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6,922 Commits over 1,127 Days - 0.26cph!

9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
Compile fix
9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
9 Months Ago
Stop another prop renderer log
9 Months Ago
main -> pt_boat_turret_seat_angle_fix
9 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
9 Months Ago
main -> pt_boat_turret_seat_angle_fix
9 Months Ago
proprenderer_error_spam_fix -> main
9 Months Ago
Dont update prop renderer in playmode
9 Months Ago
pt_boat_turret_prefabinfo -> main
9 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
9 Months Ago
Generated the double pt boat turret icon
9 Months Ago
- Revert M249 icon - Add single turret icon
9 Months Ago
icon_generator_animation_support
9 Months Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
9 Months Ago
force_update_trigger_bypass -> main
9 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
9 Months Ago
force_update_trigger_bypass -> main
9 Months Ago
Dont need extra force update check
9 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
9 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
9 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
9 Months Ago
pt_boat_turret_fixes -> main
9 Months Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
9 Months Ago
main -> pt_boat_turret_fixes
10 Months Ago
mountplayersync_ai_bypass
10 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
10 Months Ago
Fixed incorrect set parent check on the right branch this time
10 Months Ago
Fixed incorrect set parent check
10 Months Ago
pt_boat_fixes -> main
10 Months Ago
main -> mountplayersync_ai_bypass
10 Months Ago
pt_boat_turret_fixes -> main
10 Months Ago
- Fix rear turret being able to move outside its clamping bounds
10 Months Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
10 Months Ago
pt_boat_turret_full_reload -> main
10 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
10 Months Ago
vedning_machine_vis_fix -> main
10 Months Ago
Fix fetch cycle throwing an NRE
10 Months Ago
main -> travelling_vendor_vis_fix
10 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
10 Months Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
10 Months Ago
Reimplement parenting logic
10 Months Ago
main -> mountplayersync_ai_bypass
10 Months Ago
junkpile_ladder_clip_fix -> main
10 Months Ago
junkpile_ladder_clip_fix -> main
10 Months Ago
ptboat_turret_safezone -> main
10 Months Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
10 Months Ago
tryfind_matchiongdeployables_fix -> main
10 Months Ago
Hardening incase traced ent is null (when finding matching deployables)