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5,431 Commits over 1,553 Days - 0.15cph!

11 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
11 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
11 Months Ago
merge from modding_custom_vitals -> main
11 Months Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
11 Months Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
11 Months Ago
Codegen
11 Months Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
11 Months Ago
Cherrypick hackweek custom_vitals branch
11 Months Ago
merge from fix_max_hp_tea -> main
11 Months Ago
Fix client showing 100 HP when using max hp tea
11 Months Ago
merge from analytics_puzzle_reset -> main
11 Months Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
11 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
11 Months Ago
merge from analytics_puzzle_reset -> main
11 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
11 Months Ago
Fix compile error
11 Months Ago
Update from repo after merging 9 slice support
11 Months Ago
merge from main -> modding_cui_merges
11 Months Ago
merge from fix_arctic_puzzle_reset -> main
11 Months Ago
Fix compile error in new Translate.GetPhrase() server method
11 Months Ago
merge from main -> fix_arctic_puzzle_reset
11 Months Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
11 Months Ago
merge from main -> fix_arctic_puzzle_reset
11 Months Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
11 Months Ago
merge from analytics_texture_memory -> main
11 Months Ago
Expose texture memory usage in client analytics
11 Months Ago
merge from fix_entity_scale_occlusion -> main
11 Months Ago
Fix `ent scale` only accepting an int instead of accepting float
11 Months Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
11 Months Ago
Fix entity scaling not updating the bounds & culling bounds of entities - recalculate both the bound and the culling bounds - reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
11 Months Ago
Revert minimum mipmap level to 7
11 Months Ago
merge from fix_stability_cascading_updates -> main
11 Months Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
11 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
11 Months Ago
merge from clamp_mipmap_reduction -> main
11 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
11 Months Ago
merge from clamp_mipmap_reduction -> main
11 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
11 Months Ago
merge from fix_analytics_twig_cost
11 Months Ago
Fix wood spent on twig not included in analytics
11 Months Ago
merge from fix_turret_ddraw -> main
11 Months Ago
Remove ddraw left in when debugging
11 Months Ago
merge from main -> fix_turret_ddraw
11 Months Ago
merge from qol_scale_command -> main
11 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
11 Months Ago
merge from modding_community_merges -> main
11 Months Ago
Fix compile errors again
11 Months Ago
merge from modding_cui_merges -> main