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4,722 Commits over 1,372 Days - 0.14cph!

12 Months Ago
Set item ownership of cassette tape to the player who made the recording
12 Months Ago
Add ownership for gifts that are wrapped
12 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
12 Months Ago
Compile fix
12 Months Ago
Set item ownership when item is researched inside research table
12 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
12 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
12 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
12 Months Ago
Fix compile error
12 Months Ago
Set item ownership of items caught inside a fish trap
12 Months Ago
Add item ownership when fishing items with a fishing rod
12 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
12 Months Ago
Merge from main -> item_ownership
12 Months Ago
Fix compile error
12 Months Ago
Updated phrases
12 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
12 Months Ago
Add item ownership for items made in mixing table
12 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
12 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
12 Months Ago
Add item ownership when item is dug up with metal detector
12 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
12 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
12 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
12 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
12 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
12 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
12 Months Ago
Update phrases
12 Months Ago
Add ownership phrase to easter egg items
12 Months Ago
Add ownership phrase to christmas presents
12 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
12 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
12 Months Ago
Add ownership when item is taken from advent calendar
12 Months Ago
Update phrases
12 Months Ago
Ensure phrase gets translated when shown as a tooltip
12 Months Ago
Change all the hardcoded english strings to phrases
12 Months Ago
Fish & skull ownership item prefab changes
12 Months Ago
Add ownership when gutting item from fish / crushing skulls
12 Months Ago
Cherrypick compile fixes
12 Months Ago
Re-run protobuf generation
12 Months Ago
merge from main -> item_ownership
12 Months Ago
merge from fix_junkpile_despawn_delay -> main
12 Months Ago
merge from fix_optional_protobuf_effect -> main
12 Months Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
1 Year Ago
Final commit of hackweek
1 Year Ago
Rename all classes to get rid of "Custom" prefix
1 Year Ago
Fix #CLIENT compile errors and refactor some methods
1 Year Ago
Add all new classes into `Rust.Modding` namespace
1 Year Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
1 Year Ago
Fix line not getting commited
1 Year Ago
Only print json from `test_custom_items` command in the editor