userJake_Richcancel
reporust_rebootcancel

3,458 Commits over 1,007 Days - 0.14cph!

7 Days Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
7 Days Ago
Add support for advent calendar to give out alternative items in different eras
7 Days Ago
merge from primitive -> primitive_gm
11 Days Ago
merge from primitive -> aux2
12 Days Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
12 Days Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
12 Days Ago
merge from primitive_gm -> primitive
12 Days Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
12 Days Ago
merge from primitive -> primitive_gm
12 Days Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
12 Days Ago
merge from primitive -> aux2
12 Days Ago
merge from primitive_gm -> primitive
12 Days Ago
Add NRE checks to SpawnGroup (to account for some spawners having null prefabs)
12 Days Ago
Add primitive server browser tag Fix existing gamemode tags not appearing to work
12 Days Ago
S2P ferry terminal
12 Days Ago
Fix ferry terminal train tunnels always being blocked off instead of only being blocked when underground trains is disabled
12 Days Ago
merge from primitive -> primitive_gm
12 Days Ago
Fix T2 tech tree appearing twice
12 Days Ago
merge from primitive -> aux2
12 Days Ago
merge from primitive_gm -> primitive
12 Days Ago
Fix compile error
12 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
12 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
12 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
12 Days Ago
merge from primitive -> primitive_gm
12 Days Ago
Fix compile error from BaseRagdoll
12 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
12 Days Ago
merge from primitive -> primitive_gm
13 Days Ago
merge from primitive -> aux2
13 Days Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
13 Days Ago
merge from primitive -> aux2
13 Days Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
13 Days Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
13 Days Ago
Add support for initial stock of a vending machine to be <10
14 Days Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
14 Days Ago
Add support for alternative vending machine trades per era
14 Days Ago
merge from primitive -> aux2
14 Days Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
14 Days Ago
merge from primitive -> aux2
14 Days Ago
merge from primitive_gm -> primitive
14 Days Ago
Fix tech tree buttons returning the wrong tier of tech tree
14 Days Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
14 Days Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
14 Days Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
14 Days Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
14 Days Ago
merge from primitive -> primitive_gm
14 Days Ago
merge from primitive_gm -> primitive
14 Days Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
14 Days Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
14 Days Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows