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4,114 Commits over 701 Days - 0.24cph!

5 Months Ago
main -> Boomerang
5 Months Ago
main -> jungle_update
5 Months Ago
Vending Machine consumes the same amount of power as fridge
5 Months Ago
Fixing some changed/broken settings on the new IO stuff
5 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
5 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
5 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
5 Months Ago
main -> holstered_arrow_fix
6 Months Ago
Cleaned up arrow renderer system
6 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
6 Months Ago
boomerang -> jungle_update
6 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
6 Months Ago
Expose settings to change return arc and time until start return arc
6 Months Ago
Remove time log
6 Months Ago
and more
6 Months Ago
Remove unneeded debug logs
6 Months Ago
- List rewrite - Added license
6 Months Ago
- Setup more IK settings in code - Add missing IK error
6 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
6 Months Ago
Implement list pooling into FastIK
6 Months Ago
Fast IK code cleanup + namespace change
6 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
6 Months Ago
main -> vines
6 Months Ago
range_volumes -> main
6 Months Ago
Readjusted HBHF sensor visual size
6 Months Ago
Fix deploy guide renderer NREs
6 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
6 Months Ago
Fixed tesla coil visualisation
6 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
6 Months Ago
main -> range_volumes
6 Months Ago
boomerang -> jungle_update
6 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
6 Months Ago
Fix issue detecting if boomerang has finished its curve
6 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
6 Months Ago
bow_fixes_2 -> main
6 Months Ago
Fixed bows showing every arrow head on init
6 Months Ago
range_volumes -> main
6 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
6 Months Ago
reduce the alpha on the zone material
6 Months Ago
Fixed issues with HBHF sensor visualisation
6 Months Ago
Added support for tesla coil
6 Months Ago
Added support for igniter
6 Months Ago
Added HBHF sensor range visualisation
6 Months Ago
Add a menu option to turn on/off drawing range volumes
6 Months Ago
Boomerang -> jungle_update
6 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
6 Months Ago
Detect water hits - handle it like the other projectiles
6 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
6 Months Ago
Boomerang prefab information
6 Months Ago
Boomerang -> jungle_update