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4,179 Commits over 1,157 Days - 0.15cph!

11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
Commit package-lock
11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
Merge from main -> hot_reload_unity
11 Months Ago
Merge from main -> hot_reload_unity
12 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
12 Months Ago
Fix client compile error
12 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
12 Months Ago
Include byte[] pooling stats for networking
12 Months Ago
Flush memory pool size every 5 minutes for runtime profiling
12 Months Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
12 Months Ago
Merge from fix_reserved_slots_joining -> main
12 Months Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
12 Months Ago
Merge from event_record_pool_increase -> main
12 Months Ago
Increase EventRecord pool size from default of 512 -> 16k
12 Months Ago
Merge from fix_reserved_slots_expiry -> main
12 Months Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
12 Months Ago
Merge from rcon_commands -> main
12 Months Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
12 Months Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
12 Months Ago
Merge from runtime_profiling_rcon -> main
12 Months Ago
SERVER compile fix
12 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
12 Months Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
12 Months Ago
Merge from qol_print_memory_improvements -> main
12 Months Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
12 Months Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
12 Months Ago
Merge from gameplay_analytics_convar -> main
12 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
1 Year Ago
Merge from cached_ping_query_reduction -> main
1 Year Ago
Reduce log spamming
1 Year Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
1 Year Ago
S2P everything
1 Year Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
1 Year Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
Fix remapping order being reversed
1 Year Ago
Fix remapping only remapping the requested monument instead of every single one
1 Year Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
S2P compound & oil rig as they had the BBQ prefabs
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_static_bbq_missing_prefab -> main