userIan Hendersoncancel

4,687 Commits over 762 Days - 0.26cph!

30 Days Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
30 Days Ago
unskinned_windmill -> main
30 Days Ago
More lod adjustments
30 Days Ago
LOD improvements (match sail and vain)
30 Days Ago
Fixed offset rotation
30 Days Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
30 Days Ago
WIP
31 Days Ago
main -> unskinned_windmill
31 Days Ago
scientist_boat_fixes -> naval_update
31 Days Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
31 Days Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
31 Days Ago
boat_fixes -> naval_update
31 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
31 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
31 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
31 Days Ago
mounted_turret_reloading -> naval_update
31 Days Ago
31 Days Ago
naval_update -> mounted_turret_reloading
31 Days Ago
Fix some more dodgy angles on the front seat
31 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
31 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
31 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
31 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
31 Days Ago
prevent rear turret clipping checks from failing right at the corners
31 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
31 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
31 Days Ago
Fixes to ensure the server representation is updated properly
31 Days Ago
Rewrote cmounted turret client prediction
32 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
32 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
32 Days Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
32 Days Ago
pt_boat_gameplay_pass -> naval_update
32 Days Ago
Compile fixes
32 Days Ago
naval_update -> pt_boat_gameplay_pass
32 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
33 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
33 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
33 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
33 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
33 Days Ago
More work arounds for dodgy clipping checks on the pt boat
33 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
33 Days Ago
Remove spam logs
33 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
36 Days Ago
Scientist front turret now points the right way
37 Days Ago
pt_boat_gameplay_pass -> naval_update
37 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
37 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
37 Days Ago
pt_boat_gameplay_pass -> naval_update
37 Days Ago
naval_update -> pt_boat_gameplay_pass
37 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats