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5,330 Commits over 854 Days - 0.26cph!

56 Days Ago
boat_ai_boxing_fix -> main
56 Days Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
56 Days Ago
main -> boat_ai_boxing_fix
56 Days Ago
notification_custom_link_support -> main
56 Days Ago
Allow external/internal arguments to be passed
56 Days Ago
Can now create notifications with custom links
57 Days Ago
syncvar_autosave_trimming -> main
57 Days Ago
Don't generate autosave/autoload boilerplate code if an entity has no autosave syncvars Wasn't an issue before but we are getting more and more syncvars so its worth it now
57 Days Ago
auto_populate_entitylist -> main
57 Days Ago
Compile fix
57 Days Ago
auto_populate_entitylist -> main
57 Days Ago
Can now specify a label at the top of an EntityListScriptableObject - this will look up and auto add all BaseEntities with the specified label. For example: an AllDoors EntityList with 'Doors' label will be full auto populated with all doors in the project when the manifest is updated or 'Tools/Update/Entity Lists' is ran Just keeping this to doors just now for testing
57 Days Ago
quick_craft_improvements -> main
57 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
57 Days Ago
main -> quick_craft_improvements
58 Days Ago
boat_jiggle_fix -> main
58 Days Ago
- Improved steering all around - Removed the jiggle - Increased far point distance - Allowed 0 movement to be a valid case for the context direction - Gas pedal forces 0 with a 0 movement direction
58 Days Ago
Scientist Boats: Add hysteresis to the gas pedal. Boats will only reverse provided the dot direction is high enough and the flip gate is open
58 Days Ago
boatai_boxing_fix -> main
58 Days Ago
Implement IEquatable to bypass the ::Equals usage (when adding to a set)
58 Days Ago
quick_craft_improvements -> main
58 Days Ago
Phrases update
58 Days Ago
Dont downcast list type when passing as an argument
58 Days Ago
Fixed menu slider being set to an integer value (now float)
58 Days Ago
Menu scene changes (missed file)
58 Days Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
58 Days Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
58 Days Ago
main -> quick_craft_improvements
59 Days Ago
Split Autoturret into multiple work queues: Ammo, Scan, Tick Keep Aiming/Rotating code in the 66hz loop Move TargetAquisition/Thinking/Firing to a 10hz work queue scheduling loop Around a 0.3ms in improvement (in spikes) on idle with 500 turrets.
59 Days Ago
Split off autoturret ammo updating into its own queue
59 Days Ago
No need to sort rays - we are looping over them all anyway I'm sure theres some minor concerns with the relevant collider 'usually' being first, but the loop isnt the expensive bit The scale of the sorting is
59 Days Ago
Minor cleanup
59 Days Ago
More profiling
59 Days Ago
Don't need to check peekers if the target isn't a player. Should save us some cycles
59 Days Ago
main -> autoturret_improvements
59 Days Ago
Introduce some inaccuracy and bursts when Scientists are firing the mounted weapons on the PT Boat - Codegen
59 Days Ago
scientist_boat_ai_inaccuracy -> main
59 Days Ago
- Setup customizable properties (servervars) - Codegen
59 Days Ago
adjust bouyancy pausing step
59 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
59 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
59 Days Ago
main -> mountplayersync_ai_bypass
59 Days Ago
missing_script_errors -> main
59 Days Ago
Remove Phrases.asset - unused
2 Months Ago
Decreasse Scientist RHIB AI HP by 40%
2 Months Ago
main -> scientist_boat_ai
2 Months Ago
autoturret_improvements -> main
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
I left a bunch of logs again
2 Months Ago
Fixed turrets not following proper aim direction if it doest have a target (on the server code), so its ready to auto snap when we swap back to the server auth side - Compile fix