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6,218 Commits over 1,004 Days - 0.26cph!

51 Days Ago
force runtime lookups to rebuild from the updated asset
51 Days Ago
demo_compatability_layer -> main
51 Days Ago
Empty compat file so it gets included in builds
51 Days Ago
vending_stats_text_fix -> main
51 Days Ago
Stop the text going blurry in the vending stats page
51 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
51 Days Ago
main -> demo_compatability_layer
51 Days Ago
camera_flash_fixes -> main
51 Days Ago
Compile errors
51 Days Ago
Play a sound when you toggle the flash mode on the camera
52 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
52 Days Ago
Fixed camera flash being off to the right
52 Days Ago
snapping_fixes -> main
52 Days Ago
Fix issues with vertical barrel snapping
52 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
52 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
52 Days Ago
autofind_deployable_snapping -> main
52 Days Ago
Mark auto snap as experimental
53 Days Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
53 Days Ago
main -> autofind_deployable_snapping
53 Days Ago
secondary_connection_voices_fix -> main
53 Days Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
53 Days Ago
steam_retry_button_fix -> main
53 Days Ago
Allow the 'retry' button to be pressed indefinitely
53 Days Ago
steam_retry_button_fix -> main
53 Days Ago
Fix retry steam button not working
53 Days Ago
protocol_update -> main
53 Days Ago
Protocol++
54 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
54 Days Ago
main -> demo_compatability_layer
54 Days Ago
jesus_animation_fix -> main
54 Days Ago
Use small delta changes for water level model state rather than exacts with ==
54 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
55 Days Ago
Further cleanup, boolean gating for lookup creating
55 Days Ago
Compile fix
55 Days Ago
Cleanup, rewrites
55 Days Ago
main -> demo_compatability_layer
55 Days Ago
update_metabolism_network_optimization -> main
57 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
58 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
59 Days Ago
Protos CodeGen
59 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
59 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
59 Days Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
59 Days Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
60 Days Ago
Add snapping to auto turret and flame turret through the new auto system
2 Months Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
2 Months Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
2 Months Ago
Cleanup prefab path
2 Months Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car