userIan Hendersoncancel

6,536 Commits over 1,066 Days - 0.26cph!

10 Months Ago
- More seat adjustments
10 Months Ago
Try out seat relative position re-sync update
10 Months Ago
Bring down reload to like 14.7
10 Months Ago
Reorient seat in the turret Better eye pos
10 Months Ago
10 Months Ago
Reorient seat in gun space
10 Months Ago
- Only update server seat if no client auth
10 Months Ago
Compile fix
10 Months Ago
- Remove debug logs - Remove ddraw
10 Months Ago
- Missing
10 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
10 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
10 Months Ago
Compile fixes
10 Months Ago
- Fix client trying to override the reoncilliation when reloading
10 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
10 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
10 Months Ago
Compile fix
10 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
10 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
10 Months Ago
Fixed Get Network Time compile error
10 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
10 Months Ago
Fix waiting for reload bugs
10 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
10 Months Ago
Remove unused threshold
10 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
10 Months Ago
naval_update -> turret_fixes
10 Months Ago
- WIP
10 Months Ago
Missed compile fix
10 Months Ago
- Compile errors - Reduced rear screenshake
10 Months Ago
Add screenshake to the front and rear turret so they don't feel lifeless
10 Months Ago
Restored the rotate to zero before reloading
10 Months Ago
Fix mounted weapon show/hide NRE
10 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
10 Months Ago
Bring back turret aim lerping
10 Months Ago
More value tuning
10 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
10 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
10 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
10 Months Ago
rhib_fixes -> naval_update
10 Months Ago
Swap drybox to use mailbox sounds
10 Months Ago
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10 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
10 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
- Flipped puinch (way nicer)
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Much better fov punch system - ditch the spring
10 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
10 Months Ago
- More merge conflicts - Increased FOV punch
10 Months Ago
Deep sea portal partial (again)