userJake_Richcancel
reporust_rebootcancel

4,874 Commits over 1,431 Days - 0.14cph!

58 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
58 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Enable streaming on recent updates new content textures
2 Months Ago
Enable streaming on more DLC textures
2 Months Ago
Enable streaming on a bunch of naval textures
2 Months Ago
Enable streaming on a bunch of recent DLCs
2 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
2 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
2 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
2 Months Ago
merge from main -> print_speed
2 Months Ago
merge from print_speed -> main
2 Months Ago
Added `printspeed` command to help measuring boat speed
2 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
2 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
2 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
2 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
2 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
2 Months Ago
Codegen
2 Months Ago
merge from main -> mortar_prototype
2 Months Ago
merge from revert_roof_stability_fix -> main
2 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
2 Months Ago
More progress
2 Months Ago
More work
2 Months Ago
Make GetActiveItem() work on both client and server
2 Months Ago
More stuff
2 Months Ago
Codegen
2 Months Ago
Update manifest (mortar related stuff only)
2 Months Ago
Initial work
3 Months Ago
merge from fix_manifest_errors -> main
3 Months Ago
Update manifest
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
3 Months Ago
Update manifest (manifest)
3 Months Ago
Update manifest (prefabs)
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
3 Months Ago
merge from main -> fix_manifest_errors
3 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
3 Months Ago
Update manifest
3 Months Ago
merge from main to fix_manifest_errors
3 Months Ago
Update manifest again - RHIBDriver had import error locally?
3 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
3 Months Ago
Start by updating the manifest
3 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
3 Months Ago
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