userJake_Richcancel
reporust_rebootcancel

5,173 Commits over 1,461 Days - 0.15cph!

12 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
12 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
1 Year Ago
Comment
1 Year Ago
merge from main -> party_system
1 Year Ago
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1 Year Ago
Fix compile errors
1 Year Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
1 Year Ago
Fix compile errors
1 Year Ago
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
1 Year Ago
Add all players in a party to a team when they join the server
1 Year Ago
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_editor_monument_menu -> main
1 Year Ago
Run codegen to fix monument paths for menu that loads monument scene
1 Year Ago
Update all monument scene spawners with their legacy prefab path
1 Year Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
merge from fix_window_max_condition -> main
1 Year Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Also show flamethrower fuel count when inside a chest / main inventory
1 Year Ago
merge from fix_official_gamemode_tags -> main
1 Year Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
1 Year Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
1 Year Ago
merge from fix_backpack_corpse_remains -> main
1 Year Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Year Ago
merge from fix_corpse_limited_slots -> main