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4,133 Commits over 1,219 Days - 0.14cph!

12 Months Ago
Codegen
12 Months Ago
Merge from main -> runtime_profiling_pooling
12 Months Ago
merge from runtime_profiling_raknet -> main
12 Months Ago
Run codegen after merge
12 Months Ago
Merge from main -> runtime_profiling_raknet
12 Months Ago
merge from fix_monument_scenes_client_entities -> main
12 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
1 Year Ago
Merge from fix_barricade_launch_mounds -> main
1 Year Ago
S2P launch site
1 Year Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
1 Year Ago
Merge from fix_barricade_new_cliffs -> main
1 Year Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
1 Year Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
1 Year Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
1 Year Ago
merge from fix_raknet_end_sample -> main
1 Year Ago
Fix missing EndSample() in Raknet.OnMessage
1 Year Ago
merge fix_train_tunnel_rain -> main
1 Year Ago
Fix using wrong GetHeight() overload
1 Year Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
1 Year Ago
Merge from fix_minicopter_altitude_sinking -> main
1 Year Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
1 Year Ago
Merge from fix_reserved_slot_kick -> main
1 Year Ago
Fix missing parenthesis causing reserved slot flag to be ignored
1 Year Ago
Merge from main -> fix_reserved_slot_kick
1 Year Ago
merge from fix_ramp_wall_placement -> main
1 Year Ago
Fix wall placed beside ramp not able to be replaced after it's destroyed - applies to all walls: full size, half size, doorway, frame, window & low wall - https://files.facepunch.com/jakerich/iojYkzF7bnBKc9Sp/b0nGqYrAiPHtL3Zz.jpg
1 Year Ago
merge from fix_foundation_terrain_placement -> main
1 Year Ago
Fix foundations not being placeable when the middle is clipping into terrain or rocks - as long as one corner or edge of a foundation is still above the terrain, it will place - still block placement if the foundation is completely under the terrain - add new SocketMod_Grouping to control multiple socket checks (which is how it checks multiple points on foundation) - applied to both square foundation and triangle foundation
1 Year Ago
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1 Year Ago
merge from fix_reserved_slot_kick -> main
1 Year Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
1 Year Ago
merge from enable_monument_scenes -> main
1 Year Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Fix compile error
1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
1 Year Ago
Merge from fix_debugqueue_cmd -> main
1 Year Ago
Merge from fix_io_budget_float -> main
1 Year Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
1 Year Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_weapon_mod_avg -> main
1 Year Ago
Fixed some properties of weapon mods using average instead of multiplying scalars together - example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
1 Year Ago
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1 Year Ago
Merge from fix_zstring_analytics_clear -> main
1 Year Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized