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6,551 Commits over 1,066 Days - 0.26cph!

9 Months Ago
RHIB and PT boat loot pass 3
9 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
9 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
9 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
9 Months Ago
Extra MoutedWeapon profiling
9 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
9 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
9 Months Ago
naval_update -> mountedturret_fixes
9 Months Ago
Cherrypick 50cal fixes
9 Months Ago
Fix unset storage container in RHIB.DeepSea
9 Months Ago
turret_fixes -> naval_update
9 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
9 Months Ago
Lerp smoothly to 0 - dont hard set
9 Months Ago
demo_fixes -> naval_update
9 Months Ago
naval_update -> turret_fixes
9 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
9 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
9 Months Ago
Remove icons that generated in the main folder
9 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
9 Months Ago
naval_update -> mountedturrets_fixes
9 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
9 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
9 Months Ago
Wrap is invisible check in a server block
9 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
9 Months Ago
ai_boats_fixes -> naval_update
9 Months Ago
Compile fixes (2)
9 Months Ago
Compile fixes
9 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
10 Months Ago
Missing proto file
10 Months Ago
Fix ClientOnPlayerDismount NRE
10 Months Ago
Compile fix
10 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
10 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
10 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
10 Months Ago
- Re-setup, will need wes to fix the rest
10 Months Ago
naval_update -> Cannon_Animation
10 Months Ago
Add reset trigger support
10 Months Ago
pt_boat_polish_pass_2 -> naval_update
10 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deepsea_generation_tweaks
10 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
10 Months Ago
Tweaked deep sea generation, entities are more clustered
10 Months Ago
merge from naval_update
10 Months Ago
naval_update -> pt_boat_polish_pass_2
10 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
50cal -> naval
10 Months Ago
50cal_Animations -> naval_update
10 Months Ago
50cal_animation -> naval_update