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6,007 Commits over 974 Days - 0.26cph!

50 Days Ago
Add a 'no orders' view for when a vending machine has no orders
50 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
50 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
50 Days Ago
Initial customer vending panel wireframe
50 Days Ago
main -> vendingmachine_ui_refresh
51 Days Ago
Removed the loading thingy, few more adjustments
52 Days Ago
Better pressed colour!
52 Days Ago
Added hover over colour changes to the fake inventory slots
52 Days Ago
Fix draggins vs clicking detection on existing sell orders
52 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
52 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
52 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
52 Days Ago
Add styling when dragging sell orders
52 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
52 Days Ago
main -> vendingmachine_ui_refresh
52 Days Ago
Fix compile error
52 Days Ago
Add spotilight and pulsing support
52 Days Ago
main -> vendingmachine_ui_refresh
52 Days Ago
deployablesnapping_preview_fix -> main
52 Days Ago
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52 Days Ago
windmill_fixes -> main
52 Days Ago
Fix windturbine gib scale
52 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
52 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
53 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
53 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
53 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
53 Days Ago
Fix smoke grenade manager returns driving me crazy
53 Days Ago
transformchanged_cleanup -> main
53 Days Ago
Support food on corpses again
53 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
53 Days Ago
main -> vendingmachine_ui_refresh
53 Days Ago
transformchanged_cleanup -> main
53 Days Ago
Space
53 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
53 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
53 Days Ago
- Deselect support - Format changes
53 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
53 Days Ago
main -> vendingmachine_ui_refresh
53 Days Ago
server_browser_row_fix -> main
53 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
53 Days Ago
doubleconnect_eac_fix -> main
53 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
53 Days Ago
Route regular server joins through the console command instead
54 Days Ago
Attempted fix for 'A session is already active.' EAC error
54 Days Ago
boatai_los_swapfix -> main
54 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
54 Days Ago
main -> vendingmachine_ui_refresh
54 Days Ago
- Minor polish
54 Days Ago
Missed files