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5,022 Commits over 792 Days - 0.26cph!

23 Days Ago
Only fill fuel to 50
23 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
23 Days Ago
naval_update -> scientist_boat_ai
23 Days Ago
scientist_boat_ai -> naval_update
23 Days Ago
spawn setting change again
23 Days Ago
Better scientist boat spawn settings
23 Days Ago
scientist_boat_ai -> naval_update
23 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
23 Days Ago
Dont allow ai turrets to move if ai.move is false
23 Days Ago
Dont move scientist boats if Ai.Move is false
23 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
23 Days Ago
Early exit out our update loop if there are no connections inside a large radius
23 Days Ago
naval_update -> scientist_boat_ai
24 Days Ago
pt_boat_turrets -> naval_update
24 Days Ago
Covered another case ^
24 Days Ago
Can't try to fire whilst reloading
24 Days Ago
Masked out the rear 50 cal turret body animation
24 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
24 Days Ago
More pivot cleanup
24 Days Ago
Fix another screwed up pivot on the front turret
24 Days Ago
Fix slightly off player pivot on front turret
24 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
24 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
24 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
24 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Compile fixes
25 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
25 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
25 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
25 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
25 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
25 Days Ago
Update to version 1.13.11
25 Days Ago
naval_update -> scientist_boat_ai
25 Days Ago
naval_update -> turret_head_animations
25 Days Ago
naval_update -> blueprint_viewmodel
28 Days Ago
Final profiler window tweaks: supports larger packet rundowns
28 Days Ago
Capture all missed outgoing packets in client and server
28 Days Ago
Ensure 'server' is set right on our inbound packets
28 Days Ago
missed files (again)
28 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
28 Days Ago
Better effect outgoing packets
28 Days Ago
missing file
28 Days Ago
main -> network_profiler
28 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
28 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
28 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
28 Days Ago
hero_title_change -> main