userIan Hendersoncancel

6,191 Commits over 1,004 Days - 0.26cph!

6 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
6 Months Ago
- Ensure ammo is refunded - Rewrite cancel reload system
6 Months Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
6 Months Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
6 Months Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
6 Months Ago
Ensure missing int parameter is added to mapnote validation
6 Months Ago
Temp fix to stop map marker edits from causing an NRE
6 Months Ago
More fixes to oilrig rhibs being despawned - ready to merge
6 Months Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
6 Months Ago
If streamermode is enabled then turn off RHIB screens
6 Months Ago
Minor adjustments to walk around distance
6 Months Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
6 Months Ago
turret_model_clipping_fix -> main
6 Months Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
6 Months Ago
turret_head_anim_fix -> main
6 Months Ago
Setup correct content bundles for animations
6 Months Ago
turret_slow_animation_fix -> main
6 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
6 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
6 Months Ago
turret_hotfix_networkrange_fix -> main
6 Months Ago
turret_rear_turret_aiming_fix -> main
6 Months Ago
Slight reduction
6 Months Ago
Increase front turret rotate speed by 200 units
6 Months Ago
Fix rear turret using the wrong forward direction when shooting
6 Months Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
6 Months Ago
playerboat_wheel_mount_optimization -> main
6 Months Ago
Enable mount parenting on boat building steeringwheel
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
Compile fix
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
main -> scientist_boats_gameplay_pass_4
6 Months Ago
Use setup the correct starting rotation when mounting a turret
6 Months Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
6 Months Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
6 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
6 Months Ago
Compile fixes
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
6 Months Ago
fix left 'ammoLeft' parameter not having the right string name
6 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
6 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
6 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
6 Months Ago
naval_update -> naval_update/boat_steering_creaks
6 Months Ago
naval_update -> naval_update/boat_steering_creaks
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
6 Months Ago
Swap PTBoat loot door to a regular dry box
6 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
6 Months Ago
hideifaiming_nre_fix -> main
6 Months Ago
head_animation_debug_command -> main