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6,610 Commits over 1,066 Days - 0.26cph!

9 Months Ago
player_head_stuck_fix_2 -> main
9 Months Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
9 Months Ago
windturbine_lod_fix -> main
9 Months Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
9 Months Ago
mountplayersync_ai_bypass -> main (yolo)
9 Months Ago
mountplayersync_ai_bypass -> main
9 Months Ago
hot_reload_1.13.13 -> main
9 Months Ago
Update HotReload to 1.13.13
9 Months Ago
network_profiler_improvements -> main
9 Months Ago
Display in/out simple bytes in MB
9 Months Ago
network_profiler_improvements -> main
9 Months Ago
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
9 Months Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
10 Months Ago
- Remove logs - Codegen - Cleanup
10 Months Ago
notifications_indicator_fix_2 -> main
10 Months Ago
Dont read all noticies on init
10 Months Ago
main -> notifications_indicator_fix_2
10 Months Ago
main -> mountplayersync_ai_bypass
10 Months Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
10 Months Ago
network_profiler_accumulate_packets -> main
10 Months Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
10 Months Ago
scientist_boat_work_queue -> main
10 Months Ago
Codegen
10 Months Ago
Hack to get around boat steering and gas pedal ref values in a work queue
10 Months Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
10 Months Ago
partyhat_worldmodel_fix -> main
10 Months Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
10 Months Ago
notifications_indicator_fix_2 -> main
10 Months Ago
Formatting
10 Months Ago
Fix standard notifications not being included properly
10 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
10 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
10 Months Ago
boat_planner_icon_fix -> main
10 Months Ago
Fix the 'boat planner' icon having green shadows
10 Months Ago
main -> notifications_indicator_fix_2
10 Months Ago
snapping_corner_nre_fix -> main
10 Months Ago
Fix deployable snapping corner hit NRE
10 Months Ago
10 Months Ago
Dont send aim dir at first - not needed
10 Months Ago
reduce_balistagun_aim_packets -> main
10 Months Ago
reduce_ballistagun_aim_packet -> main
10 Months Ago
Restore server tick (no networking overhead)
10 Months Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
10 Months Ago
Logs
10 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
10 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
10 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
10 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
10 Months Ago
network_profiler -> main
10 Months Ago
Compile fix (random include statement)