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4,951 Commits over 1,431 Days - 0.14cph!

4 Days Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
4 Days Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
4 Days Ago
4 Days Ago
Protobuf for upkeep
4 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
4 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
Fix priority on apartment scene menu item
4 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
10 Days Ago
10 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Days Ago
merge from fix_hover_loot_attachments -> main
10 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
10 Days Ago
merge from fix_cui_drabble_nre -> main
10 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
10 Days Ago
merge from fix_forceaddtoteam -> main
10 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
10 Days Ago
merge from fix_itemcontainer_take_leak -> main
11 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
11 Days Ago
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11 Days Ago
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14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
14 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
14 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
14 Days Ago
Flesh out apartment conversations a bit more
14 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
14 Days Ago
Fix spawning of furniture inside apartment room
14 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
14 Days Ago
Add apartment lock to manifest
14 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
14 Days Ago
Codegen command name
15 Days Ago
Convert some of the apartments furniture into entities
15 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
15 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
15 Days Ago
Print in chat when they get a room until we sort out conversation fully
15 Days Ago
Remove more junk from prototype room number prefab
15 Days Ago
Implement protobuf data for room numbers
15 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
15 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
15 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
15 Days Ago
Somehow apartment vendor loadout got deleted
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
Fix .meta files that were trying to create random folders
16 Days Ago
Update manifest.asset
16 Days Ago
Codegen
16 Days Ago
Codegen
16 Days Ago
merge from main -> apartment_complex_monument