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4,955 Commits over 1,431 Days - 0.14cph!

16 Days Ago
Update manifest.asset
16 Days Ago
Codegen
16 Days Ago
Codegen
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
16 Days Ago
Add apartment vendor to monument
16 Days Ago
16 Days Ago
Fix apartment room prefabs
16 Days Ago
Configure apartment vendor
16 Days Ago
Conversation
16 Days Ago
More functionality and fixes
16 Days Ago
16 Days Ago
Apartment vendor conversation
16 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
16 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
17 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
17 Days Ago
Start making conversation for apartment vendor NPC
17 Days Ago
update apartment_complex_monument/prototype
17 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
18 Days Ago
Make apartment entity class partial for codegen
18 Days Ago
update apartment_complex_monument/prototype
18 Days Ago
merge from main -> apartment_complex_monument
18 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
18 Days Ago
18 Days Ago
Made logging editor only
18 Days Ago
.meta files
18 Days Ago
Add purchase price for apartments (placeholder values)
18 Days Ago
Apply tax to hqm & sulfur
18 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
18 Days Ago
Swap the apartment rooms from static prefabs to entities
18 Days Ago
Add new entities to manifest
18 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
18 Days Ago
Add code for apartment rooms and the apartment building controller
18 Days Ago
Add apartment complex to Scene top context menu
18 Days Ago
update apartment_complex_monument/prototype
30 Days Ago
update apartment_complex_monument/prototype
30 Days Ago
merge from main -> apartment_complex_monument
30 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
30 Days Ago
Add mortar3 (cannon based mortar)
30 Days Ago
Add to manifest
31 Days Ago
Fix prefab id
31 Days Ago
Update manifest
31 Days Ago
Create new version of the mortar prefab based on ballista
31 Days Ago
Rename mortar.entity -> mortar2.entity
31 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
31 Days Ago
Fix HasFlags()
31 Days Ago
Codegen
31 Days Ago
Fix GetActiveItem() after merge
31 Days Ago
merge from mortar -> mortar_prototype
31 Days Ago
merge from main -> mortar_prototype