userIan Hendersoncancel

6,530 Commits over 1,066 Days - 0.26cph!

9 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
9 Months Ago
Wrap is invisible check in a server block
9 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
9 Months Ago
ai_boats_fixes -> naval_update
9 Months Ago
Compile fixes (2)
9 Months Ago
Compile fixes
9 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
9 Months Ago
Missing proto file
9 Months Ago
Fix ClientOnPlayerDismount NRE
9 Months Ago
Compile fix
9 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
9 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
9 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
10 Months Ago
- Re-setup, will need wes to fix the rest
10 Months Ago
naval_update -> Cannon_Animation
10 Months Ago
Add reset trigger support
10 Months Ago
pt_boat_polish_pass_2 -> naval_update
10 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deepsea_generation_tweaks
10 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
10 Months Ago
Tweaked deep sea generation, entities are more clustered
10 Months Ago
merge from naval_update
10 Months Ago
naval_update -> pt_boat_polish_pass_2
10 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
50cal -> naval
10 Months Ago
50cal_Animations -> naval_update
10 Months Ago
50cal_animation -> naval_update
10 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
10 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
10 Months Ago
Try authority with higher yield state acceptance
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
Up the updaterate since we are using serverside movement
10 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
10 Months Ago
naval_update -> 50cal_animations (2)
10 Months Ago
naval_update -> 50cal_animations (merge issues)
10 Months Ago
turret_fixes -> naval_update
10 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
10 Months Ago
Resort 50 cal left after the merge
10 Months Ago
naval_update -> turret_fixes
10 Months Ago
- More seat adjustments
10 Months Ago
Try out seat relative position re-sync update
10 Months Ago
Bring down reload to like 14.7
10 Months Ago
Reorient seat in the turret Better eye pos
10 Months Ago
10 Months Ago
Reorient seat in gun space