userIan Hendersoncancel

6,576 Commits over 1,066 Days - 0.26cph!

1 Year Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
1 Year Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
main -> naval_update
1 Year Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
1 Year Ago
Merge fixes
1 Year Ago
main -> facepunch_assert
1 Year Ago
Bug fixes, general cleanup
1 Year Ago
Assert throws exceptions Check wont print anything - just returns state
1 Year Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
1 Year Ago
Compile fixes
1 Year Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
1 Year Ago
main -> facepunch_assert
1 Year Ago
full_drone_marketplace_fix -> main
1 Year Ago
flex_layout_manager_spam -> main
1 Year Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
1 Year Ago
missed files
1 Year Ago
assembly definition if i end up convinced to pull this to main
1 Year Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
1 Year Ago
compile_simulator_unused_variables -> main
1 Year Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
1 Year Ago
syncvar_crosssave_fix -> main
1 Year Ago
Ensure Autosync sets the field value on the server as well as the client
1 Year Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
1 Year Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
1 Year Ago
Integrate ZLinq instead
1 Year Ago
menu_vids -> main
1 Year Ago
More changes to ensure videos dont play on the home page
1 Year Ago
linq_optimisations -> main
1 Year Ago
main -> linq_optimisations
1 Year Ago
Simplify prioritize premium sorting - works way better than it did before
1 Year Ago
Cleanup
1 Year Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
1 Year Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
1 Year Ago
Fix the server browser duplicating listing results
1 Year Ago
Much better avoidance results - higher speed in general
1 Year Ago
manifest
1 Year Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
1 Year Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
1 Year Ago
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1 Year Ago
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1 Year Ago
Change it to as attachment - to match the storage containers
1 Year Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
Apply new changed script to the wall fluorescent light
1 Year Ago
Walllight now refreshes growables
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune