userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

9 Months Ago
manifesti_fix -> primitive
9 Months Ago
9 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
9 Months Ago
mutelist_expose_steamid -> main
9 Months Ago
Expose users steam ids on chat.mutelist
9 Months Ago
More building volume changes to try and allow door placement
9 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
9 Months Ago
Sanitise more flags
9 Months Ago
- Dont use Protected flag - Added up to Reserved19
9 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
9 Months Ago
Hopefully that prevents all building spots on the tower
9 Months Ago
Avoid Siege Tower flag conflicts
9 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
9 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
9 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
9 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
9 Months Ago
Fixed side areas on constructable tower
9 Months Ago
Setup Siege Tower LODs 0-3
9 Months Ago
Fixed some broken prevent building colliders
9 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
9 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
9 Months Ago
Added collider to the little overhang roof beside the window
9 Months Ago
Flip tower orientation whilst placing so it looks away from you
9 Months Ago
Fixed broken constructable entity reference
9 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
9 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
9 Months Ago
Added generate.command so you can just double click rather than running terminal
9 Months Ago
Fixed protobufs not generating on OSX
9 Months Ago
vending_stats_fixes_2 -> main
9 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
9 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
9 Months Ago
Further work on handling reload state with arrow persistence
9 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
9 Months Ago
Fixed Single Reload Finish -> idle transfer
9 Months Ago
Fixed deploy -> idle time
9 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
9 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
9 Months Ago
Codegen Tests
9 Months Ago
Fixed methods being renamed OnDiedByPlayer
9 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
9 Months Ago
Rename Entity profiler back to OnKilled()
9 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
9 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
9 Months Ago
Experiment with dark pie menu colors
9 Months Ago
Setup rotation through animation curve
9 Months Ago
Swap over to using Quaternions instead
9 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
9 Months Ago
main -> 4ShotMiniCrossbow
9 Months Ago
deauth_toolcupboard_lock_fix -> main
9 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards