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5,971 Commits over 1,614 Days - 0.15cph!

27 Days Ago
Don't kick for errors on background threads
27 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
27 Days Ago
Update existing console tests to account for new behavior
27 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
27 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
30 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
30 Days Ago
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30 Days Ago
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34 Days Ago
Split MinidumpUploader into multiple .cs files as it got a little unwieldy
34 Days Ago
Improvements
35 Days Ago
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36 Days Ago
Fixes - fix typo in URL - indicate when client is on the main menu (crashing ingame vs disconnecting from server then crashing) - cleanup modded framework check, just read the server tags instead of looking for Oxide.dll loaded
36 Days Ago
Tests
36 Days Ago
Upload the crash dumps to our backend now that the crash handler is fixed - uploads client & server crashes, modded or vanilla then we filter on backend - write state of session every 30s and on scene changes: when the crash actually happens we won't have a chance to write the latest state
36 Days Ago
merge from main -> optimize_json_garbage
36 Days Ago
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36 Days Ago
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36 Days Ago
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37 Days Ago
RidableHorse.prefab
37 Days Ago
merge from fix_masterkey_swipe -> main
37 Days Ago
Add tests to prove the swiping is correct
37 Days Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
37 Days Ago
merge from editor_save_toolbar -> main
37 Days Ago
merge from main -> editor_save_toolbar
37 Days Ago
merge from qol_compost_ui -> main
37 Days Ago
Codegen
37 Days Ago
merge from main -> qol_compost_ui
37 Days Ago
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37 Days Ago
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37 Days Ago
Fix compile errors
37 Days Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
37 Days Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
37 Days Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
37 Days Ago
Don't show the icon as burning when it's inside the composter
37 Days Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
37 Days Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
37 Days Ago
Fix composter set to only accept food from old prefab / item filter setup
37 Days Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
37 Days Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
37 Days Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
37 Days Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
37 Days Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
37 Days Ago
Change the composter prefab
37 Days Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
38 Days Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
38 Days Ago
merge from main -> Hackweek_CompostUI
38 Days Ago
merge from fix_hotbar_swap_overstack -> main
39 Days Ago
merge from main -> fix_hotbar_swap_overstack
40 Days Ago
merge from main -> Hackweek_CompostUI
40 Days Ago
merge from main -> fix_hotbar_swap_overstack