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3,572 Commits over 639 Days - 0.23cph!

27 Days Ago
Stop bicycle showing fuel interaction prompt
27 Days Ago
Always ensure terrain pushback is off when starting a spinout
27 Days Ago
Missed files
27 Days Ago
Setup better item height Applied to main menu prefab
27 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
27 Days Ago
Better connection modal animation
27 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
28 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
28 Days Ago
Weaving time reduction to 1.6 seconds
28 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
28 Days Ago
Rename delta to be more clear
28 Days Ago
Missed file
28 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
28 Days Ago
syncvar_improvements -> main
28 Days Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
29 Days Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
29 Days Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
29 Days Ago
Chippy arcade machine now shows health info
29 Days Ago
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29 Days Ago
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29 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
29 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
29 Days Ago
main -> new_menu
29 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
29 Days Ago
Scroll fade on description box
29 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
29 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
29 Days Ago
Fixed incorrect button prefab sizing
29 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
30 Days Ago
Connect modal mockup
30 Days Ago
Missed files
30 Days Ago
Server entries have buttons Setup simple button handlers
30 Days Ago
Fix dumb MenuUI2 bug, prefab misisng script?
30 Days Ago
Adjusted deploy guide for sleeping bag to match up with the new deployed version
30 Days Ago
Deployed sleeping bag is no longer off centre or off rotation. (Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)
30 Days Ago
chicken_pie_info_panel -> main
30 Days Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
30 Days Ago
instant_camera_ui_fix -> main
30 Days Ago
Phrase fix in camera overlay Phrase build
30 Days Ago
Fix UI changes not working in some edge cases
30 Days Ago
instant_camera_ui_fix -> main
30 Days Ago
Use on flags changed instead
30 Days Ago
is_producing_fix -> main
30 Days Ago
Fix is producing logic issue on beehives
30 Days Ago
bee_bomb_distance_changes -> main
30 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
30 Days Ago
instant_camera_ui_fix
30 Days Ago
Ensure set flash is set to appropriate light state on deploy
30 Days Ago
Ensure correct flash fx is played
30 Days Ago
Remove the ability to rotate local by Z