userIan Hendersoncancel

6,536 Commits over 1,066 Days - 0.26cph!

6 Months Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
6 Months Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
6 Months Ago
snake 256m -> 128m
6 Months Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
6 Months Ago
grenade_molotov 256m -> 128m
6 Months Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
6 Months Ago
Reduce exposed stash network distance from 258 -> 128 meters
6 Months Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
6 Months Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
6 Months Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
6 Months Ago
Various final fixes with console input and autocomplete fuckery
6 Months Ago
Fix top level padding
6 Months Ago
Fix a bunch of borked server compiles
6 Months Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
6 Months Ago
Gracefully close the autocomplete window if we click off the search input field
6 Months Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
6 Months Ago
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
6 Months Ago
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
6 Months Ago
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
6 Months Ago
- Fix misaligned header spacing - Update culling groups
6 Months Ago
Clear out a huge amount of bloat
6 Months Ago
Mark TMP text as dynamic for command list entries
6 Months Ago
Fix broken text scaling after animating the command list
6 Months Ago
Missed files
6 Months Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
6 Months Ago
Change the button colour in command list if its been changed from the default value
6 Months Ago
Setup correct anchors for console output
6 Months Ago
Setup tooltips for each of the commands
6 Months Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
6 Months Ago
main -> new_console-ui
6 Months Ago
Compile fix
6 Months Ago
new_console-ui/commandlist -> new_console-ui
6 Months Ago
new_console-ui -> new_console-ui/commandlist
6 Months Ago
Swap to using on toggle changed for animation play
6 Months Ago
Fix nre with new command list ref
6 Months Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
6 Months Ago
sendmodelstate_optimization -> main
6 Months Ago
Added a button to toggle open/closed the command list
6 Months Ago
Fix command.GetOverride() NRE when populating the command list
6 Months Ago
Add highlighted search through the convars (just like settings search)
6 Months Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
6 Months Ago
- Dont apply secure filter in history - not required
6 Months Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
6 Months Ago
Fix inconsistent results NRE
6 Months Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
6 Months Ago
Hide region text in connect modal - was a bigger issue than first thought
6 Months Ago
- Command list - Command button setup - Flex scroll setup
6 Months Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
6 Months Ago
Fix odd history inputs + odd history loading
6 Months Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that