userJake_Richcancel
reporust_rebootcancel

4,684 Commits over 1,341 Days - 0.15cph!

40 Days Ago
Fix clothing not going into main inventory when hover alt looting clothing from chest -> player and backpack becomes full
40 Days Ago
Potential fix for bases decaying despite having upkeep on servers with high amount of building blocks - previously was only purchasing 10min of upkeep time, so if it took longer than 10min to check every building block it eventually would start to decay - needs testing
41 Days Ago
Remove unused method PurchaseUpkeepTime(float)
41 Days Ago
merge from fix_console_thread_cancel -> main
41 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
41 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
41 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
48 Days Ago
merge from fix_texture_compression_npot -> main
48 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
49 Days Ago
Further fixes to make sleeping bags work with steam nicknams
50 Days Ago
Codegen
50 Days Ago
Codegen protobuf
50 Days Ago
merge from main -> fix_steam_nickname_bags
50 Days Ago
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54 Days Ago
merge from fix_batching_ghosting -> naval_update
54 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
54 Days Ago
merge from fix_boat_teleport_checks -> naval_update
54 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
58 Days Ago
Re-enable dynamic occlusion pausing by default again
58 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
58 Days Ago
merge from icon_renderer_path -> main
58 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
58 Days Ago
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60 Days Ago
Fix compile error
2 Months Ago
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2 Months Ago
merge from fix_cui_update_texture -> main
2 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
2 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
2 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
2 Months Ago
merge from deep_sea -> deep_sea/island_scenes
2 Months Ago
merge from force_scene_deep_sea -> naval_update