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5,445 Commits over 1,553 Days - 0.15cph!

10 Months Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
10 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
10 Months Ago
merge from military_tunnels -> puzzle_reset_changes
10 Months Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
10 Months Ago
update puzzle_reset_changes/military_tunnels
10 Months Ago
Shrink water treatment puzzle resets slightly S2P
10 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
10 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
10 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Add radiation to launch puzzle reset S2P
10 Months Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
10 Months Ago
Add radiation to dome puzzle S2P
10 Months Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
10 Months Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
10 Months Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
10 Months Ago
Add radiation to power plant main puzzle building S2P
10 Months Ago
Enable radiation on NMS S2P
10 Months Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
10 Months Ago
Add radiation to harbor 2 keycard room S2P
10 Months Ago
Add radiation to harbor 1 keycard room S2P
10 Months Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
10 Months Ago
Enable radiation on airfield puzzle room S2P
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
10 Months Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
10 Months Ago
DDraw .meta files
10 Months Ago
Cherrypick DDrawCommand from naval update
10 Months Ago
merge from qol_backpack_gather -> main
10 Months Ago
Allow items picked up off ground to go into backpack when inventory is full - applies to both normal items and keycards
10 Months Ago
merge from main -> qol_backpack_gather
10 Months Ago
Shrunk airfield puzzle reset slightly and enabled radiation on puzzle reset S2P
10 Months Ago
Shrink power plant main reset from 40m -> 25m Enable radiation on main building
10 Months Ago
Water treatment box puzzle reset example
10 Months Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
10 Months Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
10 Months Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
10 Months Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
10 Months Ago
Fix compile error
10 Months Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
10 Months Ago
Rename variables
10 Months Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
10 Months Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
10 Months Ago
merge from qol_perf_formatting -> main
10 Months Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
10 Months Ago
merge from qol_dump_improvements -> main
10 Months Ago
merge from main -> qol_dump_improvements
10 Months Ago
merge from qol_backpack_gather -> main
10 Months Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
10 Months Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor