userJake_Richcancel
reporust_rebootcancel

5,290 Commits over 1,522 Days - 0.14cph!

10 Months Ago
Remove ddraw left in when debugging
10 Months Ago
merge from main -> fix_turret_ddraw
10 Months Ago
merge from qol_scale_command -> main
10 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
10 Months Ago
merge from modding_community_merges -> main
10 Months Ago
Fix compile errors again
10 Months Ago
merge from modding_cui_merges -> main
10 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
10 Months Ago
merge from modding_cui_merges -> main
10 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
10 Months Ago
merge from modding_cui_merges -> main
10 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
10 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
10 Months Ago
Merge layout group PR #75
10 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
10 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
10 Months Ago
Update from github repo
10 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
10 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
10 Months Ago
Add mipmap group for effects
10 Months Ago
merge from modding_ddraw_perms -> main
10 Months Ago
Fix compile error
10 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
10 Months Ago
merge from main -> modding_ddraw_perms
10 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
10 Months Ago
merge from optimize_windows_console -> main
10 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
10 Months Ago
merge from main -> optimize_windows_console
10 Months Ago
merge from fix_occupied_menu_option -> main
10 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
10 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
10 Months Ago
merge from fix_client_server_fields -> main
10 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
10 Months Ago
Compile fixes
10 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
10 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
10 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
10 Months Ago
merge from optimize_windows_console -> main
10 Months Ago
merge from modding_custom_icons -> main
10 Months Ago
Manually add protobuf & codegen
10 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
10 Months Ago
merge from modding_dropped_item_names -> main
10 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
10 Months Ago
merge from modding_ddraw_perms -> main
10 Months Ago
Also allow server to run `ddraw.clear` command as well
10 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
10 Months Ago
merge from modding_entity_scale -> main
10 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
10 Months Ago
merge from modding_cui_dragdrop -> main
10 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over