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3,458 Commits over 1,007 Days - 0.14cph!

21 Days Ago
merge from build_il2cpp_command_line -> main
21 Days Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
21 Days Ago
merge from primitive_gm -> primitive
21 Days Ago
S2P monuments with train tunnel entrances
21 Days Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
21 Days Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
21 Days Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
21 Days Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
21 Days Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
21 Days Ago
Re-add molotov as it accidently got removed
21 Days Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
21 Days Ago
Fix restricted items showing up in quick craft
21 Days Ago
Fix restricted items showing up when searching crafting menu
21 Days Ago
Fix favorites in crafting menu being shown when restricted
21 Days Ago
Fix for RPC not filtering out the sell orders in a different era
22 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
22 Days Ago
merge from primitive -> aux2
22 Days Ago
Fix compile error from System namespace applying to Random class
22 Days Ago
merge from primitive -> aux2
22 Days Ago
merge from primitive_gm -> primitive
22 Days Ago
merge from main -> primitive_gm
22 Days Ago
merge from monument_menu_items -> main
22 Days Ago
merge from main -> monument_menu_items
22 Days Ago
merge from fix_banlist_allocation -> main
22 Days Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
22 Days Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
22 Days Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
22 Days Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
22 Days Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
23 Days Ago
Fixed static workbenches not having primitive version of tech tree attached to them
23 Days Ago
merge from qol_horse_comfort_increase -> main
23 Days Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
23 Days Ago
Horses add +50% comfort
23 Days Ago
merge from primitive -> aux2
23 Days Ago
merge from primitive_gm -> primitive
23 Days Ago
Fix T2 and T3 tech tree not marked as available in primitive
23 Days Ago
Restrict spring since it's only used for restricted weapons - remove spring from pressure plate in primitive to make it craftable with spring removal
23 Days Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
23 Days Ago
Fix metal detector not applying item era restrictions
23 Days Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
23 Days Ago
Fix advent calendar able to bypass primitive era item restrictions
23 Days Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
23 Days Ago
Restrict double barrel shotgun
25 Days Ago
Disable all scientists in primitive mode
25 Days Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
26 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
26 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
26 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
26 Days Ago
merge from primitive -> aux2
26 Days Ago
merge from primitive_gm -> primitive