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5,220 Commits over 823 Days - 0.26cph!

50 Days Ago
reduce_ballistagun_aim_packet -> main
50 Days Ago
Restore server tick (no networking overhead)
50 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
50 Days Ago
Logs
50 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
50 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
50 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
50 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
50 Days Ago
network_profiler -> main
50 Days Ago
Compile fix (random include statement)
50 Days Ago
network_profiler -> main
50 Days Ago
Fixed inaccurate log
50 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
51 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
51 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
51 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
51 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
51 Days Ago
main -> network_profiler
51 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
52 Days Ago
RHIB and PT boat loot pass 3
52 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
52 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
52 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
52 Days Ago
Extra MoutedWeapon profiling
52 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
52 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
52 Days Ago
naval_update -> mountedturret_fixes
52 Days Ago
Cherrypick 50cal fixes
53 Days Ago
Fix unset storage container in RHIB.DeepSea
53 Days Ago
turret_fixes -> naval_update
53 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
53 Days Ago
Lerp smoothly to 0 - dont hard set
53 Days Ago
demo_fixes -> naval_update
53 Days Ago
naval_update -> turret_fixes
53 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
53 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
53 Days Ago
Remove icons that generated in the main folder
53 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
53 Days Ago
naval_update -> mountedturrets_fixes
53 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
53 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
53 Days Ago
Wrap is invisible check in a server block
53 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
53 Days Ago
ai_boats_fixes -> naval_update
53 Days Ago
Compile fixes (2)
53 Days Ago
Compile fixes
53 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
54 Days Ago
Missing proto file
54 Days Ago
Fix ClientOnPlayerDismount NRE
54 Days Ago
Compile fix