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5,507 Commits over 882 Days - 0.26cph!

50 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
50 Days Ago
force_update_trigger_bypass -> main
50 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
50 Days Ago
force_update_trigger_bypass -> main
50 Days Ago
Dont need extra force update check
50 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
51 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
51 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
51 Days Ago
pt_boat_turret_fixes -> main
51 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
51 Days Ago
main -> pt_boat_turret_fixes
52 Days Ago
mountplayersync_ai_bypass
52 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
52 Days Ago
Fixed incorrect set parent check on the right branch this time
52 Days Ago
Fixed incorrect set parent check
52 Days Ago
pt_boat_fixes -> main
52 Days Ago
main -> mountplayersync_ai_bypass
53 Days Ago
pt_boat_turret_fixes -> main
53 Days Ago
- Fix rear turret being able to move outside its clamping bounds
53 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
53 Days Ago
pt_boat_turret_full_reload -> main
53 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
53 Days Ago
vedning_machine_vis_fix -> main
53 Days Ago
Fix fetch cycle throwing an NRE
53 Days Ago
main -> travelling_vendor_vis_fix
53 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
54 Days Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
54 Days Ago
Reimplement parenting logic
54 Days Ago
main -> mountplayersync_ai_bypass
54 Days Ago
junkpile_ladder_clip_fix -> main
54 Days Ago
junkpile_ladder_clip_fix -> main
54 Days Ago
ptboat_turret_safezone -> main
54 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
54 Days Ago
tryfind_matchiongdeployables_fix -> main
54 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
54 Days Ago
boatai_balance_changes -> main
54 Days Ago
main -> boatai_balance_changes
54 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
54 Days Ago
travelling_vendor_vis_fix -> main
57 Days Ago
- New scientist setup for both boats - Increased turret max attack distance 75 -> 125 - Cleanup
57 Days Ago
RHIB Scientists now use LR300s - not MP5s
57 Days Ago
Seperate out rhib ai driver and pt boat ai driver into seperate prefabs so each can be loaded properly This fixes the loaded version of boat ai having worse stats than the regular fresh spawned version
57 Days Ago
RHIB Scientists can attack players at a way higher range 30 -> 70
57 Days Ago
main -> boatai_balancing_changes
57 Days Ago
tanky_ai_load_fix
57 Days Ago
Ensure loaded scientist boats use the rhib scientists, not the oilrig scientists Remove clear target log
58 Days Ago
remove_extra_scientist_weapons -> main
58 Days Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
58 Days Ago
boatai_balance_changes -> main
58 Days Ago
Boat ai will now only drive the boat to 90% of its max speed, this allows players to be able to go slightly faster than them and get away (setup with a convar as well)