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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
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1 Year Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
1 Year Ago
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1 Year Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
1 Year Ago
Fixed dropped item container showing `james` when in streamer mode
1 Year Ago
CardPlayerData missed commit
1 Year Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
1 Year Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
1 Year Ago
More improvements to "What fields is unity serializing"
1 Year Ago
Merge from main -> backpacks
1 Year Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
1 Year Ago
Refactor / ensure it ignores types that aren't marked as serializable
1 Year Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
1 Year Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
1 Year Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
1 Year Ago
Fix team leader marker visibility button not working on map
1 Year Ago
Fix SERVER compile error
1 Year Ago
Merge from main -> qol_f8_server_version
1 Year Ago
Fix #CLIENT compile error
1 Year Ago
Merge from main -> qol_ent_setgrade
1 Year Ago
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)` Added admin command `netid` to convert network id to steamid Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
1 Year Ago
Make sure it still works with 0-4
1 Year Ago
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
1 Year Ago
Add InputField & code to allow you to search keybinds in options menu Add padding to the bottom of keybinds so the search bar doesn't move around while typing
1 Year Ago
Show the drone's ID when a drone is selected in your inventory Show `streamer mode` in the inventory panel if streamer mode is enabled
1 Year Ago
Show server version in F8 panel
1 Year Ago
Hide compass when the map is open
1 Year Ago
Change the patrol heli crate from military crate model to elite / bradley crate model
1 Year Ago
Add extra colors for industrial pipes - orange - light blue - purple - pink
1 Year Ago
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash) Example: 4 planters = 20% waste 9 planters = 35% waste
1 Year Ago
Save users.cfg after adding or removing ownerid / moderatorid
1 Year Ago
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
1 Year Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
1 Year Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
1 Year Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
1 Year Ago
Change green lights to blue on small oil rig
1 Year Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
1 Year Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Generate manifest
1 Year Ago
Add spinning siren light blue manually
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
1 Year Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
1 Year Ago
merge from main -> cached_server_browser_2
1 Year Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
1 Year Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
1 Year Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
1 Year Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
1 Year Ago
merge from main -> oil_rig_radiation