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4,537 Commits over 1,280 Days - 0.15cph!

10 Months Ago
merge from main -> primitive_gm
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fix compile errors
10 Months Ago
merge from optimize_prepare_prefabs -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix horse comfort not working with new ridable horses
10 Months Ago
Codegen
10 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
10 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
10 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
10 Months Ago
Rename StopTransaction() -> EndTransaction()
10 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
10 Months Ago
Delete menu button that tested callback of amplify import lag spike
10 Months Ago
Remove debug spam from previous amplify import fix
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
10 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
10 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
10 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
10 Months Ago
Spawn 50% of the sulfur nodes in primitive era
10 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
10 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
10 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Ensure on the server that items can't be crafted in the wrong era
10 Months Ago
Make pistol ammo loot only as well
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
merge from fix_amplify_import_times -> main
10 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
10 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
10 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
10 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
10 Months Ago
Disable bradley & cargo ship
10 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Commit reserialized wellipet .meta files
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from build_il2cpp_command_line -> main
10 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
S2P monuments with train tunnel entrances
10 Months Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
10 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
10 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
10 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs