1,713 Commits over 427 Days - 0.17cph!
Ensured water catchers, furnaces and oil refineries can't be shot through.
Ensured player is authed on the included priv.
Small changes to prefab.
Removed adjustable priv.
Set priv location to centre of shelter.
Adjusted priv range.
GC buffer is now saved.
Safe and Unsafe buffer values differentiated.
Ensured repairing/damaging door will do the same to the shelter and vice versa.
Fixed some weird bugs with door placement.
Now call hurt properly preventing repair of the opposite item when the other is attacked.
Bandages can now revive downed players the same as syringes can.
Added dynamic GC buffer cap to settings and clientvar.
Basic GC buffer setting setup.
Fixed broken reference to priv.
Apply starting rotation
Renamed shelter prefabs
Swapped mesh colliders for primatives.
Lowered shelter.
Ensured included key is set on proper slot bone.
Adjusted wanted poster skins and rebuild phrases.
Added included lock on the shelter.
Added OnPlaced to remove old SendMessage code
Updated sleeping bag to use it.
All damage given to shelter is also redirected to door.
Moved auth box.
Shelter ~
Moved to using proper model for the shelter
Adjusted door fit
Adjusted building priv area
Tweaked socket deploy parameters
Added new entity privilege system. Swapped legacy shelter over to using it.
Added ablity to pickup carlift if its not in use.
WIP auth system for shelter.
Added basic priv to shelter using vehicles system.
Added basic placeable shelter.
Basic item and icon setup.
Added icon render scene to scene loader.
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
Added persistent variables to symbol table.
Added accumulator.
Fixed conversions and literals not being converted to floats.
Updated WIP in game chip.
Added input and output expressions to link chip code with rust in game io.
Added bunch of trig functions: cos, sin, tan, acos, asin, atan
Added pi and tau as preset variables.
Added infinite loop detection to try and stop these infinite loops from freezing everything :(
Message stack clears itself between runs
Omg I think I fixed the infinite loops
Added support for true and false values
Fixed infinite loop bug
Greatly improved error recovery
Greatly improved block recognition
Fixed errors with discovering new line
New lines now seperate statments the same way as semi colon does in other languages
Code won't be run in parser if lexer has an issue.
Lexer now outputs to error stack.
All expressions now output to error stack.
Symbol table now outputs to error stack.
Fixed in game console not pushing stack messages correctly.
Setup stack system for messages and errors.
Added console and basic instructions to in game code editor.
Added scripting menu item
Added in game WIP version of the programmable chip.
Removed strings for the time being.
Prevented a couple of infinite loops in the parser.
Fixed printing issue.
Fixed issue with parser clearing tokens.
Parser now listens for end of file token.
Interpreter now runs multi line expressions as well as statements.
Parser now returns list of expressions rather than single one.
Added AST printing.
Added assignment expression.
Clear symbol table between code runs.
Broke variable assignement.
Print statement just runs on evaluation.
Fixed lexer issues between runs.