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6,564 Commits over 1,066 Days - 0.26cph!

9 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
9 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
10 Months Ago
network_profiler -> main
10 Months Ago
Compile fix (random include statement)
10 Months Ago
network_profiler -> main
10 Months Ago
Fixed inaccurate log
10 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
10 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
10 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
10 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
10 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
10 Months Ago
main -> network_profiler
10 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
10 Months Ago
RHIB and PT boat loot pass 3
10 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
10 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
10 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
10 Months Ago
Extra MoutedWeapon profiling
10 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
10 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
10 Months Ago
naval_update -> mountedturret_fixes
10 Months Ago
Cherrypick 50cal fixes
10 Months Ago
Fix unset storage container in RHIB.DeepSea
10 Months Ago
turret_fixes -> naval_update
10 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
10 Months Ago
Lerp smoothly to 0 - dont hard set
10 Months Ago
demo_fixes -> naval_update
10 Months Ago
naval_update -> turret_fixes
10 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
10 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
10 Months Ago
Remove icons that generated in the main folder
10 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
10 Months Ago
naval_update -> mountedturrets_fixes
10 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
10 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
10 Months Ago
Wrap is invisible check in a server block
10 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
10 Months Ago
ai_boats_fixes -> naval_update
10 Months Ago
Compile fixes (2)
10 Months Ago
Compile fixes
10 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
10 Months Ago
Missing proto file
10 Months Ago
Fix ClientOnPlayerDismount NRE
10 Months Ago
Compile fix
10 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
10 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
10 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
10 Months Ago
- Re-setup, will need wes to fix the rest
10 Months Ago
naval_update -> Cannon_Animation
10 Months Ago
Add reset trigger support