userIan Hendersoncancel

4,838 Commits over 762 Days - 0.26cph!

30 Days Ago
Final gen
30 Days Ago
rpc_improvements -> main
31 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
31 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Retain group id between saves
31 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Compile fix
31 Days Ago
scientist_boat_fixes_3 -> naval_update
31 Days Ago
Fix margin check in wander state
31 Days Ago
Support boat debug ddraw convars on server
31 Days Ago
Give a whole second before spawning scientists
31 Days Ago
Dont try and set navigator, we dont have one
31 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
31 Days Ago
naval_update -> scientist_boat_fixes_3
32 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
32 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
32 Days Ago
Fix menu player being borked - dont need playables there
32 Days Ago
playables_fixes -> naval_update
32 Days Ago
playables_fixes -> naval_update
32 Days Ago
Fix hold poses being screwed
32 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
32 Days Ago
scientist_boats_gameplay_2 -> naval_update
32 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
32 Days Ago
Add PT loot spawning
32 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
32 Days Ago
32 Days Ago
scientist_boats_gameplay_2 -> naval_update
32 Days Ago
Compile fixes
32 Days Ago
Fixed somne bugs with scientist boat oil rig manager
32 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
32 Days Ago
32 Days Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
32 Days Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
32 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
32 Days Ago
naval_update -> scientist_boats_gameplay_2
32 Days Ago
naval_update/deep_sea -> naval_update
32 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
32 Days Ago
scientist_boats_gameplay_2 -> naval_update
32 Days Ago
Made RHIB scientists way less tanky
32 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
32 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
32 Days Ago
scientist_boats_gameplay_2 -> naval_update