userIan Hendersoncancel

1,713 Commits over 427 Days - 0.17cph!

1 Year Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Cleaned GC code.
1 Year Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
Merged main
1 Year Ago
Bandages can now revive downed players the same as syringes can.
1 Year Ago
Added dynamic GC buffer cap to settings and clientvar.
1 Year Ago
Basic GC buffer setting setup.
1 Year Ago
Fixed broken reference to priv.
1 Year Ago
Apply starting rotation Renamed shelter prefabs
1 Year Ago
Swapped mesh colliders for primatives. Lowered shelter.
1 Year Ago
Ensured included key is set on proper slot bone.
1 Year Ago
Adjusted wanted poster skins and rebuild phrases.
1 Year Ago
Added included lock on the shelter.
1 Year Ago
Added OnPlaced to remove old SendMessage code Updated sleeping bag to use it.
1 Year Ago
All damage given to shelter is also redirected to door. Moved auth box.
1 Year Ago
Updated mats
1 Year Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
1 Year Ago
Merged bunch of mats
1 Year Ago
Pulled main.
1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Added basic placeable shelter.
1 Year Ago
Basic item and icon setup.
1 Year Ago
Added icon render scene to scene loader.
1 Year Ago
Merge in main
1 Year Ago
Fixed more type errors
1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
1 Year Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
1 Year Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
1 Year Ago
Fixed in game console not pushing stack messages correctly.
1 Year Ago
Setup stack system for messages and errors.
1 Year Ago
Added console and basic instructions to in game code editor.
1 Year Ago
Added editor in game.
1 Year Ago
Added scripting menu item
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
1 Year Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
1 Year Ago
Added assignment expression.
1 Year Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.