userIan Hendersoncancel

1,858 Commits over 458 Days - 0.17cph!

1 Year Ago
Added groundwork to limit how many shelters a person can have
1 Year Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
1 Year Ago
Attempted to fix incorrect screen resolution when in editor
1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Merge main
1 Year Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
1 Year Ago
Merge main
1 Year Ago
Merge in legacy_shelter
1 Year Ago
Possible fix for shelter error on build.
1 Year Ago
Implemented decay onto the shelter
1 Year Ago
Merged in main
1 Year Ago
Changed M4 shotgun to have same despawn time as Spas-12
1 Year Ago
M4 despawn set to match Spas-12 despawn time.
1 Year Ago
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1 Year Ago
Adjusted base lock.
1 Year Ago
Made the shelter easier to place.
1 Year Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
1 Year Ago
Fixed building priv not showing on vitals.
1 Year Ago
Fixed built in priv
1 Year Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
1 Year Ago
Extended door collider
1 Year Ago
Fixed explosives NRE.
1 Year Ago
Merged in remove logs
1 Year Ago
Added editor utility to allow the removal or commenting of debug logs.
1 Year Ago
Fixed NRE on load from a pre-existing save file
1 Year Ago
Shelter door and shelter take same damage from all entities.
1 Year Ago
Merged from main.
1 Year Ago
Re-enabled placement within shelter
1 Year Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
1 Year Ago
Redid colliders
1 Year Ago
Added generic dense.
1 Year Ago
Ensured water catcher and refinery retain the same protection values.
1 Year Ago
Added a simple privilege base for entity and vehicle priv
1 Year Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
1 Year Ago
Closed small gap in door
1 Year Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
1 Year Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
1 Year Ago
Adjusted some shack item properties.
1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
Merge main
1 Year Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Cleaned GC code.
1 Year Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.