userIan Hendersoncancel

4,201 Commits over 701 Days - 0.25cph!

33 Days Ago
Ensure store hero always preloads after the store
33 Days Ago
Add pan + zoom support to server map
33 Days Ago
Bit more safety on store hero
33 Days Ago
Fix Hero Store NRE
33 Days Ago
new_menu -> main
33 Days Ago
Fix broken connect modal (plastics fault)
33 Days Ago
Revert to try and fix stupid plastic
33 Days Ago
Attempt 2
33 Days Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
33 Days Ago
Missed a file
33 Days Ago
Stop tabbox allocating every frame
33 Days Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
33 Days Ago
Can now see how many players are in a servers queue in the browser list
34 Days Ago
Add some extra padding
34 Days Ago
new_menu -> main
34 Days Ago
Better rustplus button
34 Days Ago
new_menu -> main
34 Days Ago
Rust plus button styles More rust plus button debugging
34 Days Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
34 Days Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
34 Days Ago
Fix server browser generating duplicate listings on first open
34 Days Ago
new_menu -> main
34 Days Ago
Refresh rust plus button when menu opens rather than on player connect
34 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
34 Days Ago
Fixed more cases of overflowing padding on the interaction toast
34 Days Ago
new_menu -> main
34 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
34 Days Ago
Add extra logs, and console commands to debug rust plus
34 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
34 Days Ago
Hide 'friends' in connect modal when joining a development server
34 Days Ago
Dont bother animating progress bar scale on the new hero
34 Days Ago
new_menu -> main
34 Days Ago
Compile fix (remove old convar)
34 Days Ago
new_menu -> main
34 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
34 Days Ago
new_menu -> main
34 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
34 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
34 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
35 Days Ago
Cache Main Menu canvas
35 Days Ago
new_menu -> main
35 Days Ago
Fix for rust plus button infinte loading v2
35 Days Ago
Close shockbyte and connection modal automatically if you move off the play page
35 Days Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
35 Days Ago
More profiling
35 Days Ago
Optimised the rest of the empty pools in the play page
35 Days Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
35 Days Ago
Remove sunset background video (looks bad)
35 Days Ago
Remove water treatment background video
35 Days Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance