userIan Hendersoncancel

6,755 Commits over 1,096 Days - 0.26cph!

39 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
40 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
40 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
40 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
40 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
40 Days Ago
- Lazily resolve grenades predicted visual - Add convar
40 Days Ago
main -> grenade_client_prediction
40 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
40 Days Ago
arrowhead_load_fix_2 -> main
41 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
41 Days Ago
radwater_buff_2 -> main
41 Days Ago
Buff sprinkler rads by another 1.5x
41 Days Ago
Double radiation output of sprinklers with radwater
41 Days Ago
main -> radwater_buff_2
41 Days Ago
main -> character_customisation
45 Days Ago
pool_ball_moving_fix -> main
45 Days Ago
Fix pool ball velocity creeping into the next shot
45 Days Ago
New preview positions - way better
45 Days Ago
Fix dof being too shallow all the time
45 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
45 Days Ago
Missed files
45 Days Ago
Fix head icons being behind the player
45 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
45 Days Ago
Better preview angles
45 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
45 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
45 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
46 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
46 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
46 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
46 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
46 Days Ago
main -> character_customisation
47 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
47 Days Ago
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48 Days Ago
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48 Days Ago
Codegen
48 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
48 Days Ago
radwater_buff_2 -> main
48 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
48 Days Ago
session_modal_overflow_fix -> main