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6,363 Commits over 1,066 Days - 0.25cph!

59 Days Ago
Codegen
59 Days Ago
main -> game_room_dlc
59 Days Ago
demo_compat_crc_fix -> main
59 Days Ago
Stop Demo CRC being ignored in Editor
59 Days Ago
Ensure pool ui closes in demos (when not in first person)
60 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
60 Days Ago
Stop pool dismounts making you fly
60 Days Ago
Stop players feet clipping into the ground whilst playing pool
60 Days Ago
Fix pooltable collider NRE
60 Days Ago
Added disclaimer text on the pooltable
60 Days Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Obfuscation fix
2 Months Ago
main -> game_room_dlc
2 Months Ago
Compile fix
2 Months Ago
Increase movement speed
2 Months Ago
Revert rolling changes Reduce stop threshold
2 Months Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
2 Months Ago
Missed files
2 Months Ago
Split pool table into client + server files to cut down on the bloat
2 Months Ago
Fix a ton of movement lag issues
2 Months Ago
Further lower the pooltable
2 Months Ago
- Add mouse instructions to the ui - Minor ui changes
2 Months Ago
Fix pool balls not rolling when they get slow enough
2 Months Ago
Stop dismounting from the pooltable ending up killing you
2 Months Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Months Ago
Fix darts game board breaking aux1 builds
2 Months Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
2 Months Ago
Stop pooltable floating
2 Months Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
2 Months Ago
- Manifest - Demo compat
2 Months Ago
main -> game_room_dlc
2 Months Ago
Codgen
2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
Codegen
2 Months Ago
Fix raid window convars not persisting after restart
2 Months Ago
Try doing it in post load
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
keep a dropped key around for an hour rather than 5 minutes
2 Months Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Broken codegen fix 2