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5,944 Commits over 943 Days - 0.26cph!

43 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
43 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
43 Days Ago
- item search bar setup - sell order creator setup
43 Days Ago
- Virtual Icon setup - Renames - Spacers
43 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
43 Days Ago
Fix squished sell order icons
43 Days Ago
Follow style guidelines a bit better. More blockout work. Better colours
43 Days Ago
Mising translations
43 Days Ago
More WIP, more blockout
43 Days Ago
WIP: - More blockouts - Some minor functionality
44 Days Ago
Continuing work on the UI - Text components - Input fields
45 Days Ago
Initial setup for new vending machine admin ui
45 Days Ago
Missing files
45 Days Ago
console_quickjoin_fix -> main
45 Days Ago
main -> console_quickjoin_fix
45 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
46 Days Ago
server_browser_improvements -> main
46 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
46 Days Ago
console_quickjoin_fix -> main
46 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
46 Days Ago
unskinned_windmill -> main
46 Days Ago
Missing instanced mesh filter
46 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
46 Days Ago
main -> unskinned_windmill
2 Months Ago
new_console-ui -> main
2 Months Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
2 Months Ago
new_console-ui -> main
2 Months Ago
Use cached command for command list buttons. Fixes highlighted text not working
2 Months Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
2 Months Ago
new_console-ui -> main
2 Months Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
2 Months Ago
Remove extra error log
2 Months Ago
reduce error fade duration to 1 second
2 Months Ago
new_console-ui -> main
2 Months Ago
- Remove hover to preview - Make default values green again
2 Months Ago
new_console-ui -> main
2 Months Ago
Fix all the scrolling enlargement issues in console page
2 Months Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
2 Months Ago
Reorganised command list page - cleaned it up slightly
2 Months Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
2 Months Ago
Make autocomplete buttons like the old ones - they are better
2 Months Ago
new_console-ui -> main
2 Months Ago
Fix rich text (again)
2 Months Ago
new_console-ui -> main
2 Months Ago
Ensure command list properly works when clicking on a convar
2 Months Ago
new_console-ui -> main
2 Months Ago
Remove the gap in the autocomplete button
2 Months Ago
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
2 Months Ago
Ensure error ui starts up early enough in script execution order
2 Months Ago
Stupid unity alpha calculations