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6,576 Commits over 1,066 Days - 0.26cph!

1 Year Ago
We are moving! Fuel storage Item storage
1 Year Ago
Adjust water plane points for PID
1 Year Ago
Fix engine access Place mount points properly
1 Year Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
1 Year Ago
Add AI support to the new PT Boat
1 Year Ago
Higher HP than RHIB Slower than RHIB Setup test item
1 Year Ago
Engine speed adjustments Setup dual propellers
1 Year Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
More Waterworld map obstacles
1 Year Ago
Remove resolution field - not used Standard RHIB cleanup
1 Year Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
1 Year Ago
Cleanup, compile errors
1 Year Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
1 Year Ago
Codegen
1 Year Ago
Add ai data to all rhibs
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
1 Year Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
1 Year Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
1 Year Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
1 Year Ago
PT_Boat -> naval_update
1 Year Ago
Another fresh attempt at new avoidance logic
1 Year Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
1 Year Ago
Manifest
1 Year Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
1 Year Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
1 Year Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Fixed problematic range mapping
1 Year Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
1 Year Ago
Force a reverse of at least x seconds
1 Year Ago
Fix steering and gas pedal hallucinations
1 Year Ago
Allow full stop in seek state
1 Year Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
1 Year Ago
Use 2D Distance instead Compile fix
1 Year Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
1 Year Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
1 Year Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
1 Year Ago
Fixed avoidance behaviour saving and keeping the 'closest obstacle' when it doesnt exist anymore
1 Year Ago
Refactored obstacle avoidance logic into its own file
1 Year Ago
Better abstracted targetting, so we can test better
1 Year Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do
1 Year Ago
When changing into wait state then take the foot off the throttle
1 Year Ago
Compile fixes
1 Year Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
1 Year Ago
Compile fixes
1 Year Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
gifted_bag_tugboat_pickup -> main