userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

10 Months Ago
Missed files
10 Months Ago
Setup better item height Applied to main menu prefab
10 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
10 Months Ago
Better connection modal animation
10 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
10 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
10 Months Ago
Weaving time reduction to 1.6 seconds
10 Months Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
10 Months Ago
Rename delta to be more clear
10 Months Ago
Missed file
10 Months Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
10 Months Ago
syncvar_improvements -> main
10 Months Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
10 Months Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
10 Months Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
10 Months Ago
Chippy arcade machine now shows health info
10 Months Ago
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10 Months Ago
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10 Months Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
10 Months Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
10 Months Ago
main -> new_menu
10 Months Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
10 Months Ago
Scroll fade on description box
10 Months Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
10 Months Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
10 Months Ago
Fixed incorrect button prefab sizing
10 Months Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
10 Months Ago
Connect modal mockup
10 Months Ago
Missed files
10 Months Ago
Server entries have buttons Setup simple button handlers
10 Months Ago
Fix dumb MenuUI2 bug, prefab misisng script?
10 Months Ago
Adjusted deploy guide for sleeping bag to match up with the new deployed version
10 Months Ago
Deployed sleeping bag is no longer off centre or off rotation. (Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)
10 Months Ago
chicken_pie_info_panel -> main
10 Months Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
10 Months Ago
instant_camera_ui_fix -> main
10 Months Ago
Phrase fix in camera overlay Phrase build
10 Months Ago
Fix UI changes not working in some edge cases
10 Months Ago
instant_camera_ui_fix -> main
10 Months Ago
Use on flags changed instead
10 Months Ago
is_producing_fix -> main
10 Months Ago
Fix is producing logic issue on beehives
10 Months Ago
bee_bomb_distance_changes -> main
10 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
10 Months Ago
instant_camera_ui_fix
10 Months Ago
Ensure set flash is set to appropriate light state on deploy
10 Months Ago
Ensure correct flash fx is played
10 Months Ago
Remove the ability to rotate local by Z
10 Months Ago
Stop Shockbyte button trying to refresh server listings
10 Months Ago
Reimplement Shockbyte promo. Polish the shockbyte popup