userJake_Richcancel
reporust_rebootcancel

3,964 Commits over 1,066 Days - 0.15cph!

10 Months Ago
merge from fix_compressed_tags_official -> main
10 Months Ago
Put commas between each compressed tag to fix all issues parsing them
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
merge from native_memory_stream -> main
10 Months Ago
Remove command used for testing
10 Months Ago
Merge from main -> native_memory_stream
10 Months Ago
Protobuf codegen
10 Months Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
10 Months Ago
Add timer for how long each warmup scene takes to build
10 Months Ago
Merge from main -> protobuf_skip_default_fields
10 Months Ago
Add output scenes path to scene collection prefab
10 Months Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
10 Months Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
10 Months Ago
Delete warmup scenes
10 Months Ago
Update ignore.conf with demos & favorites.cfg
10 Months Ago
Move scenes to an "Output" subfolder
10 Months Ago
Commit empty versions of warmup scenes
10 Months Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
10 Months Ago
Recreate warmup scenes
10 Months Ago
Added warmup collection scene "WarmupScenes"
10 Months Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
10 Months Ago
Slight refactor & comments added
10 Months Ago
Merge from main -> scene_warmup
10 Months Ago
Merge from monument_scenes -> aux1
10 Months Ago
S2P everything
10 Months Ago
Fix arctic research base not having S2P label
10 Months Ago
Add logging
10 Months Ago
Rename HLOD setting
10 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
10 Months Ago
Merge from main -> monument_scenes
10 Months Ago
Merge from audio_import_music_clips -> aux1
10 Months Ago
Merge from main -> hot_reload_unity
10 Months Ago
Merge from main -> audio_import_music_clips
10 Months Ago
Fix ping estimation tooltip not working on browser
10 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
10 Months Ago
Rebuild server browser when ping estimation is turned on / off
10 Months Ago
Merge from main -> ping_estimation_fallback
10 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
10 Months Ago
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
10 Months Ago
Show cached ping for servers that have ping estimation off but apply a penalty - 300 ping penalty for sorting (still shows ping in browser even if it's faked) - ping shows yellow in browser instead of white
10 Months Ago
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11 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
11 Months Ago
Add hot reload package
11 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
11 Months Ago
merge from fix_ping_estimation_dispose -> main
11 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
11 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
11 Months Ago
merge from runtime_profling_presets -> main
11 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
11 Months Ago
merge from runtime_profiling_double_physics -> main