userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

3 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
3 Months Ago
Return old Protobuf SyncVar instances to the pool
3 Months Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
3 Months Ago
bee_catapult_bomb_clipping_fix -> main
3 Months Ago
Fixed some edge cases
3 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
3 Months Ago
Let player logic go after our ground setup
3 Months Ago
Fix LOS check using the wrong vector
3 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
3 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
3 Months Ago
patrol_heli_Infinity_number_fix -> main
3 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
3 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
3 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
3 Months Ago
Minor code cleanup
3 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
3 Months Ago
Update SourceGenerator DLL - better error messages
3 Months Ago
boomerang_anim_tweaks -> main
3 Months Ago
Finally displaying server listings. Tags working correctly.
3 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
3 Months Ago
main -> syncvars
3 Months Ago
main -> new_menu
3 Months Ago
Optimised SyncAttribute searching on patching step
3 Months Ago
Fix train engine packing options
3 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
4 Months Ago
Remove excess protos on train engine
4 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
4 Months Ago
Fix some logic errors in train sync vars
4 Months Ago
watergun_achievements_fix -> main
4 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
4 Months Ago
watergun_achievements_fix -> main
4 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
4 Months Ago
simple_snow_usage -> main
4 Months Ago
Remove some debug stuff
4 Months Ago
Fix incorrect beehive boolean trigger
4 Months Ago
main -> simple_snow_usage
4 Months Ago
main -> syncvars
4 Months Ago
main -> new_menu
4 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
4 Months Ago
compile_simulator_window -> main
4 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
4 Months Ago
pooling_test_command -> main
4 Months Ago
pooling_test_command -> main
4 Months Ago
Wrap whole thing in client block instead
4 Months Ago
Compile error
4 Months Ago
pooling_test_command -> main
4 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
4 Months Ago
vine_pooling_nre -> main
4 Months Ago
Ensure vine renderer is not null
4 Months Ago
vine_swing_dismount_fix -> main