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3,458 Commits over 1,007 Days - 0.14cph!

14 Days Ago
Add support for missions to return different rewards in each era
15 Days Ago
merge from main -> primitive_gm
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
15 Days Ago
merge from primitive -> aux2
15 Days Ago
merge from primitive_gm -> primitive
15 Days Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
merge from primitive -> aux2
15 Days Ago
Fix compile errors
15 Days Ago
merge from primitive -> aux2
15 Days Ago
merge from optimize_prepare_prefabs -> primitive
15 Days Ago
merge from primitive_gm -> primitive
15 Days Ago
Fix horse comfort not working with new ridable horses
15 Days Ago
Codegen
15 Days Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
15 Days Ago
merge from optimize_prepare_prefabs -> aux2
15 Days Ago
merge from primitive -> aux2
15 Days Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
15 Days Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
15 Days Ago
Rename StopTransaction() -> EndTransaction()
15 Days Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
15 Days Ago
Delete menu button that tested callback of amplify import lag spike
15 Days Ago
Remove debug spam from previous amplify import fix
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
15 Days Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
16 Days Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
16 Days Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
16 Days Ago
Spawn 50% of the sulfur nodes in primitive era
16 Days Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
19 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
20 Days Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
20 Days Ago
merge from primitive -> aux2
20 Days Ago
merge from primitive_gm -> primitive
20 Days Ago
Ensure on the server that items can't be crafted in the wrong era
20 Days Ago
Make pistol ammo loot only as well
20 Days Ago
merge from main -> primitive_gm
20 Days Ago
merge from fix_amplify_import_times -> main
20 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
20 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
20 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
21 Days Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
21 Days Ago
Disable bradley & cargo ship
21 Days Ago
Also block the train tunnel entrances that spawn outside of monuments
21 Days Ago
merge from main -> primitive
21 Days Ago
merge from main -> primitive_gm
21 Days Ago
Commit reserialized wellipet .meta files
21 Days Ago
merge from primitive -> aux2
21 Days Ago
merge from main -> primitive