userIan Hendersoncancel

5,119 Commits over 823 Days - 0.26cph!

48 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
48 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
48 Days Ago
Fixed Get Network Time compile error
48 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
48 Days Ago
Fix waiting for reload bugs
48 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
48 Days Ago
Remove unused threshold
48 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
48 Days Ago
naval_update -> turret_fixes
48 Days Ago
- WIP
48 Days Ago
Missed compile fix
48 Days Ago
- Compile errors - Reduced rear screenshake
48 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
48 Days Ago
Restored the rotate to zero before reloading
48 Days Ago
Fix mounted weapon show/hide NRE
48 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
48 Days Ago
Bring back turret aim lerping
48 Days Ago
More value tuning
48 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
49 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
50 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
50 Days Ago
rhib_fixes -> naval_update
50 Days Ago
Swap drybox to use mailbox sounds
50 Days Ago
▍ ▄▄▊ ▍▍█▇▅ ▉▄▊▍▍▍█ █▊▄▇▋▆ ▍▆▅ ▉▍▆▇▉ ▉▄▋▋▉▄▆ ▉▌▍ █▉▉█ ▊█ ██▋ ▉▄▍▋█ ▄▊▅▋ ▉█▍▅▄▊▍ ▄▌▆ █▌ ▅▍▌ ▅▍▆▋▉ ▉▊▄▉█ ▋█ ▊▆▆▊▌▍▉ ▄█▍▆█▍█▊▊ ▆▄▍ ▇▄▅ ▉▉▌▍ ▊▆ ▌▇▇ ▊▆▅ ▆▋▉▉
50 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
50 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
50 Days Ago
pt_boat_turrets -> naval_update
50 Days Ago
- Flipped puinch (way nicer)
50 Days Ago
pt_boat_turrets -> naval_update
50 Days Ago
Much better fov punch system - ditch the spring
50 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
50 Days Ago
- More merge conflicts - Increased FOV punch
50 Days Ago
Deep sea portal partial (again)
50 Days Ago
50cal_Animations -> pt_boat_turrets
50 Days Ago
scientist_boat_ai -> naval_update
50 Days Ago
Compile fix
50 Days Ago
naval_update -> scientist_boat_ai
50 Days Ago
pt_boat_turrets -> naval_update
50 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
50 Days Ago
pt_boat_turrets -> naval_update
51 Days Ago
51 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
51 Days Ago
Compile fixes
51 Days Ago
- Add some smoothing to the rear turret
51 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
51 Days Ago
Don't play the client tick if no one is home
51 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
51 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
52 Days Ago
pt_boat_turrets -> naval_update
52 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre