggle at night
6 Months Ago
- Stop unity complaining about main tex - Ensure ping markers show up
6 Months Ago
binoculars_fix -> main
6 Months Ago
Ensure range transform respects ui scale
6 Months Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
6 Months Ago
main -> PlayerRigUpdate2
6 Months Ago
magazine_look_angle_fix -> main
6 Months Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
6 Months Ago
main -> server_browser_update_2
6 Months Ago
binoculars_ui_refresh -> main
6 Months Ago
main -> binoculars_ui_refresh
6 Months Ago
- Change rangefinder palette to white - Fix dodgy material
6 Months Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
6 Months Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
6 Months Ago
main -> binoculars_ui_refresh
6 Months Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
6 Months Ago
project_generation_proto_files -> main
6 Months Ago
image changes
6 Months Ago
include proto files in project generation extensions so you can search for proto files in rider
6 Months Ago
Add tick marks across binoculars
6 Months Ago
Material changes, visual polish
6 Months Ago
main -> binoculars_ui_refresh
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
Add condiiton and slot support to fake inventory
6 Months Ago
Support skins on collapsed shop view
6 Months Ago
Check skin ID before allowing a purchase
6 Months Ago
Fix a couple of bugs with cost skin id not being detected properly
6 Months Ago
Added independent skin support to cost item (was only supported for selling item before)
6 Months Ago
Add sell order skin support to the marketplace terminals in outpost
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
6 Months Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
6 Months Ago
Add ping display to connection and session modal
6 Months Ago
Misc folder cleanup
6 Months Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
6 Months Ago
Show server country codes. This time taken via geolocation
6 Months Ago
Setup new binocular shader: lens distortion, fresnel and glare
6 Months Ago
deployable_snapping_fix_2 -> main
6 Months Ago
Cleanup
6 Months Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Fix the weird input font
6 Months Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Missed file