4,864 Commits over 762 Days - 0.27cph!
Bug fixes with the texture prepare process
Swap video player over to api mode and project to a texture.
Camera render doesn't seem to want to play properly
Fix servers been incorrectly placed in the modded category when they should be in community
Fix sorting by 'mode' not working
Sorting code cleanup
servers marked as 'battlefield' and 'build' will be battlefield servers
Stop Battlefield tag from overflowing
Bug fixes - ensure its hidden at the right point
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
Fix tutorial modal video not playing correctly for some people
cleanup to try and find the bug
Replace twitch rivals old header with new generic header
Extra safety with JSON file handling. Nuke it if it looks funny.
Try run normally without blocking menu startup even if its corrupt.
Prevent connect modal from ocassionally throwing an NRE
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Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
Use a single shared 200 x 200 texture to keep costs down
Show the real ingame map on a RHIB screen
Animate the throttle level on the new RHIB
Support reverse
Added working compass to the new RHIB
Fixed the propellers not rotating with movement speed
Add Waterworld to the scene loader
backgroundvideo_fix -> main
Convar to force menu background videos to be webm only. Default = true
Change texture compression on the RHIB controls
Fix new drybox not spawning on the RHIB
Persist SyncVar arguments from within components
SyncVars can now be used in EntityComponents
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session_text_fix -> new_menu2
Prevent header image from stretching in the session page
Ensure server title and logo changes properly on the session page
server_image_size_fix -> new_menu2
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
fix_shockbyte_button -> main (changes were stomped)
Fix shockbyte button again
Weaver setup:
Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class
Inject proxy methods (getter and setter)
Util method to try and find EntityComponentBase inheritence
Create getter and setter methods we can give to the weaver
Make a public caller method to get around partial methods with access modifiers requiring an implementation
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator:
CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent
Setup SyncComponent attribute so we can control it
Wire up setting in a way that makes it believable to be a SyncVar
Stop interaction toast clipping
Setup button max sizes
Remove top level token debug