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reporust_rebootcancel

4,728 Commits over 1,372 Days - 0.14cph!

2 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
2 Months Ago
merge from fix_texture_compression_npot -> main
2 Months Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
2 Months Ago
Further fixes to make sleeping bags work with steam nicknams
2 Months Ago
Codegen
2 Months Ago
Codegen protobuf
2 Months Ago
merge from main -> fix_steam_nickname_bags
2 Months Ago
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3 Months Ago
merge from fix_batching_ghosting -> naval_update
3 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
3 Months Ago
merge from fix_boat_teleport_checks -> naval_update
3 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
3 Months Ago
Re-enable dynamic occlusion pausing by default again
3 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Months Ago
merge from icon_renderer_path -> main
3 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
3 Months Ago
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Fix compile error
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3 Months Ago
merge from fix_cui_update_texture -> main
3 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
3 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
3 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
3 Months Ago
merge from deep_sea -> deep_sea/island_scenes
3 Months Ago
merge from force_scene_deep_sea -> naval_update
3 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
3 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
3 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
3 Months Ago
.asset files
3 Months Ago
Update manifest
3 Months Ago
.meta files after generating manifest