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3,350 Commits over 976 Days - 0.14cph!

6 Days Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
6 Days Ago
Re-add molotov as it accidently got removed
6 Days Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
6 Days Ago
Fix restricted items showing up in quick craft
6 Days Ago
Fix restricted items showing up when searching crafting menu
6 Days Ago
Fix favorites in crafting menu being shown when restricted
6 Days Ago
Fix for RPC not filtering out the sell orders in a different era
7 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
7 Days Ago
merge from primitive -> aux2
7 Days Ago
Fix compile error from System namespace applying to Random class
7 Days Ago
merge from primitive -> aux2
7 Days Ago
merge from primitive_gm -> primitive
7 Days Ago
merge from main -> primitive_gm
7 Days Ago
merge from monument_menu_items -> main
7 Days Ago
merge from main -> monument_menu_items
7 Days Ago
merge from fix_banlist_allocation -> main
7 Days Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
7 Days Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
7 Days Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
7 Days Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
7 Days Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
7 Days Ago
Fixed static workbenches not having primitive version of tech tree attached to them
8 Days Ago
merge from qol_horse_comfort_increase -> main
8 Days Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
8 Days Ago
Horses add +50% comfort
8 Days Ago
merge from primitive -> aux2
8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
Fix T2 and T3 tech tree not marked as available in primitive
8 Days Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
8 Days Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
8 Days Ago
Fix metal detector not applying item era restrictions
8 Days Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
8 Days Ago
Fix advent calendar able to bypass primitive era item restrictions
8 Days Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
8 Days Ago
Restrict double barrel shotgun
10 Days Ago
Disable all scientists in primitive mode
10 Days Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
11 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
11 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
11 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
11 Days Ago
merge from primitive -> aux2
11 Days Ago
merge from primitive_gm -> primitive
11 Days Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
11 Days Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
11 Days Ago
merge from primitive -> aux2
11 Days Ago
merge from primitive_gm -> primitive
11 Days Ago
Remove unused variable
11 Days Ago
Show a red background around restricted items in the F1 menu
11 Days Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
11 Days Ago
Mark existing tech trees as the unknown era