userJake_Richcancel
reporust_rebootcancel

4,131 Commits over 1,219 Days - 0.14cph!

45 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
45 Days Ago
merge from main -> io_snapping
45 Days Ago
Iniital IO snapping progress
2 Months Ago
Fix compile error from monument scene being deleted
2 Months Ago
merge from deprecate_old_monument_scenes -> main
2 Months Ago
merge from main -> deprecate_old_monument_scenes
2 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
2 Months Ago
Remove code inside PrefabPreProcess
2 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
2 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
2 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
2 Months Ago
merge from iconrenderer_improvements_batch -> main
2 Months Ago
Merge from fix_paste_stability -> main
2 Months Ago
Fix typo
2 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
2 Months Ago
merge from qol_print_queues -> main
2 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
2 Months Ago
merge from qol_autosave_convars -> main
2 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Update icon manifest
2 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
2 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
2 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
2 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Update iconrenderer_improvements/batch
2 Months Ago
merge from main -> iconrenderer_improvements
2 Months Ago
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2 Months Ago
merge from upkeep_convars -> hardcore_refresh
2 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
2 Months Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
2 Months Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
2 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
2 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
2 Months Ago
Add max team size convar to server tags & parse team size in server info
2 Months Ago
merge from party_system -> main