4,406 Commits over 1,249 Days - 0.15cph!
merge from fix_amplify_import_times -> main
Make chainsaw and jackhammer only available from loot in primitive era
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked
- unless unassigned then it means nothing
Add support to only block items from certain sources inside an era
- example: making jackhammers available in loot but not available from vending machines
Increase workbench tax in primitive gamemode
T1 0% -> 10%
T2 10% -> 20%
T3 20% -> 40%
Disable bradley & cargo ship
Also block the train tunnel entrances that spawn outside of monuments
merge from main -> primitive
merge from main -> primitive_gm
Commit reserialized wellipet .meta files
merge from main -> primitive
merge from build_il2cpp_command_line -> main
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
merge from primitive_gm -> primitive
S2P monuments with train tunnel entrances
Add trash pile to ferry terminal train entrances since it's a different prefab
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
Disable following monuments in primitive
- nuclear missile silo
- oil rigs
- excavator
- underwater labs
Create ScriptableWorldConfig so we can override terrain generation for each gamemode
- have to use a new object since gamemodes are spawned after the terrain is generated
Re-add molotov as it accidently got removed
Restrict additional items
- mlrs
- 40mm grenade ammo (since MGL was already removed)
- all rocket ammo (since launcher was already removed)
- C4
- HV & incendiary pistol ammo
- homing launcher & ammo
Fix restricted items showing up in quick craft
Fix restricted items showing up when searching crafting menu
Fix favorites in crafting menu being shown when restricted
Fix for RPC not filtering out the sell orders in a different era
Cherrypick CS
110544 compile fix (unsure why it didn't show in this branch originally)
Fix compile error from System namespace applying to Random class
merge from primitive_gm -> primitive
merge from main -> primitive_gm
merge from monument_menu_items -> main
merge from main -> monument_menu_items
merge from fix_banlist_allocation -> main
Fix banlist & banlistex command allocating 130MB every time it was ran
- was set to a starting length of 64M characters instead of 64K
- reuses the StringBuilder instead of making a new one each time
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded
- we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
Add convar to control if oil rigs should generate on the map
- disable oil rigs in primitive
Fixed static workbenches not having primitive version of tech tree attached to them
merge from qol_horse_comfort_increase -> main
Enable horse comfort only on campfire prefabs
- campfire
- skull firepit
- cursed cauldron
merge from primitive_gm -> primitive
Fix T2 and T3 tech tree not marked as available in primitive
Restrict spring since it's only used for restricted weapons
- remove spring from pressure plate in primitive to make it craftable with spring removal
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
Fix metal detector not applying item era restrictions
Restrict access to rifle ammo since no weapons that use rifle ammo are available
Fix advent calendar able to bypass primitive era item restrictions
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in
- replace with the normal convar `npc_junkpilespawn_chance`