userIan Hendersoncancel

5,074 Commits over 792 Days - 0.27cph!

26 Days Ago
Don't play the client tick if no one is home
26 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
26 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
27 Days Ago
pt_boat_turrets -> naval_update
27 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
27 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
27 Days Ago
naval_update -> pt_boat_turrets
27 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
27 Days Ago
naval_update -> scientist_boat_ai
27 Days Ago
Fix fuel check not working
27 Days Ago
scientist_boat_ai -> naval_update
27 Days Ago
scientist_boat_ai -> naval_update
27 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
27 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
28 Days Ago
Recursion fix (woops)
28 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
28 Days Ago
scientist_boat_ai -> naval_update
28 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
28 Days Ago
naval_update -> scientist_boat_ai
28 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
28 Days Ago
turretsv2 -> naval_update 🎉
28 Days Ago
Compile fixes for shared aiming method
28 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
28 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
28 Days Ago
Smoooooooth(er)
28 Days Ago
Cleaned up the front turret aiming system
28 Days Ago
Replicate seat changes of naval_update branch
28 Days Ago
naval_update -> pt_boat_turrets
28 Days Ago
turret_animation_alignment_fix -> naval_update
28 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
28 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
28 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
28 Days Ago
Rewrote the reload system
28 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
29 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
29 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
29 Days Ago
Don't reconcile with present states
29 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
29 Days Ago
Send right first server snapshot time
29 Days Ago
Only show crosshair when not using sights (front turret)
29 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
29 Days Ago
Extra protection to on cl_attack and on cl_reload
29 Days Ago
naval_update -> pt_boat_turrets
29 Days Ago
scientist_boat_ai -> naval_update
29 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
29 Days Ago
scientist_boat_ai -> naval_update
29 Days Ago
Ensure front turret is playing the front turret animation
29 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
29 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
29 Days Ago
Only try and ram occasionally