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5,231 Commits over 1,492 Days - 0.15cph!

20 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
20 Days Ago
Reconnect apartment doors to apartment prefabs
20 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
20 Days Ago
Duplicated second elevator in reception area
20 Days Ago
Apartment elevator now functional
21 Days Ago
Start converting props into a functional apartment complex elevator
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
Update manifest (prefabs)
21 Days Ago
Update manifest
21 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
21 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
21 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
21 Days Ago
Convert stool_a to mountable entity
21 Days Ago
Update manifest
21 Days Ago
Shift some small apartment props around too
21 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
21 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
21 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
21 Days Ago
Update manifest
21 Days Ago
Convert more props from medium apartment into entities
21 Days Ago
Update manifest
21 Days Ago
Convert double vanity prop in bathroom
21 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
21 Days Ago
Fix double vanity entity prop positions
21 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
21 Days Ago
merge from main -> apartment_complex_monument
22 Days Ago
merge from optimize_deep_sea_texture -> main
22 Days Ago
Change deep sea height data from managed -> native array
22 Days Ago
merge from optimize_generate_textures_alloc -> main
22 Days Ago
Fix VS putting the wrong class name
22 Days Ago
Add profiler samples
22 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
22 Days Ago
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22 Days Ago
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22 Days Ago
merge from fix_steam_nickname_team_cache -> main
22 Days Ago
Codegen
22 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
22 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
22 Days Ago
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22 Days Ago
merge from fix_prevent_building_monument_scale -> main
23 Days Ago
Disable deatching children on the modding monument build block prefabs
23 Days Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
24 Days Ago
Add comments
24 Days Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
24 Days Ago
Small tweak
24 Days Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
26 Days Ago
Check mute in startup in GameSetup too so it works in editor
26 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
26 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
26 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API