userIan Hendersoncancel

5,464 Commits over 854 Days - 0.27cph!

4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
4 Months Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
pt_boat_2 -> naval_update
4 Months Ago
Compile errors
4 Months Ago
Codegen Manifest
4 Months Ago
naval_update -> pt_boat_2
4 Months Ago
Lerp when not using sights based on a fixed sensitivity value
4 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
4 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
4 Months Ago
Dont compare raw positions for state dirty
4 Months Ago
Fix rear turret being on the wrong camera mode
4 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
4 Months Ago
Play attack animations on the player when attacking (from a turret)
4 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
4 Months Ago
Fixed yaw issues on ptboat front turret
4 Months Ago
Setup 3rd person reload effects on turrets
4 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
4 Months Ago
Fix muzzle fire appearing at the wrong place
4 Months Ago
Swap to the rigged versions of the 50 cals
4 Months Ago
Fixed front turret only reloading the left 50 cal
4 Months Ago
Fix SV_ReloadStart error on rear turret
4 Months Ago
Another manifest Finally working with some clean prefabs
4 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
4 Months Ago
Realign rear turret again
4 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
4 Months Ago
naval_update -> pt_boat_2
4 Months Ago
scientist_boat_ai -> naval_update
4 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
4 Months Ago
Missed file
4 Months Ago
Ensure players are properly killed
4 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
5 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
turn off debug draw
5 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
5 Months Ago
Better lights on the RHIB
5 Months Ago
Remove logs
5 Months Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
5 Months Ago
When boat dies kill all remaining scientist on board
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Pass mount point for spawning, dont rely on position
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Stop info box breaking with 'null action'
5 Months Ago
Dont ram a player if they are way higher up on an island
5 Months Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
5 Months Ago
Better scientist mount position spawning code Compile fixes
5 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
5 Months Ago
Spawn rhibs facing towards the deep sea centre