userJake_Richcancel
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3,110 Commits over 915 Days - 0.14cph!

10 Months Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
10 Months Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
10 Months Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
10 Months Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
10 Months Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
10 Months Ago
.meta files
10 Months Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
10 Months Ago
Fix pooling error by removing HolsterSlot bone
10 Months Ago
Merge large backpack art -> backpacks
10 Months Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
10 Months Ago
Merge placeholder backpack art
10 Months Ago
Show weapons on back on the side of backpacks
10 Months Ago
Merge from main -> backpacks
10 Months Ago
Fix backpack inventory panel visible by default (should be hidden)
10 Months Ago
Compile fix
10 Months Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
10 Months Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
10 Months Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
10 Months Ago
Speed up open & close inventory animation
10 Months Ago
Ensure backpack panel is disabled when it is transparent
10 Months Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
10 Months Ago
Switch from Lerping to animation curves when opening UI
10 Months Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
10 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
10 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
10 Months Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
11 Months Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
11 Months Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
11 Months Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
11 Months Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
11 Months Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
11 Months Ago
Only network contents of backpack to the player wearing it
11 Months Ago
merge from backpacks -> aux2
11 Months Ago
Actually make large backpack uncraftable
11 Months Ago
Small backpack 12 slots Small backpack cost 5 sewing kits & 50 cloth Large backpack 30 slots & uncraftable Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
11 Months Ago
Fixed weapons inside backpack not showing on your back
11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Merge from main -> backpacks
11 Months Ago
Unity only serializing backpack prefab when you close unity
11 Months Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
11 Months Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
11 Months Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
11 Months Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Fix wrapping gift inside of backpack deleting the item
11 Months Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
11 Months Ago
Merge main -> aux2
11 Months Ago
Merge from main -> backpacks
11 Months Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
12 Months Ago
Merge from main -> qol_cached_browser_ping_text