userIan Hendersoncancel

5,633 Commits over 913 Days - 0.26cph!

5 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
5 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
5 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
5 Months Ago
5 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
5 Months Ago
Rear turret Viewmodel test WIP
5 Months Ago
More cleanup, dont use the packing queue for reloading
5 Months Ago
Run ai loop faster
5 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
5 Months Ago
Fix some broken flex stuff in the boat building hud prefab
5 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
5 Months Ago
Missed files
5 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
5 Months Ago
Add more playables null checks
5 Months Ago
Fixed protobuf
5 Months Ago
main -> naval_update
5 Months Ago
wallpaper_viewmodel_fix -> main
5 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
6 Months Ago
console_vehicle_ui -> main
6 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
6 Months Ago
Fix search not working properly for the vehicles console tab
6 Months Ago
console_vehicle_ui -> main
6 Months Ago
Remove Amazon import??? IDE's fault.
6 Months Ago
console_vehicle_ui -> main
6 Months Ago
console_vehicle_ui -> main
6 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
6 Months Ago
Forgot trains - Sorry Bill!
6 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
6 Months Ago
Can detect spawn names via ItemModEntityReference
6 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
6 Months Ago
building_planner_viewmodel -> main
6 Months Ago
Remove the animation on build
6 Months Ago
Eye following view (if you want it)
6 Months Ago
Test branch for alex
6 Months Ago
playables_fixes_2 -> naval_update
6 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
6 Months Ago
Add null protection to all exposed methods referencing the playable controller
6 Months Ago
naval_update -> pt_boat_2
6 Months Ago
Fix rear turret clipping on the ptboat
6 Months Ago
Compass reference is broken here too for some reason
6 Months Ago
Fix lost compass reference
6 Months Ago
pt_boat_2 -> naval_update
6 Months Ago
Ensuire AI is saved
6 Months Ago
naval_update -> pt_boat_2
6 Months Ago
Run anims on place/block change
6 Months Ago
Final gen
6 Months Ago
rpc_improvements -> main
6 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
6 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
6 Months Ago
scientist_boat_fixes_3 -> naval_update