userJake_Richcancel
reporust_rebootcancel

4,878 Commits over 1,431 Days - 0.14cph!

59 Days Ago
Craggy with hackweek junk on it
59 Days Ago
Manifest stuff
59 Days Ago
Codegen
59 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
59 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
59 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Enable streaming on recent updates new content textures
2 Months Ago
Enable streaming on more DLC textures
2 Months Ago
Enable streaming on a bunch of naval textures
2 Months Ago
Enable streaming on a bunch of recent DLCs
2 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
2 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
2 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
2 Months Ago
merge from main -> print_speed
2 Months Ago
merge from print_speed -> main
2 Months Ago
Added `printspeed` command to help measuring boat speed
2 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
2 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
2 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
2 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
2 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
2 Months Ago
Codegen
2 Months Ago
merge from main -> mortar_prototype
2 Months Ago
merge from revert_roof_stability_fix -> main
2 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
2 Months Ago
More progress
2 Months Ago
More work
2 Months Ago
Make GetActiveItem() work on both client and server
2 Months Ago
More stuff
2 Months Ago
Codegen
2 Months Ago
Update manifest (mortar related stuff only)
2 Months Ago
Initial work
3 Months Ago
merge from fix_manifest_errors -> main
3 Months Ago
Update manifest
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
3 Months Ago
Update manifest (manifest)
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
3 Months Ago
Update manifest
3 Months Ago
merge from main to fix_manifest_errors
3 Months Ago
Update manifest again - RHIBDriver had import error locally?