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5,971 Commits over 1,614 Days - 0.15cph!

10 Months Ago
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10 Months Ago
merge from fix_batching_ghosting -> naval_update
10 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
10 Months Ago
merge from fix_boat_teleport_checks -> naval_update
10 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
10 Months Ago
Re-enable dynamic occlusion pausing by default again
10 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Months Ago
merge from icon_renderer_path -> main
10 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
10 Months Ago
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11 Months Ago
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11 Months Ago
Fix compile error
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from fix_cui_update_texture -> main
11 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
11 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
11 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
11 Months Ago
merge from deep_sea -> deep_sea/island_scenes
11 Months Ago
merge from force_scene_deep_sea -> naval_update
11 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
11 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
11 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
11 Months Ago
.asset files
11 Months Ago
Update manifest
11 Months Ago
.meta files after generating manifest
11 Months Ago
Prefabs after generating manifest
11 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
11 Months Ago
Cherrypick CS 136987 (stop generating lighting)
11 Months Ago
Material & SceneTemplateSettings.json keep getting generated
11 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
11 Months Ago
Fix async pool refill not tracking refilled count
11 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt