5,626 Commits over 913 Days - 0.26cph!
Disable leg animator to stop hand IKs going crazy
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
Enable arms on both turret seats
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heavy_helmet_overlay_fix -> main
Fix binoculars + the heavy helmet from rendering weird
menu_bootstrap_change -> main
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
building_planner_viewmodel -> main
wrong branch! Merge to building_planner_viewmodel
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
main -> building_planner_viewmodel
main -> building_planner_viewmodel
vehicle_ui_sidecar -> main
Make sure the sidecar is added to the f1 vehicle menu, it was missing
vendor_drone_accessibility -> main
main -> drone_accessibility
turret_viewmodel -> naval_update
Turn off viewmodel for now
vendor_ui_drone_accesibility -> main
Fixed broken drone phrase
Rverted a bunch of the stomped drone changes
main -> vendor_ui_drone_accessibility
Fix prediction NRE for NPCVendingMachines
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
Remove Viewmodel ghosting
Fix dismount NRE
naval_update -> turret_viewmodel
vendor_ui_drone_accessibility -> main
- Show if a vending machine is accessible by a drone in the regular map
- Shows same result as in the admin ui
- When updating any building parts nearby a vending machine perform a check and see if we need to update the marker
- Add profiling
- Took a stab at fixing the worst flex UI known to man (my vendor ui)
- Reorganised the layout, cleaned it up a bit
- Fixed close button not aligning with the listings
Store drone accessible state on the map marker
- Save drone accessibility state to the vending machine flags
- Recalculate if any physics neighbours change
Jump improvements:
- Setup ladder triggers around junkpiles to make jump ups easier
- Add kinematic rigidbodies to junkpiles (better collision detection)
- Boyancy point improvements
More WIP:
- Mostly working apart from some ghosting (wrong update loop)
- Setup standard system for mounted weapon viewmodels
- Setup world model disable system with turrets
- Setup offsets
- MountedTurretViewmodel
Fix codegen
Fix broken ai mounted weapon controllers
Rear turret Viewmodel test WIP
More cleanup, dont use the packing queue for reloading