1,713 Commits over 427 Days - 0.17cph!
Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
Ensured limit supports empty shelter list from the beginning,
Ensured new placed shelters are added to the limit
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Added groundwork to limit how many shelters a person can have
Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
Attempted to fix incorrect screen resolution when in editor
Ensured objects are enabled by default with optional disable
Optimised cache lookup
Added danger checks to objects in cache
Added ability to foldout main sections
Adding pass will foldout passes section automatically
RenderPass errors are now parsed and a popup dialog is presented
Stopping preview cannot be done unless a pass preview is ongoing
Processing parses is now handled by button
Setup warning system
Display warnings for basic unset values
Prevent rendering if there are no passes created
Invoke hiresscreenshot per pass
Possible fix for shelter error on build.
Implemented decay onto the shelter
Changed M4 shotgun to have same despawn time as Spas-12
M4 despawn set to match Spas-12 despawn time.
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Made the shelter easier to place.
Cleaned some priv code.
Ensured shelter gives privilege to the owner.
Fixed building priv not showing on vitals.
Ensured lock can't be taken off door
Swapped prevent building collider at door
Added editor utility to allow the removal or commenting of debug logs.
Fixed NRE on load from a pre-existing save file
Shelter door and shelter take same damage from all entities.
Re-enabled placement within shelter
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
Ensured water catcher and refinery retain the same protection values.
Added a simple privilege base for entity and vehicle priv
Ensured shelter and door have same protection.
Ensured if one entity dies and the other somehow hasn't died then to kill it.
Reduced update health calls.
Legacy shelter now aligns with terrain normal.
Cost of shelter reduced.
Merged shelter changes into main.
Should fix NRE experienced by staging players.
Adjusted some shack item properties.
Fixed lots of placement issues with the shelter.
Animals now react to the shelter as an obstacle.
Can't place bags through the walls.
Patched up some collider gaps you could shoot through
Brought in wall colliders a little to allow things to be placed inside easier
Shelter:
Prevented building infront of door
Ensured cant be placed on tugboat
Ensured can't be placed inside constructions
Ensured can't be placed inside monuments
Ensured shelter isnt stackable.
Made shelter easier to place.