userIan Hendersoncancel

6,356 Commits over 1,066 Days - 0.25cph!

9 Months Ago
Bring back turret aim lerping
9 Months Ago
More value tuning
9 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
9 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
9 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
9 Months Ago
rhib_fixes -> naval_update
9 Months Ago
Swap drybox to use mailbox sounds
9 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
9 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
9 Months Ago
pt_boat_turrets -> naval_update
9 Months Ago
- Flipped puinch (way nicer)
9 Months Ago
pt_boat_turrets -> naval_update
9 Months Ago
Much better fov punch system - ditch the spring
9 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
9 Months Ago
- More merge conflicts - Increased FOV punch
9 Months Ago
Deep sea portal partial (again)
9 Months Ago
50cal_Animations -> pt_boat_turrets
9 Months Ago
scientist_boat_ai -> naval_update
9 Months Ago
Compile fix
9 Months Ago
naval_update -> scientist_boat_ai
9 Months Ago
pt_boat_turrets -> naval_update
9 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
9 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
10 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
10 Months Ago
Compile fixes
10 Months Ago
- Add some smoothing to the rear turret
10 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
10 Months Ago
Don't play the client tick if no one is home
10 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
10 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
10 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Fix fuel check not working
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
10 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
10 Months Ago
Recursion fix (woops)
10 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
10 Months Ago
turretsv2 -> naval_update 🎉
10 Months Ago
Compile fixes for shared aiming method