userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

8 Months Ago
Fix dodgy masks on idle state
8 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
8 Months Ago
Manifest
8 Months Ago
90 degree rotation amount
8 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
8 Months Ago
- Remove further conflicting bone names - Setup Model root bone
8 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
8 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
8 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
8 Months Ago
main -> 4ShotMiniCrossbow
8 Months Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
8 Months Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
8 Months Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
8 Months Ago
Added message types
8 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
8 Months Ago
Removed old towing code left on modular cars
8 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
8 Months Ago
cargo_docking_fishingvillage_fix -> main
8 Months Ago
Increased min distance to a better level
8 Months Ago
Combat Entity compile fixes
8 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
8 Months Ago
vendor_event_printout -> main
8 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
8 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
8 Months Ago
base_combatentity_code_cleanup -> main
8 Months Ago
main -> base_combatentity_code_cleanup
8 Months Ago
cargo_npc_abduction_fix -> main
8 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
8 Months Ago
rocket_death_info -> main
8 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
9 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
9 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
9 Months Ago
Don't transition to idle after each fractional reload part
9 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
9 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
9 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
9 Months Ago
main -> 4ShotMiniCrossbow
9 Months Ago
Removed second realmed removed incase thats the issue as well
9 Months Ago
Hopefully prevent battering ram door from bricking Aux2
9 Months Ago
Added wheel FX to Ballista
9 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
9 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
9 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
9 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
9 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
9 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
9 Months Ago
Full manifest rebuild
9 Months Ago
main -> primitive
9 Months Ago
hash_conflict_planter -> main
9 Months Ago
Fixed respawning planter causing hash conflicts on sockets