2,543 Commits over 517 Days - 0.20cph!
Fixed natural beehives spawning on fire
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Greatly improved swarm behaviour around fires
Apply overrides to all bee particles
Ensured prevent building isnt a trigger
- Made bee grenade deployable larger to try and prefvent clipping under ground
- Ensure bee master swarm doesnt immediately appear
- Fix burny bees again (fire effects were set to play on awake)
Can no longer stick the bee grenade
Change bee grenade item sfx
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Translate 'XP' on nucleus info panel
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
Made master bee swarm a bit easier to set on fire
Ensure new particles support sub emitters again
Ensure menu spawned nucleus have instance data set
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
Improved reliability of temperature score on beehive
Ensure eat is the primary behaviour
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
Setup proper protection for beehive so it doesnt break in 4 bullets
Implemented new Honeycomb Worldmodel
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3)
Bee grenade now uses new swarms
optimise_fogoverlay -> crafting_update
Added profiling to the fog overlay
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid).
It used to loop through every active smoke grenade on the map.
Bees now die in the smoke of a smoke grenade
Fixed bee grenade viewmodel scale
- Setup open/close sounds for deployed hive
- Change deployment sound to boxes
Force network update when heat source changes
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in