userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

5 Months Ago
log_fixes -> main
5 Months Ago
Remove HideUntilMobile logs
5 Months Ago
jungle_update -> boomerang
5 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
More compile errors
5 Months Ago
Compile error
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
Rename fridge input
5 Months Ago
conditional_armour_meshes -> main
5 Months Ago
5 Months Ago
5 Months Ago
5 Months Ago
5 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
5 Months Ago
Added null checks on min/max armour peices when toggling their state
5 Months Ago
main -> conditional_armour_meshes
5 Months Ago
hooper_range_visuals -> main
5 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
5 Months Ago
Setup Hopper visual range
5 Months Ago
Tree compile error
5 Months Ago
Compile errors
5 Months Ago
Convar to disable vine drawing
5 Months Ago
Route vine length through protobufs instead (much better results)
5 Months Ago
More distance calculation bugs
5 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
5 Months Ago
Vine ddraw debug stuff
5 Months Ago
Setup LOD on vine line renderer
5 Months Ago
Clamp max vine length
5 Months Ago
Fixed vine renderers not spawning on proc gen
5 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
5 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
5 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
5 Months Ago
bear_rug_deploy -> main
5 Months Ago
Apply the same recent rug deployment improvements to the bear rug
5 Months Ago
▅▆▍_▆█▅▋▌▍▉█▅█▇▍▄_▅▌█ -> ▋▄▊▆
5 Months Ago
main -> bear_rug_deploy
5 Months Ago
client_projectile_improvements_eyeclipping -> main
5 Months Ago
projectile_improvements_orientation -> main
5 Months Ago
Allow setting a custom initial orientation for projectiles
5 Months Ago
Adjusted base clip distance
5 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
5 Months Ago
Add convars to control camera clip buffer time and if enabled
5 Months Ago
Missing file
5 Months Ago
Reduce buffer time
5 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
5 Months Ago
Fixed errors with handling has clothing under checks
5 Months Ago
- Rename scripts - Setup wood armor pants
5 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate