userIan Hendersoncancel

6,551 Commits over 1,066 Days - 0.26cph!

2 Months Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
2 Months Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
2 Months Ago
game_room_dlc -> main (missed files)
2 Months Ago
game_room_dlc -> main
2 Months Ago
Revert PlayerAnimation controller - merge issues
2 Months Ago
Codegen
2 Months Ago
main -> game_room_dlc
2 Months Ago
demo_compat_crc_fix -> main
2 Months Ago
Stop Demo CRC being ignored in Editor
2 Months Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Months Ago
Stop pool dismounts making you fly
2 Months Ago
Stop players feet clipping into the ground whilst playing pool
2 Months Ago
Fix pooltable collider NRE
2 Months Ago
Added disclaimer text on the pooltable
2 Months Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Obfuscation fix
2 Months Ago
main -> game_room_dlc
2 Months Ago
Compile fix
2 Months Ago
Increase movement speed
2 Months Ago
Revert rolling changes Reduce stop threshold
2 Months Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
2 Months Ago
Missed files
2 Months Ago
Split pool table into client + server files to cut down on the bloat
2 Months Ago
Fix a ton of movement lag issues
2 Months Ago
Further lower the pooltable
2 Months Ago
- Add mouse instructions to the ui - Minor ui changes
2 Months Ago
Fix pool balls not rolling when they get slow enough
2 Months Ago
Stop dismounting from the pooltable ending up killing you
2 Months Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
2 Months Ago
Fix darts game board breaking aux1 builds
2 Months Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
2 Months Ago
Stop pooltable floating
2 Months Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
2 Months Ago
- Manifest - Demo compat
2 Months Ago
main -> game_room_dlc
2 Months Ago
Codgen
2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
Codegen
2 Months Ago
Fix raid window convars not persisting after restart
2 Months Ago
Try doing it in post load
2 Months Ago
correct comment
2 Months Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
2 Months Ago
Fix NPC Shop vendors facing the wrong direction after save load
2 Months Ago
keep a dropped key around for an hour rather than 5 minutes