userIan Hendersoncancel

6,332 Commits over 1,035 Days - 0.25cph!

55 Days Ago
Codgen
55 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
55 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
55 Days Ago
metabolism_fixes -> main
55 Days Ago
Only advance the baseline when we report a change
55 Days Ago
Code cleanup
55 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
58 Days Ago
Codegen
58 Days Ago
Fix raid window convars not persisting after restart
58 Days Ago
Try doing it in post load
58 Days Ago
correct comment
58 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
58 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
58 Days Ago
keep a dropped key around for an hour rather than 5 minutes
59 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
59 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
60 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
60 Days Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Broken codegen fix 2
2 Months Ago
Fixed broken codegen
2 Months Ago
Fixed console system
2 Months Ago
pool -> game_room_dlc
2 Months Ago
game_room_dlc/pool -> game_room_dlc
2 Months Ago
Missed files
2 Months Ago
Debug commands to change pool table state
2 Months Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
2 Months Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
2 Months Ago
Better blue team colour
2 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Months Ago
Remove old icon
2 Months Ago
Fix busted 3p cue position/rotation
2 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Months Ago
Change ... to say PROCESSING TURN in pool table status
2 Months Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Check socket base instead
2 Months Ago
Only send snapping mode information provided we have a snappable object
2 Months Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
2 Months Ago
3p pool cue sticks to hand bone
2 Months Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
2 Months Ago
Additional checks
2 Months Ago
Show pool power bar on the ui
2 Months Ago
New, decently cleaned up test pool ui
2 Months Ago
Dart and Pool CLIENT/SERVER compile fixes
2 Months Ago
Missed files
2 Months Ago
- Codegen
2 Months Ago
pool -> game_room_dlc
2 Months Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
2 Months Ago
Use player id 0 to as an error fallback
2 Months Ago
Add substeps to the pool physics system for better performance at low fps