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5,890 Commits over 943 Days - 0.26cph!

6 Months Ago
Much better fov punch system - ditch the spring
6 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
6 Months Ago
- More merge conflicts - Increased FOV punch
6 Months Ago
Deep sea portal partial (again)
6 Months Ago
50cal_Animations -> pt_boat_turrets
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
Compile fix
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
pt_boat_turrets -> naval_update
6 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
6 Months Ago
pt_boat_turrets -> naval_update
6 Months Ago
6 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
6 Months Ago
Compile fixes
6 Months Ago
- Add some smoothing to the rear turret
6 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
6 Months Ago
Don't play the client tick if no one is home
6 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
6 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
6 Months Ago
pt_boat_turrets -> naval_update
6 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
6 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
6 Months Ago
naval_update -> pt_boat_turrets
6 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
Fix fuel check not working
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
6 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
6 Months Ago
Recursion fix (woops)
6 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
6 Months Ago
scientist_boat_ai -> naval_update
6 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
6 Months Ago
turretsv2 -> naval_update 🎉
6 Months Ago
Compile fixes for shared aiming method
6 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
6 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
6 Months Ago
Smoooooooth(er)
6 Months Ago
Cleaned up the front turret aiming system
6 Months Ago
Replicate seat changes of naval_update branch
6 Months Ago
naval_update -> pt_boat_turrets
6 Months Ago
turret_animation_alignment_fix -> naval_update
6 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
6 Months Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
6 Months Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
6 Months Ago
Rewrote the reload system
6 Months Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual