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4,627 Commits over 1,310 Days - 0.15cph!

10 Months Ago
merge cookingv2 -> crafting_update
10 Months Ago
merge fix_fridge_io_arrow -> cookingv2
10 Months Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
10 Months Ago
merge from faster_il2cpp_compilation -> main
10 Months Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
10 Months Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
10 Months Ago
merge from faster_il2cpp_compilation -> main
10 Months Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
10 Months Ago
Update manifest
10 Months Ago
merge from cookingv2 -> crafting_update
10 Months Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
10 Months Ago
merge from client_copy_paste -> main (update manifest)
10 Months Ago
Update manifest
10 Months Ago
Codegen protobuf
10 Months Ago
merge from client_copy_paste -> main
10 Months Ago
Fix compile errors due to CLIENT and SERVER
10 Months Ago
Add commands to copy pastes off server since it now is based on storing on client - `download_paste {name}` used to download from web, now it downloads from game server - `list_pastes` to list pastes on client - `list_pastes_sv` to list pastes on server
10 Months Ago
Fix error if trying to save a paste to client before the directory was created
10 Months Ago
merge from qol_save_sign_color -> main
10 Months Ago
Fix signs not saving the last selected color when entering & exiting sign paint mode - it already saved brush size & everything else, only color was missed
10 Months Ago
merge from main -> client_copy_paste
10 Months Ago
merge from fix_f1_convar_value_missing -> main
10 Months Ago
Fix F1 menu not showing current value if the convar also has a description
10 Months Ago
merge from item_ownership -> crafting_update
10 Months Ago
Update phrases
10 Months Ago
Update ownership phrase of corpses
10 Months Ago
Update metal detector phrase
10 Months Ago
merge from main -> item_ownership
10 Months Ago
merge from fix_runtime_profiling_container_url -> main
10 Months Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
10 Months Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
10 Months Ago
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
10 Months Ago
merge from fix_train_barricade_collision -> main
10 Months Ago
Set trains to hit construction layer again so they can hit barricades
10 Months Ago
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
10 Months Ago
merge from item_ownership -> crafting_update
10 Months Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
10 Months Ago
Update phrases
10 Months Ago
merge from item_ownership -> crafting_update
10 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
10 Months Ago
Fix conflicting protobuf entity field ids
10 Months Ago
Fix ItemModSwap after merge
10 Months Ago
merge from crafting_update -> item_ownership
10 Months Ago
merge from main -> item_ownership
10 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
10 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
10 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
10 Months Ago
Set item ownership to keycards that are picked up
10 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
10 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser