userIan Hendersoncancel

6,817 Commits over 1,096 Days - 0.26cph!

33 Days Ago
grenade_client_prediction -> main
33 Days Ago
- Fix complex on throw result - Compile fixes
33 Days Ago
main -> grenade_client_prediction
33 Days Ago
report_player_bots_fix -> main
33 Days Ago
Stop bots showing up in the report player window
33 Days Ago
server_browser_filter_fix -> main
33 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
33 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
33 Days Ago
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33 Days Ago
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33 Days Ago
+ profiling
33 Days Ago
Dont call TryGetComponent 16 times a second
33 Days Ago
- Minor code cleanup - Codegen
33 Days Ago
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34 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
34 Days Ago
main -> grenade_client_prediction
37 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
37 Days Ago
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37 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
37 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
37 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
38 Days Ago
- Basic script setup - Initial IO power input
38 Days Ago
main -> grenade_client_prediction
38 Days Ago
main -> biofuel_generator
38 Days Ago
Hide the panels a little bit if you are orbiting around the character
38 Days Ago
Move the expand button over to the right
38 Days Ago
Client caches rendered icons before joining
38 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
38 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
38 Days Ago
Better spotlight setup
38 Days Ago
-Reduce portrait background opacity - New cancel colour
39 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
39 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
39 Days Ago
- Desaturate unselected slots - Fix dust not showing
39 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
39 Days Ago
- UI tweaks
39 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
40 Days Ago
- Help window - Increased size of the creator window - Minor icon size polish
40 Days Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
40 Days Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
40 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
41 Days Ago
main -> grenade_client_prediction
43 Days Ago
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43 Days Ago
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43 Days Ago
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44 Days Ago
- Fix rendered icons not using the same cubemap
44 Days Ago
Fixed super tight fov on character creator
44 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
44 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
44 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)