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4,951 Commits over 1,431 Days - 0.14cph!

15 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
15 Days Ago
Add apartment vendor to monument
15 Days Ago
15 Days Ago
Fix apartment room prefabs
15 Days Ago
Configure apartment vendor
15 Days Ago
Conversation
15 Days Ago
More functionality and fixes
15 Days Ago
15 Days Ago
Apartment vendor conversation
15 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
15 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
16 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
16 Days Ago
Start making conversation for apartment vendor NPC
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
17 Days Ago
Make apartment entity class partial for codegen
17 Days Ago
update apartment_complex_monument/prototype
17 Days Ago
merge from main -> apartment_complex_monument
17 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
17 Days Ago
17 Days Ago
Made logging editor only
17 Days Ago
.meta files
17 Days Ago
Add purchase price for apartments (placeholder values)
17 Days Ago
Apply tax to hqm & sulfur
17 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
17 Days Ago
Swap the apartment rooms from static prefabs to entities
17 Days Ago
Add new entities to manifest
17 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
17 Days Ago
Add code for apartment rooms and the apartment building controller
17 Days Ago
Add apartment complex to Scene top context menu
17 Days Ago
update apartment_complex_monument/prototype
29 Days Ago
update apartment_complex_monument/prototype
29 Days Ago
merge from main -> apartment_complex_monument
29 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
29 Days Ago
Add mortar3 (cannon based mortar)
29 Days Ago
Add to manifest
30 Days Ago
Fix prefab id
30 Days Ago
Update manifest
30 Days Ago
Create new version of the mortar prefab based on ballista
30 Days Ago
Rename mortar.entity -> mortar2.entity
30 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
30 Days Ago
Fix HasFlags()
30 Days Ago
Codegen
30 Days Ago
Fix GetActiveItem() after merge
30 Days Ago
merge from mortar -> mortar_prototype
30 Days Ago
merge from main -> mortar_prototype
30 Days Ago
merge from main -> fix_server_browser_compression/http_client
30 Days Ago
merge from fix_server_browser_compression -> main
30 Days Ago
Codegen
31 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not