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5,834 Commits over 943 Days - 0.26cph!

10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Compile errors
10 Months Ago
Set corner rotation to use the closer hit to the player
10 Months Ago
snapping_improvements -> main
10 Months Ago
Profiling
10 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
10 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
10 Months Ago
Fixed broken material on rust plus popup
10 Months Ago
Fixed incorrect on toggle changed button being used
10 Months Ago
Setup Server Browser cache
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
10 Months Ago
snap_deployment_improvements -> main
10 Months Ago
Further refinements to snapping feel
10 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
10 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
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10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Fixed storage barrel b corner snapping
10 Months Ago
Cleanup
10 Months Ago
Fixed snapping not working right on brutalist foundations
10 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
10 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
10 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
10 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
10 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
10 Months Ago
(subtract) to get the right value
10 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
10 Months Ago
patrol_heli_revision_fixes -> main
10 Months Ago
Fix strafe think NRE Remove logs
10 Months Ago
patrol_heli_revision_fixes -> main
10 Months Ago
Fixed weird recursive patrol -> orbit state issues Added monument based borders - the InsideMonumentCheck will better reflect the actual monument
10 Months Ago
Dont try and flee to a monument if you're already inside one (improved)
10 Months Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
10 Months Ago
Use plane height for random restricted patrol size destinations and flee positions
10 Months Ago
Subtract 124593 - dont need it
10 Months Ago
scrap_heli_gibs_fix -> main
10 Months Ago
Make the base mesh readable and try that
10 Months Ago
Increase visibility of flee marker and path (again)
10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
Recently helicopter will restrict how far it goes on patrols
10 Months Ago
main -> patrol_heli_revision_2
10 Months Ago
snap_deployables -> main
10 Months Ago
Storage barrel changes
10 Months Ago
Snapping for Abyss barrels Better barrel to barrel snapping
10 Months Ago
main -> snap_deployables
10 Months Ago
Turn on snapping for bamboo shelves (full size)
10 Months Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
10 Months Ago
Prevent pressure pads from being able to be placed on top of each other infinitely