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5,249 Commits over 1,492 Days - 0.15cph!

8 Days Ago
Also fix for CheckSphere( Realm )
8 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
8 Days Ago
Make bucket chair use different mount pose
8 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
8 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
8 Days Ago
Swap the prop in the small apartment
8 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
8 Days Ago
Fix drink priority being backwards
8 Days Ago
8 Days Ago
Add sink water source in small and medium apartments
8 Days Ago
Allow apartment sinks to show "Drink" first
8 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
8 Days Ago
Add water source to the apartment kitchen sink
8 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
8 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
8 Days Ago
merge from prototype -> apartment_complex_monument
8 Days Ago
Rename bathroom sink to bathroom vanity
8 Days Ago
Fix bounds of double bathroom vanity
8 Days Ago
merge from prototype -> apartment_complex_monument
8 Days Ago
Make the small apartment camper stove ready to be an entity too
8 Days Ago
Assign names to small apartment storage
8 Days Ago
Assign fridge in medium apartment to entity
8 Days Ago
Create apartment fridge entity
8 Days Ago
Add names to the storage entities in medium apartment
8 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
8 Days Ago
fix merge to apartment complex
8 Days Ago
merge from prototype -> apartment_complex_monument
8 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
8 Days Ago
Changes to phrases of the apartment vendor
8 Days Ago
It keeps wanting to reserialize the concierge conversation asset
8 Days Ago
merge from prototype -> apartment_complex_monument
8 Days Ago
Fix compile errors
8 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
8 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
8 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
8 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
8 Days Ago
Rotate security guard 180 degrees
8 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
8 Days Ago
merge from prototype -> apartment_complex_monument
8 Days Ago
Manifest stuff
8 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
8 Days Ago
Create security guard NPC prefab and conversation
8 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
8 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
8 Days Ago
Rename TimedAccessDoor -> TimedLock
8 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
8 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
8 Days Ago
Fix phrases getting lost in a previous merge
8 Days Ago
Update PhraseContexts.json
9 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component